GIDustin Posted October 8, 2015 Share Posted October 8, 2015 Well my map now has 1 offline player and the icon for that player is showing up, so I think it is mostly solved. Might still be some issues with the permissions though. I tried to set viewallclaims and it errored on me, not sure what that one does. Also, there is a null permission? Going to check this out more after work and see if I can get your JS changes merged into my own. 2015-10-08T11:55:02 108.864 INF Executing command 'webpermission list' by ControlPanel Defined web function permissions: Level: Web function 2000: web.map 2000: webapi.getanimalslocation 2000: webapi.getrawentitieslist 2000: webapi.gethostilelocation 0: webapi.null 2000: webapi.getplayersonline 2000: webapi.getplayerslocation 2000: webapi.getplayerinventory 2000: webapi.getlandclaims 2000: webapi.getstats 0: webapi.executeconsolecommand 0: webapi.getlog 2000: webapi.getwebuiupdates 0: webapi.viewallclaims 2000: webapi.viewallplayers 2015-10-08T11:55:48 155.091 INF Executing command 'webpermission webapi.viewallclaims 2000' by ControlPanel Invalid sub command "webapi.viewallclaims". Link to comment Share on other sites More sharing options...
psouza4 Posted October 8, 2015 Share Posted October 8, 2015 (edited) I tried to set viewallclaims and it errored on me You're using the webpermission command wrong. Usage: webpermission add <webfunction> <level> webpermission remove <webfunction> webpermission list You can also set it via .xml if you prefer. I tried to set viewallclaims [...] not sure what that one does. It's described in my original notes: Permission level for 'webapi.viewallclaims' is now required for a viewer to see all claims, otherwise the permission level for 'webapi.getlandclaims' will only show viewer-owned claims. A viewer requires both 'webapi.getlandclaims' and 'webapi.viewallclaims' to be set for all claims to show (you can't just set 'webapi.viewallclaims'). Also, there is a null permission?Yes, the permissions I added are mapped to the webapi Null (which sends a blank plain/text response). This is used to work around the limitation that every permission must map to a webapi handler method so that we can set multiple permissions per api module. Edited October 8, 2015 by psouza4 (see edit history) Link to comment Share on other sites More sharing options...
Elder Drake Posted October 13, 2015 Share Posted October 13, 2015 Same way... we wrote our own server manager, so we just applied the change to all teleport actions I am having the issue where /home returns players to a void so I would love to know how to do this myself to avoid the hassle of logging in/out after every use of /home. I am using FrontRunnerTek, just need to know how to set this up so when someone types /home it executes the teleport several times but then has a time limit still. If anyone could tell me how to do this I would be most appreciative. Thank you and happy hunting. Link to comment Share on other sites More sharing options...
schwanz9000 Posted October 13, 2015 Share Posted October 13, 2015 I am having the issue where /home returns players to a void so I would love to know how to do this myself to avoid the hassle of logging in/out after every use of /home. I am using FrontRunnerTek, just need to know how to set this up so when someone types /home it executes the teleport several times but then has a time limit still. If anyone could tell me how to do this I would be most appreciative. Thank you and happy hunting. You could try the safe fall method I have explained here. Not exactly what you're looking for, but works great until A13 gets here. https://7daystodie.com/forums/showthread.php?32862-Server-Tools&p=324602&viewfull=1#post324602 Link to comment Share on other sites More sharing options...
Elder Drake Posted October 13, 2015 Share Posted October 13, 2015 You could try the safe fall method I have explained here. Not exactly what you're looking for, but works great until A13 gets here. https://7daystodie.com/forums/showthread.php?32862-Server-Tools&p=324602&viewfull=1#post324602 I appreciate the shared method, it is much apprecaited. I will set something up like that , myself and try it out. Happy hunting! Link to comment Share on other sites More sharing options...
schwanz9000 Posted October 18, 2015 Share Posted October 18, 2015 Hey Alloc! After Madmole dropped that awesome video last night and all the hype for A13 it got me thinking. Do you have a news/updates/improvements you can share that are waiting for A13 to drop? Link to comment Share on other sites More sharing options...
starmage21 Posted October 23, 2015 Share Posted October 23, 2015 Great -- I found what was causing those permissions to be dropped. Basically, the framework for this mod is dynamically reading each API and loading it as a module with a permission, so each permission must be mapped to an API. I've worked around that for this next build, which should read and allow you to set these new permissions. New build binaries: server_fixes_psouza_28115_697.zip New build source code: server_fixes_source_psouza_28115_697.zip I'm running this version of the fixes. When I look at the logs from the web/map, They load from the beginning every time and "Mark As Read" does nothing to help in that regard. I've got a log over 7000 lines long as this point that loads every time I use that section. Is there a fix or workaround? Link to comment Share on other sites More sharing options...
