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Everything posted by MikeyUK
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Nah sorry this was just me asking to get this mod working with the health bars I use 🤣
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Aww man thanks for that! You of course did not need to go through all that trouble but BOY do those health bars look cool on those zombies I know the health bars only show if the zombie has been damaged and even in vanilla it is not 100% consistent, sometimes it doesn't show. I wonder if @Telric has a solution for your Origin thing or more info? It could be because I am not using his very latest health bars as I don't like the blue ones as much, the red ones are much cooler
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Maybe they don't know to hold down R to choose the shape? Dunno...
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@Sir-Aza possibly the above?
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I think the problem is that the mod author did not include a directory in the zip file (at least the one I downloaded on release day from https://7daystodiemods.com/tactical-weapons/). To solve this problem just create a folder in your Mods directory called Tactical Weapons and install the .zip file into that directory so it looks something like this:
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Steam will still show you as playing 7 Days too (I seem to recall) so it kind of acts just the same but you have control of those new directories. Shortcuts make it super easy to load each version.
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This! I have like 3 copies of my 7 Days directory for diff overhauls and mod combos. Never work on your original copy of 7 Days, always make a copy, that way you can still play old versions of 7Days/Mods without worrying Steam will update Then create a shortcut to the new folders' 7DaysToDie.exe using the LOVELY Darkness Falls icon provided (darknessfalls.ico) and bam job done
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I use this one: https://www.nexusmods.com/7daystodie/mods/1201 (because it makes the vehicle repair kit different). This one is also available: https://7daystodiemods.com/proper-repair-kits/ (pretty good but no vehicles). Use the OPs mod if you just want to use parts, both of the above use repair kits in addition to parts
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Hey man, thanks for having a look Yeah those bars are fricking awesome, I love em! I actually uploaded a video to show the Revenir mod dude and you can see the health bars on there, sorry for the dark screen lol. His hordes are just insane, they screwed me over big time haha. https://www.youtube.com/watch?v=BPCUJ9zHi00
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I run both, how do you combine the workstations?
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Lol quite, as easy as copying and pasting a directory! I have never used a mod launcher myself personally though I probably would find the mod update aspects of one useful, sometimes it's a little hard to keep track of who has updated what when loads of mods are used. For an overhaul mod though it makes more sense imo to just do it manually.
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If there any way to get these health bars working with this mod? It's a deal breaker for me as I just bloody love the fact the health bars follow the zombies around, behind cover and whatnot. https://7daystodiemods.com/telrics-health-bars/
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Well this IS 7 Days to Die, only been in alpha 8 years lol.
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I get ya man, life is sucking for me at the moment too lol, just had my hot water boiler explode, called someone out, was supposed to be fixed and they made the problem even worse, caused a leak and ruined a bunch of years old art my wife bought me when we were dating! So @%$#ing annoying, I sent an equally distasteful message to the repair company! I was @%$#ing livid. Calmed down a bit now and wish I had not sent it so fiercely as i'll probably have to face the guy when he comes back to fix it next week rofl, so not looking forward to that. If you had mentioned it was an MP server you did NOT have admin of I would have worded my response a little differently, all you said was an MP server. I run a MP server locally on my home network (just for me as I don't really have any friends lol) so just saying MP server does not mean you don't have admin. Maybe get admin? Running 7 Days servers without a decent backup is kinda suicide, some mod changes can wipe entire saves etc and its really annoying what can happen which is out of your control. Even getting FTP access would mean you can at least log in daily and download a full backup, even if they can't provide a more automated approach. Sorry for your loss anyway, hope today goes better! Personally I am probably going to be surrounded by COVID infected kids all day, I have promised mine (at long last) they can go to the "super playground" today but still not overly looking forward to it haha. We've all just had COVID (because of schools, amirite??) so were pretty damn immune but still, I'd rather be at home killing zombies rofl.
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To be perfectly fair I have had a fair few VM vehicles explode and they have always done so in the vanilla way, they certainly have not turned into car parts! I suspect more info would be needed to look into that, could be a bug with a specific vehicle? 2 hours lost shouldn't turn you insane man I have had way worse happen in A19 due to bugs lol and tbh I blamed myself not others for not having a robust backup system. It's pretty @%$#ing easy to write a decent backup script in either Windows or Linux so these things are never an issue going forward.
