wyldwitchykat Posted May 27, 2019 Share Posted May 27, 2019 Hi. Is that normal that you cant pickup the working Vehicles you found Sometimes without making them dissapear in Inventory? Are the ones that was craftet pickupable? We also had problems driving them away form where we found them. For example yesterday we found one Guppy van in the Snow City but couldnt drive it away from the Town, like there was an invisible wall it also glitch into the ground a bit. I believe the issue with the ones that disappear when you pick them up is due to there not being an item listing for them so there is nothing to put into your backpack. That's been my experience with them anyway. Link to comment Share on other sites More sharing options...
Guppycur Posted May 27, 2019 Author Share Posted May 27, 2019 Pickup bug is in vanilla too, something about ownership, but the take button is going to be removed entirely anyway so I'm okay with the issue at the moment. Link to comment Share on other sites More sharing options...
mr.devolver Posted May 27, 2019 Share Posted May 27, 2019 True that some of the vehicles can't be picked up, but there are also some that you can pick up. For example the dark green motorcycle will go into your inventory when you pick it up. Link to comment Share on other sites More sharing options...
Guppycur Posted May 27, 2019 Author Share Posted May 27, 2019 As soon as I stop being lazy the take button is being removed entirely. Link to comment Share on other sites More sharing options...
mr.devolver Posted May 27, 2019 Share Posted May 27, 2019 As soon as I stop being lazy the take button is being removed entirely. Please don't remove it. I know you want it to be as close to reality as possible, but the game itself is buggy and pick up option is really helpful in some of those sh*tty situations. Link to comment Share on other sites More sharing options...
Guppycur Posted May 28, 2019 Author Share Posted May 28, 2019 It'll be a separate script that'll be super easy to disable. Link to comment Share on other sites More sharing options...
KangSunbae Posted June 2, 2019 Share Posted June 2, 2019 Can I report a bug/issue that I'm having with the mod here? Or do you have a separate forum for that? My apologies if there already is an open thread for it, but I haven't seen one so far. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted June 2, 2019 Share Posted June 2, 2019 Can I report a bug/issue that I'm having with the mod here? Or do you have a separate forum for that? My apologies if there already is an open thread for it, but I haven't seen one so far. Post details in this thread and Guppy will most likely respond Link to comment Share on other sites More sharing options...
Guppycur Posted June 2, 2019 Author Share Posted June 2, 2019 I'll give it a whirl. Link to comment Share on other sites More sharing options...
TigerWolfe Posted July 1, 2019 Share Posted July 1, 2019 Most likely a me issue but I haven't found any functioning cars just the busted shells. Any ideas? Additionally the "Fastback" Crashes my game and appears to be lacking a model. Help me 7d2d forums you're my only hope. Link to comment Share on other sites More sharing options...
Guppycur Posted July 1, 2019 Author Share Posted July 1, 2019 Hm, how did you install the mod? Launcher or manual? Either way I'd try it again, I hadn't heard of any issue with the fastback but I'll try to duplicate. One inherent problem with the vehicle spawners are because it's an entity, it only pops up when you are close... So if you are even running down a road, turn around sometimes... The vehicle might have popped in as you were passing the spawn point. Lemme know if a reinstall helps the fastback. Link to comment Share on other sites More sharing options...
TigerWolfe Posted July 1, 2019 Share Posted July 1, 2019 Will check it out tomorrow if able, I installed using the launcher. I can try having one of my players use the fastback to see if it causes an issue for them, as well, or will that not matter since I'm the host? The armored one works fine. Link to comment Share on other sites More sharing options...
TigerWolfe Posted July 1, 2019 Share Posted July 1, 2019 If I try to access the vehicle in my toolbar, clean test install, it gives me a NullReferenceException: Object reference not set to an instance of an object. Did have two worldspace vehicles pop though which was cool. Link to comment Share on other sites More sharing options...
Guppycur Posted July 1, 2019 Author Share Posted July 1, 2019 Okay, I'm swamped with work at the moment but the next chance I get I'll revisit the mod/game and see if I can reproduce. I know I drove that damn thing around, but Git hates me and I hate Git, so there's a chance some update I made to my repository went backwards. Link to comment Share on other sites More sharing options...