psouza4 Posted October 25, 2015 Share Posted October 25, 2015 I'm running this version of the fixes. When I look at the logs from the web/map, They load from the beginning every time and "Mark As Read" does nothing to help in that regard. I've got a log over 7000 lines long as this point that loads every time I use that section. Is there a fix or workaround? None of my updates touch or interfere with how the web represents server logs, so that's probably an issue in the svn copy Alloc has, too. I can take a look at it and see if I can reproduce the problem. If I can reproduce it, I can fix it. If not, well -- I'll have to have you help with getting me more information. Log issue aside, how are you enjoying my enhancements to the server mod? Link to comment Share on other sites More sharing options...
starmage21 Posted October 27, 2015 Share Posted October 27, 2015 Theyre great. My only gripe is the player icons are way too big and seem to take away from the precision of their placement on the map. I liked the pins used in the base version better, but that doesnt mean a smaller icon like the zombie or animal icons wouldnt be good. Link to comment Share on other sites More sharing options...
schwanz9000 Posted December 12, 2015 Share Posted December 12, 2015 With the new map features of A13, have you considered adding a way to add in-game player made map markers to the web map? This would probably only be useful to PVE servers, but would be a nice option. Link to comment Share on other sites More sharing options...
Follo Posted December 13, 2015 Share Posted December 13, 2015 Hi, I just wanne report that the Map Webserver is not starting with Alpha 13. Link to comment Share on other sites More sharing options...
Follo Posted December 13, 2015 Share Posted December 13, 2015 sry for 2nd Post, but could not edit the first post. I set my control panel port to 25080: but Output_log says its out of range. Look here: WARNING: Shader Unsupported: 'Suimono/effect_refractDroplets' - Setting to default shader. WARNING: Shader Unsupported: 'Suimono/effect_refractionViewDepth' - Setting to default shader. WARNING: Shader Unsupported: 'Code/GoggleEyed' - Setting to default shader. 2015-12-13T03:18:04 11.272 INF WorldStaticData.Init() needed 7.459s Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Configuration.dll (this message is harmless) 2015-12-13T03:18:04 11.342 INF Started Telnet on 25023 2015-12-13T03:18:04 11.352 INF Error in StateManager.Awake: System.MissingMethodException: Method not found: 'NGuiInvGridCreativeMenu.GetAllItems'. at AllocsFixes.StateManager.Awake () [0x00000] in <filename unknown>:0 2015-12-13T03:18:04 11.353 ERR GetInt: InvalidCastException FavoriteServersList 2015-12-13T03:18:04 11.353 INF Webserver not started (ControlPanelPort not within 1-65534) 2015-12-13T03:18:04 11.353 INF Awake done 2015-12-13T03:18:04 11.682 INF Atlas reset took 93 ms 2015-12-13T03:18:04 11.682 INF Atlas load took 325 ms 2015-12-13T03:18:04 11.767 INF NET: Starting server protocols 2015-12-13T03:18:04 11.798 INF NET: Unity NW server started 2015-12-13T03:18:04 11.798 INF [steamworks.NET] NET: Server started 2015-12-13T03:18:04 11.798 INF StartGame 2015-12-13T03:18:04 11.917 INF Atlas reset took 117 ms 2015-12-13T03:18:04 11.920 INF Persistent GamePrefs saved Link to comment Share on other sites More sharing options...
SylenThunder Posted December 13, 2015 Share Posted December 13, 2015 @Follo What happens if you use a much lower port, like the default for the control panel? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? Link to comment Share on other sites More sharing options...
Follo Posted December 13, 2015 Share Posted December 13, 2015 Tried default port, same error Link to comment Share on other sites More sharing options...
SylenThunder Posted December 13, 2015 Share Posted December 13, 2015 stupid database error made me post 20 times >.< Do you have any mods? Also, could you upload your config and the full output log? Link to comment Share on other sites More sharing options...
Follo Posted December 13, 2015 Share Posted December 13, 2015 is there a new mod update for alpha 13? Link to comment Share on other sites More sharing options...
Follo Posted December 13, 2015 Share Posted December 13, 2015 got it working. sry for wasting your time. My mistake Link to comment Share on other sites More sharing options...
SylenThunder Posted December 13, 2015 Share Posted December 13, 2015 No worries. Glad you got it figured out. Link to comment Share on other sites More sharing options...
Viperho Posted December 13, 2015 Share Posted December 13, 2015 getting this error: "An error occured or you have not logged in. Try logging in with the Steam login in the lower left!" logged in with steam id and still same error Link to comment Share on other sites More sharing options...