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Vehicle teleporting is a A20 thing (well A19 too!) but still, I have noticed VM vehicles do seem to be pushed around by zombies/animals MUCH easier than vanilla, I had a dog get under my car and shoot it into the air lol. I don't think the car damage mod helps this situation which I have installed - https://7daystodiemods.com/vehicle-damage-patch/ I may try running without it and see if that helps.
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On another subject @Subquake I am eager to start my UL playthrough as I love this mod so damn much but I wanted to wait until you had finished "tweaking", for a while at least anyway! Don't want to miss out on any cool stuff or have to restart the playthrough for a large update or something. Any clue as to when the best time to start is? You always seem to be adding/changing stuff that gets me excited Also last time I played UL in A19 I played it as you intended (it was great!), no additions at all yet there are a couple of mods I would really like to use, see any problems? https://7daystodiemods.com/telrics-health-bars/ (I much prefer this way of seeing zombie health, works behind objects too - like bars, yay!) https://7daystodiemods.com/harsher-death-respawn-penalties/ (Just stops dying being an easy way out and I don't enjoy hardcore!) https://7daystodiemods.com/punishing-weather-core/ (makes biomes and weather matter) https://7daystodiemods.com/reduced-zombie-hand-reaches/ (I wanted MP to feel like SP) Thanks Really great mod I love it big time. Yeah that reminds me, will try and donate when I next get paid! Hosting charges for a great uptime can be expensive, especially if like me you are not a fan of using AWS or other cloud storage (mostly privacy and moral grounds!)
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Sorry did not know it was private, wondered why you had obscured the mirror dl. Post edited. Sometimes your website is down, I guess thats what that guy was talking about, given all your download links are from the same domain. Apologies again. Would have deleted the reply but can't seem to find a way lol
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Ah thanks regarding the wrecked version, I think it was a the tanker. Yeah I like how Undead Legacy has done the gas, solves the problem nicely I think
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Welp, I am not sure I can change vehicle repairs to use anything else, seems people have tried but noone has done it yet. Edit, well I found this mod kinda does it, but it seems pretty damn complicated for my poor old brain lol. https://www.nexusmods.com/7daystodie/mods/1201?tab=description Don't get me wrong anyway I think this mod is awesome, I only use it on my personal server to mess around with, trying to find the perfect mod combo without going overhaul (I like to play overhauls with no changes, as the dev intends! - Undead Legacy prob my fave, waiting for Subquake to stop changing stuff though before I play with A20 lol). I am sure I will figure out a way to not ruin my own game hehe Trying to make it fun though still challenging, hence a bit more focussed on extra skill points early game as the zombies are super tough to kill and hit like a truck. For anyone interested, server settings and mod list: Settings: GameDifficulty 5 (hardest) Zombies always walk. Feral sense at night. No loot respawn. Bloodmoon disabled (ImprovedHordes is supposed to be amazing) Mods: 7DTD-Zombiepedia_Skillpoints-7DTD-Zombiepedia_Skillpoints-A20_1.0 ActiveIngredients (really nice QOL) Advanced First Aid Kit AGF-A20HUDPlus1.03E AGF-Backpack72Plus1.00 (edited to have only half unlocked) Better Quest Rewards BetterBirdnestLootMid BoostExpAtNight50 BrazmocksArcheryMod BugfxFlickerTAA Devs Traps and Plates Doughs-PunishingWeather-Core (did not want it easy to wander into snow etc) Doughs-PunishingWeather-Effects-Light DxM-Rarities Faster_Bellows FRK_Armor_Mods (I have added a few more backpacks to this to work nicely with the 72 slots) GK Texture Vulture Radiated A19 Harry's Vehicle Mods (installed before VM, unsure if I need it now!) ImprovedHordes (supposed to be sweet AF, not had one yet tho!) JaxTeller718-ActionSkills JaxTeller718-HarsherDeathPenalties (dying was too easy) JaxTeller718-ZombieReach (insane to play on servers without this, feels like SP now) KHA20-12CraftQueue KHA20-15SlotToolbelt KHA20-3SlotForge KHA20-AlwaysOpenTrader KHA20-LockableInvSlots KHA20-PickupPlants KHA20-VehicleDamagePatch KHA20-VehicleSoundFix KHA20-z15SlotCompAGFHUD KHA20-zCompatibilityAGF72 Longer Range Shooting