TigerWolfe Posted July 2, 2019 Share Posted July 2, 2019 Hey no worries I understand about that. Additionally I've found a few of the worldspace cars now like I mentioned, but their speed doesn't seem to correspond to the audio at all... and they drive considerably more bricklike than the ones in the sample videos, do I need to have like some of SphereII's SDX mods running or something? Or did I do something wrong with my settings? Link to comment Share on other sites More sharing options...
Guppycur Posted July 2, 2019 Author Share Posted July 2, 2019 Naw, my play worlds are pretty smooth; they likely drive like crap in a vanilla world. Link to comment Share on other sites More sharing options...
Guppycur Posted July 2, 2019 Author Share Posted July 2, 2019 Okay. Here's what we're going to do... I re-exported JUST the fastback. Download: https://drive.google.com/open?id=1p_BaKOpky1SM__CAGyFMmF_SD7BYrGpy ...stick that file in the /resources folder under the mod. Go into the mod's entityclasses.xml and change line 8 from: <property name="Prefab" value="#@modfolder:Resources/GuppyMobilesCraftable.unity3d?vehicleGuppyFastback"/> to <property name="Prefab" value="#@modfolder:Resources/fastbackFix.unity3d?vehicleGuppyFastback"/> ...lemme know if that works for you. Link to comment Share on other sites More sharing options...
TigerWolfe Posted July 3, 2019 Share Posted July 3, 2019 I will attempt to get a test run of that out tonight for you, thanks for such a fast response too. Link to comment Share on other sites More sharing options...
Guppycur Posted July 3, 2019 Author Share Posted July 3, 2019 Did it work? =) *fingers crossed* Link to comment Share on other sites More sharing options...
TigerWolfe Posted July 4, 2019 Share Posted July 4, 2019 Still no joy. I'm using mod launcher if that matters at all. As I was loading in I wondered if Modlauncher would overwrite the changes you had me make... Link to comment Share on other sites More sharing options...
Guppycur Posted July 4, 2019 Author Share Posted July 4, 2019 Yes it would. If it works like it used to, it pulls from a backup folder that would overwrite your hand written changes. Link to comment Share on other sites More sharing options...
TigerWolfe Posted July 4, 2019 Share Posted July 4, 2019 So I need to make the changes in the backup folder then? Link to comment Share on other sites More sharing options...
TigerWolfe Posted July 4, 2019 Share Posted July 4, 2019 So I thought I changed it where the backup was... so either I went to the wrong spot for that... or it's still borked. :/ ETA: Possibly wrong backup location was previously found. Taking a 3rd crack at it. Edited to Adder?: Yep no that wasn't the place either, or it's not working. Where does mod launcher store the backups, assuming I didn't adjust that setting during install/setup? Link to comment Share on other sites More sharing options...
Guppycur Posted July 4, 2019 Author Share Posted July 4, 2019 https://discord.gg/2jRhpWG Let's ask Sphereii Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted July 4, 2019 Share Posted July 4, 2019 A fix for the Fastback placing errors in console when in the hotbar Download: https://drive.google.com/open?id=1p_BaKOpky1SM__CAGyFMmF_SD7BYrGpy Place the downloaded file in the /resources folder under the mod. Go into the mod's Config folder and look for entityclasses.xml and then change line 8 from: <property name="Prefab" value="#@modfolder:Resources/GuppyMobilesCraftable.unity3d?vehicleGuppyFastback"/> to [b]<property name="Prefab" value="#@modfolder:Resources/fastbackFix.unity3d?vehicleGuppyFastback"/>[/b] Also go into items.xml under <item name="vehicleGuppyFastbackPlaceable"> And replace the Mesh file property with this line [b]<property name="Meshfile" value="#@modfolder:Resources/fastbackFix.unity3d?vehicleGuppyFastback"/>[/b] Until guppy can upload the fix this will work ... for modlet and SDX versions I have checked all vehicles obtainable via creative menu and they all place fine , if anyone else gets issues with placing other vehicles can you please let Guppy know by posting in this thread . Edit: Guppy is on Holiday at present (looks at date) , so if I can help I will try my best. Have Fun Ragsy !! Link to comment Share on other sites More sharing options...
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