Markezzz Posted December 13, 2015 Share Posted December 13, 2015 sry for 2nd Post, but could not edit the first post. I set my control panel port to 25080: but Output_log says its out of range. Look here: WARNING: Shader Unsupported: 'Suimono/effect_refractDroplets' - Setting to default shader. WARNING: Shader Unsupported: 'Suimono/effect_refractionViewDepth' - Setting to default shader. WARNING: Shader Unsupported: 'Code/GoggleEyed' - Setting to default shader. 2015-12-13T03:18:04 11.272 INF WorldStaticData.Init() needed 7.459s Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Configuration.dll (this message is harmless) 2015-12-13T03:18:04 11.342 INF Started Telnet on 25023 2015-12-13T03:18:04 11.352 INF Error in StateManager.Awake: System.MissingMethodException: Method not found: 'NGuiInvGridCreativeMenu.GetAllItems'. at AllocsFixes.StateManager.Awake () [0x00000] in <filename unknown>:0 2015-12-13T03:18:04 11.353 ERR GetInt: InvalidCastException FavoriteServersList 2015-12-13T03:18:04 11.353 INF Webserver not started (ControlPanelPort not within 1-65534) 2015-12-13T03:18:04 11.353 INF Awake done 2015-12-13T03:18:04 11.682 INF Atlas reset took 93 ms 2015-12-13T03:18:04 11.682 INF Atlas load took 325 ms 2015-12-13T03:18:04 11.767 INF NET: Starting server protocols 2015-12-13T03:18:04 11.798 INF NET: Unity NW server started 2015-12-13T03:18:04 11.798 INF [steamworks.NET] NET: Server started 2015-12-13T03:18:04 11.798 INF StartGame 2015-12-13T03:18:04 11.917 INF Atlas reset took 117 ms 2015-12-13T03:18:04 11.920 INF Persistent GamePrefs saved I get the same error in the log. So what did you do to fix this? I checked all my settings and they are the same as before the new alpha. Link to comment Share on other sites More sharing options...
blotavious Posted December 13, 2015 Share Posted December 13, 2015 got it working. sry for wasting your time. My mistake Great, what did you do? I have the same problem and am using the default port. Link to comment Share on other sites More sharing options...
Viperho Posted December 13, 2015 Share Posted December 13, 2015 updated and copied the latest Mods folder over now I am getting this when navigating to http://127.0.0.1:8082 An error occured or you have not logged in. Try logging in with the Steam login in the lower left! I log in and still the same error (shows logged in steam at left bottom) I am running windows 10 pro Link to comment Share on other sites More sharing options...
Soylent Posted December 13, 2015 Share Posted December 13, 2015 (edited) I can 't get webmap working. I have the latest Alloc's update. When I type "webtokens list" I get this weird response: 2015-12-13T10:02:20 36574.540 INF Executing command 'webtokens list' by Telnet from xxxxxxx 2015-12-13T10:02:20 36574.542 ERR GetString: InvalidCastException MaxSpawnedZombies ArgumentException: Path is empty And then it immediately spawns like 30 zombies in a row (BiomeSpawnManager). When I type "webpermission list" it does exactly the same thing. And "reloadwebpermissions" does this: 2015-12-13T10:13:26 37240.559 INF Executing command 'reloadwebpermissions' by Telnet from xxx 2015-12-13T10:13:26 37240.560 ERR GetString: InvalidCastException MaxSpawnedZombies 2015-12-13T10:13:26 37240.560 INF Error in ReloadWebPermissions.Run: System.ArgumentException: Path is empty at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.WebPermissions..ctor () [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.WebPermissions.get_Instance () [0x00000] in <filename unknown>:0 at AllocsFixes.CustomCommands.ReloadWebPermissions.Execute (System.Collections.Generic.List`1 _params, CommandSenderInfo _senderInfo) [0x00000] in <filename unknown>:0 Edited December 13, 2015 by Soylent (see edit history) Link to comment Share on other sites More sharing options...
blotavious Posted December 13, 2015 Share Posted December 13, 2015 got it working. sry for wasting your time. My mistake Great, what did you do? I have the same problem and am using the default port. Link to comment Share on other sites More sharing options...
Viperho Posted December 13, 2015 Share Posted December 13, 2015 Great, what did you do? I have the same problem and am using the default port. i was getting that error too, but I changed the Game Server World Folder to the proper one at C:\Users"youruserid"\AppData\Roaming\7DaysToDie\Saves\Random Gen"your_server_world" now I am getting a different error on the webpage itself: An error occured or you have not logged in. Try logging in with the Steam login in the lower left! Link to comment Share on other sites More sharing options...
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