MadWorld_Item_Rarity_Colors MadWorld_MoreDyes MadWorld_More_Mod_Slots Main Quest MeanCloud__MedStackSizes OcbPinRecipes (I was spoiled by Undead Legacy so thought this was amazing) OcbStopFuelWaste OcbWayPointIcons Ragsy_Take_Out_The_Trash_V4_A20 SStorageStuff StatsInDesc StayClear (did not want zombies respawning in old pois) TacticalAction (wish I could get rid of the chinese popup! - if anyone knows a decent A20 weapon mod?) TacticalAction-JaxTeller718-ActionSkills-addon TelricsHealthBarsV1A20 (this is @%$#ing awesome, so much better than normal health bars - works through bars!!!) ThunderSn1per Corpse Remover (stops lag) TOON Stove v2 Valmars Animal Snares VehicleMadness_Overhaul_Beta2.0 (obviously the best!!) WrathmaniacsBetterStartingItemsArcher
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Thanks for the reply. What I meant with the wrenching is that I wrenched a bus or a tanker or something and the 2nd stage breakdown went back to a vanilla chassis which I could wrench. Nothing spawned it was just jarring for the tanker to turn into a car on the 2nd stage of wrenching ( I guess I could have been hallucinating!!) Regarding repair kits I did not mean the repair kits to turn repairable vehicles into drivable ones. What I meant was that I could find working vehicles so early in the game and use the standard vanilla repair kits to repair them which are super easy to find (I repaired the vespa, the oldsmobile and the police car when it got damaged). For it not to feel game breaking I will probably alter the VM vehicles to require a special repair kit only the VMWorkbench can create (to repair an already working vehicle, not to turn a repairable vehicle into a drivable one). I had not thought about this but you could be right, I may just not be used to being able to have a bunch of cars/bikes on day 3 which are easy to repair with standard kits (when they degrade). However, having vehicles early game very much does make the game easier, though I agree its different too, but definitely easier. Which is why I will be changing the repair kit needed (hopefully, I have not looked at the XML) to repair the damage to existing VM vehicles.
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Thanks for providing this mod, it's certainly been fun so far! I do have some issues with the difficulty so I will look into that. I like the ability to find working vehicles in the world but I must say it's been a bit easy so far. I am under level 10, have not got my forge or workbench yet but I do have 3 oldsmobiles, a vespa, a police car and a forklift truck! lol Now I quite like the ability to find rare working spawns (I will look into how rare they are) but I certainly wouldn't like to see them removed. I think maybe I will look into altering the repair item needed to repair these vehicles, especially as I have the extra car damage mod on which absolutely wrecks the Vespa rofl, you can only hit 2 zombies and it breaks (which is fine actually!). If the new repair kit was either expensive to craft or locked behind the VM workbench then it would make these working vehicle spawns super valuable early game and I would actually need to be careful using them At the same time I will probably look into the rarity of spawning repairable vehicles too, my world is teeming with them to the point some roads are impassable 🤣 I actually don't mind the wrecks and whatnot (though some turn into vanilla spawns when they are wrenched lol) but ive seen quite a few what I would think should be rare spawns spawning in a very not rare way (unless I am SUPER lucky, hint... I am not!). Let me know if opinion pieces like this are not wanted on the forum, happy to not post them and just get on with my customisation Cheers!
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Hey just a quick question, is there something wrong with the spawning here or does this kind of thing happen with this mod? All 3 of those cars were working and fully fueled up, much to my suprise! Just want to make sure this mod isnt going to simply make things too easy and become a bit boring. I mean they are Oldsmobiles if that means anything but it doesnt seem TOO bad a car?
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I also took the liberty of updating the ItemIconAtlas folder, making all icons the same size (not stretched), brightening up and generally making them look a little nicer (for the most part, replaced some, updated others). https://drive.google.com/file/d/1dtf1lArR4oL2qUDP2zjGPCv_4J0Huq1i/view?usp=sharing I didn't know what to do with the autoworkbench .png so just put in a random car tool bench!