scwanobi Posted February 10, 2019 Share Posted February 10, 2019 Definitely going to need an output log for that one. null reference errors could be anything. Not sure if the output logs are in the same place when your using sdx and the mod launcher but when you launch with steam they are found in 7daystodie_data folder in your game directory. If you find it, search for null reference exception and than copy that line and everything above it. That should be able to give us a clearer understanding of what it was trying to do when it freaked out. Link to comment Share on other sites More sharing options...
Guppycur Posted February 10, 2019 Author Share Posted February 10, 2019 Yeh you absolutely need the launcher to compile it, or use sdx directly if you know what you're doing. Link to comment Share on other sites More sharing options...
Chooky05 Posted February 10, 2019 Share Posted February 10, 2019 some how I got it to work no idea how though Link to comment Share on other sites More sharing options...
Chooky05 Posted February 10, 2019 Share Posted February 10, 2019 this is a random idea for the mod but is it possible to make it so that if you find a car in the game you could get in it and it could have a small chance of starting and being drivable? Link to comment Share on other sites More sharing options...
MellowRebel Posted February 12, 2019 Share Posted February 12, 2019 LOL talk to Khaine darkness Falls about finishing up his Trailer Link to comment Share on other sites More sharing options...
MellowRebel Posted February 12, 2019 Share Posted February 12, 2019 LOL talk to Khaine darkness Falls about finishing up his Trailer. Link to comment Share on other sites More sharing options...
Guppycur Posted February 13, 2019 Author Share Posted February 13, 2019 this is a random idea for the mod but is it possible to make it so that if you find a car in the game you could get in it and it could have a small chance of starting and being drivable? That's one of the things this mod does already. Link to comment Share on other sites More sharing options...
Guppycur Posted February 17, 2019 Author Share Posted February 17, 2019 I'll be back to finishing this up soon. Real life stuff atm. =) Link to comment Share on other sites More sharing options...
Cave 8 Posted February 21, 2019 Share Posted February 21, 2019 Yeh the version up now has them separate... Small engines are found like normal, car engines found in cars. Lemme know if the balance feels right. Ok, going to test this tonight in a vanilla copy, been busy myself prepping my vid series. So tempted to toss it in the mix for the series. Will standalone test first. Do you think it might be compatible with HDHQ textures and Mumphy's zed textures? the other mods i use aren't likely to be an issue - SMX, long life loot bags, and Khelldons Custom menu. Link to comment Share on other sites More sharing options...
Guppycur Posted February 22, 2019 Author Share Posted February 22, 2019 Should all be fine. I run most of those. Link to comment Share on other sites More sharing options...
Cave 8 Posted February 22, 2019 Share Posted February 22, 2019 Should all be fine. I run most of those. Sweet I'll let you know how it goes! ... After testing a bit - all seems to work fine. Got lucky on first test new game and found a working fire truck, Ooooyea! Love the siren. Once i get into it more i will update on any issues. Good work! Link to comment Share on other sites More sharing options...
Guppycur Posted February 22, 2019 Author Share Posted February 22, 2019 I think the siren runs a little long on that; I plan to link it to the lights and use the horn sound more appropriately. Link to comment Share on other sites More sharing options...
Guppycur Posted February 22, 2019 Author Share Posted February 22, 2019 Doesn't go very fast, but it adds storage... =) Link to comment Share on other sites More sharing options...
Necrodemus Posted February 23, 2019 Share Posted February 23, 2019 Doesn't go very fast, but it adds storage... =) Does it come in red? : P How have things been progressing with the mod? Have you started fine tuning the physics yet? I haven't been around much, or playing alpha 17 at all lately. I installed 16.4 with War of the Walkers. Too much fun. Stunned by random Gen. All the other big mods will get a good stretch as well... after I bend them to my will with heavy alteration. I miss xpath mods though. So much talent here from you guys. The devs did many things right; but that, is now the heart that fuels this little star. Without it, this forum would grow very cold indeed. I'll stop the waffle here Gup. All the best to you and yours Link to comment Share on other sites More sharing options...
Guppycur Posted February 24, 2019 Author Share Posted February 24, 2019 It's added (shopping cart). Enjoy. ...made a separate modlet for this one, too. Link to comment Share on other sites More sharing options...
Necrodemus Posted February 25, 2019 Share Posted February 25, 2019 Awesome Guppy. When I get back to a17 I'll grab these and have a blast. Link to comment Share on other sites More sharing options...
Guppycur Posted February 25, 2019 Author Share Posted February 25, 2019 They see me rolling (in style)... Link to comment Share on other sites More sharing options...
Necrodemus Posted February 25, 2019 Share Posted February 25, 2019 Beautiful... Link to comment Share on other sites More sharing options...
Robeloto Posted February 25, 2019 Share Posted February 25, 2019 This modlet looks sick! Great work indeed! Going to test it when I have time later today! Link to comment Share on other sites More sharing options...
Guppycur Posted February 25, 2019 Author Share Posted February 25, 2019 Added a forklift: ...it's only spawnable via F6 at the moment, but I'll soon be working on custom prefabs that should open up a lot more possibilities, and you can find one in the warehouse. There are limitations to what I can do, so no, that fork will NOT lift. I did have it lifting, but even with colliders it phased through objects, so I decided that was dumb. =) Link to comment Share on other sites More sharing options...
Necrodemus Posted February 26, 2019 Share Posted February 26, 2019 Added a forklift: ...it's only spawnable via F6 at the moment, but I'll soon be working on custom prefabs that should open up a lot more possibilities, and you can find one in the warehouse. There are limitations to what I can do, so no, that fork will NOT lift. I did have it lifting, but even with colliders it phased through objects, so I decided that was dumb. =) Do you think it would be possible to attach a large crate to the front? It would be a great asset to have when moving stuff from base to base. A forklift is zippy too. Yes, a shopping basket on the mini bike could be expanded to hold Narnia, but, you know... realism... and stuff... Link to comment Share on other sites More sharing options...
Guppycur Posted February 26, 2019 Author Share Posted February 26, 2019 These new additions will make more sense when I start making prefabs. Link to comment Share on other sites More sharing options...
Necrodemus Posted February 26, 2019 Share Posted February 26, 2019 All cool Guppy. Looking forward to seeing what you have when you feel it's ready. All the best. Link to comment Share on other sites More sharing options...
Ms_Explosionist Posted March 1, 2019 Share Posted March 1, 2019 Thanks to your all work! I’m enjoyed😍 https://youtu.be/hgSudUvUfng Link to comment Share on other sites More sharing options...
soldier626 Posted March 2, 2019 Share Posted March 2, 2019 can you consider to make the stryker armor car mod?Your mod is great! Link to comment Share on other sites More sharing options...
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