TigerWolfe Posted July 5, 2019 Share Posted July 5, 2019 And that worked!!!! Now if we can just get it pushed live, so I don't have to do XML edits on my 10 year olds computer Link to comment Share on other sites More sharing options...
Guppycur Posted July 6, 2019 Author Share Posted July 6, 2019 When I'm done with work I'll do some updates, including ragsys siphon system (I have a model now). It'll be fixed then. Link to comment Share on other sites More sharing options...
Chooky05 Posted July 17, 2019 Share Posted July 17, 2019 wondering if someone could help me Im using this mod on the mod launcher by spherii it gives me an error (saying unable to open archive file: D:/program files(x86)/steam/steamapps/common/7 days to die/7days to die data/mods/…/guppycurs_vehicle_madness_modlet(nonSDX)/resources/guppymobileEMS.unity3d"failed!) can some one please help if you can. Link to comment Share on other sites More sharing options...
Guppycur Posted July 17, 2019 Author Share Posted July 17, 2019 First verify that the file is there; if it's not, then you'd need to re-git it from the mod launcher... I think it's called Refresh Mods or something on the launcher. Link to comment Share on other sites More sharing options...
Chooky05 Posted July 17, 2019 Share Posted July 17, 2019 will that wipe my progress on my world Link to comment Share on other sites More sharing options...
Guppycur Posted July 17, 2019 Author Share Posted July 17, 2019 Naw that's in your save folder. All you're doing here is making sure all of the mod files are there. Link to comment Share on other sites More sharing options...
Chooky05 Posted July 18, 2019 Share Posted July 18, 2019 didn't work same error Link to comment Share on other sites More sharing options...
Guppycur Posted July 18, 2019 Author Share Posted July 18, 2019 Log? Link to comment Share on other sites More sharing options...
Guppycur Posted July 18, 2019 Author Share Posted July 18, 2019 Oooh, another thought is if you're running the SDX version (that this thread is for) instead of the NON SDX version... Link to comment Share on other sites More sharing options...
Chooky05 Posted July 19, 2019 Share Posted July 19, 2019 is there anyway to copy and paste the crash log from in game Link to comment Share on other sites More sharing options...
Guppycur Posted July 19, 2019 Author Share Posted July 19, 2019 Yeh the log file is on your computer. Link to comment Share on other sites More sharing options...
Chooky05 Posted July 21, 2019 Share Posted July 21, 2019 where Link to comment Share on other sites More sharing options...
Guppycur Posted July 21, 2019 Author Share Posted July 21, 2019 ...now that's a good question... we talking single player? Dedicated server? Hosted server? Link to comment Share on other sites More sharing options...
Chooky05 Posted July 21, 2019 Share Posted July 21, 2019 completely unrelated to the mod but I screwed up my save by changing the time to fix something and its screwed up horde is there any way to set when the horde comes I don't know if that's fixable or not. and I use mods on single player Link to comment Share on other sites More sharing options...
Guppycur Posted July 21, 2019 Author Share Posted July 21, 2019 Single player output log I *think* is in user/appdata/local/thefunpimps folder somewhere. No clue on the horde fix, sorry. Link to comment Share on other sites More sharing options...
bdubyah Posted July 22, 2019 Share Posted July 22, 2019 About the horde, what did you do exactly? The game remembers which hordes have happened, so if you go back to, say, Day 7 after already doing that horde, you will not get another one. Day 14 horde should appear as normal. Of course, assuming you haven't changed any Blood Moon settings after the world was created. If you do that all sorts of odd things can happen. Log is at C:\Users\...\AppData\Roaming\7DaysToDie by default. Link to comment Share on other sites More sharing options...
Chooky05 Posted July 22, 2019 Share Posted July 22, 2019 I basicly changed the time to fix a thing with a mod but I fast forwarded time to day 417 and then when I went back to day 28 (iwas on day 27) there was no horde and I tried seting the time to day 28 22:00. Link to comment Share on other sites More sharing options...
bdubyah Posted July 23, 2019 Share Posted July 23, 2019 You ran time all the way to day 417? Why so far? I'm not gonna say with 100% certainty, but you've probably cooked the hordes then. Might have to start a new world if you don't see the next horde. Link to comment Share on other sites More sharing options...
TigerWolfe Posted July 27, 2019 Share Posted July 27, 2019 So I'm back, no further problems along my previous line of inquiry, but for some reason it seems like the worldspace cars are digging into the ground below them. We're occupying one of the "military bases" that has a parking garage, and if I drive a vehicle into said garage, it causes terrain damage to the ground all the way in and even while sitting perfectly flat on the ground. Also it's continuously making the rubbing and scrubbing noise vehicles make if you curb check them, even when unoccupied. Link to comment Share on other sites More sharing options...
Guppycur Posted July 27, 2019 Author Share Posted July 27, 2019 I gave all of my unity assets to ragsy, so he can do a physics pass that will helpfully solve some issues. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted July 27, 2019 Share Posted July 27, 2019 I have been making notes on all vehicles physics in the collection and made lists for improvement. Some are xml fixes and other fixes like Guppy says are tweaks in the model assets hopefully I can resolve them. I have started work on the motorcycles as I know they have issues theres a lot of vehicles to check over in gup's collection. So what I will do is release incremental updates back to Guppycur to put back on the git repository's when certain vehicles are done , I am on holiday/vacation next week so that will delay work a bit. Ragsy !! Link to comment Share on other sites More sharing options...
TigerWolfe Posted July 27, 2019 Share Posted July 27, 2019 Y'all folks are champeen. Thanks. Link to comment Share on other sites More sharing options...
Guppycur Posted July 28, 2019 Author Share Posted July 28, 2019 Ragsy does God's work. He's amazingly tenacious. =) Link to comment Share on other sites More sharing options...
Guppycur Posted August 5, 2019 Author Share Posted August 5, 2019 Ragsy is going to take it the rest of the way, but this might actually work out... =) ...won't be as fancy as Manux's with docking code and whatnot, but from what Ragsy said it'll float and run on water but not so well on land, which is kinda what we want. Link to comment Share on other sites More sharing options...
YaSo Posted August 9, 2019 Share Posted August 9, 2019 Erm, I can't find this mod in the Mod Launcher... THIS MOD IS ONLY AVAILABLE ON THE MOD LAUNCHER (unless you know how to install SDX mods manually). This is important, because the launcher will compile the custom script for you *and be transparent to you*. It's been a few months since I last played and wanted to try this out. I just updated 7d2d from 17.2 (when I played Darkness Falls) to 17.4 and installed the Launcher (2.0.89). Attached is a screenshot of the launcher's mod list I can see, no apparent way to 'update' the list. Is there a URL I can use to install it via the launcher? Am I doing something wrong? (I've had trouble getting SDX mods working in the past so I would prefer to use the launcher.) Thanks in advance! (ignore the uploaded files, they're too low-res to see the list, my link(s) below \|/ \|/ \|/ is/are a full-res crop on Google Photos) Just the image Goofgle's link landing page for the same thing Link to comment Share on other sites More sharing options...
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