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AndrewT

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Everything posted by AndrewT

  1. I tried to add a SizeScale code for the juggernaut but all it did was make the juggernaut appear to float in mid air without making him bigger.
  2. Hey arramus just a suggestion/question. can all entities both original and PLUS have SizeScale codes so myself and other players can adjust the visual size of certain zombies?
  3. If your looking to update older mods One request I have is the old custom vehicles mod by Manux that had a mining vehicle back in A16
  4. It would be nice if this mod or the Vehicle Madness mod would include a mining vehicle that can drill through mountains collecting all mined resources, just like that old custom vehicles mod from A16
  5. Ok good to know because im considering reinstalling the behemoth mod and making him much bigger.
  6. Ok so I recently found a mod that brings the old hornet enemy back to the game with a more dark red appearance rather than the original yellow and I also recently figured out how to make certain enemies bigger. what i want to know is, Does increasing the entities sizeScale make their hot boxes bigger as well?
  7. I would love to work with someone on making this vehicle but unfortunately im not good at modding as i have never done any form of modding apart from editing codes in mods i downloaded. Although i did mention to the creator of this mod that a tank (modeled after the MAUS) that can smash through blocks and structures would be cool. Let me know if you have any further questions. If you or anyone else knows where and how i can make mods let me know.
  8. I know this idea wont be easy but it would be fun if you guys can make it happen. my idea is a special vehicle that not only breaks blocks with ease but collects resources as well. again I know it wont be easy but its a cool idea nonetheless.
  9. awesome keep up the good work. also day 49 horde went well my titanium blade traps preformed perfectly (I have a mod that adds titanium and titanium items ill tell ya more if your interested)
  10. im excited for the new update but im nervous that i may need to uninstall my mods before downloading the updated version of this mod... then again ill see how far i get in my current playthrough as im nearing day 49 horde
  11. Well Bernard what I had to do was uninstall all my mods then reinstall the snufkins zombies plus before reinstalling my other mods I think u may be experiencing the same problem with this mod.
  12. since your working on a new block collision system could it be possible to add a mining vehicle that not only breaks blocks but also collects them in the process
  13. Bernard u may have other vehicle mods interfering with this mod or other mods messing with it. i had a similar problem with the custom zombies mod where my other mods would glitch the mod to where the custom zombies only spawned on horde nights i had to uninstall all my mods then reinstall the zombie mod first then i got it to work and redownloaded the other mods after that.
  14. This would really improve the progression as it will be relatively easy to get into the steam age once you acquire iron tools to easily collect coal and water with a bucket now this steam age would obviously include steam powered machines and vehicles such as large balloons or even small airships, basically the closest you can get to a steampunk world in the apocalypse this would a good reason to bring in the Joke Blimp in as an official vehicle. now as for the metal mixer bench the name should tell yall what it does which is simply mix metals together to make stronger materials including the ability to mix copper and zinc to mass produce brass that way we no longer have to rely on finding brass items to smelt. now obviously brass items can still be found and smelted.
  15. I already mentioned this to the creator of the Vehicle Madness mod but i figured yall may be interested in this as well. it would be nice to have a post apocalyptic tank that can smash through rubble and walls. And if you guys make a tank like vehicle i request that its modeled after the MAUS tank.
  16. Well a jeep with a mounted M60 will be nice but it would also be cool if we had a full blown Tank, and this tank can only be acquired by completing high tier trader quests and is a 4 seater(one seat for the turret) and the tank can obviously shoot its cannon to destroy building for various reasons and this tank can smash through rubble such as cinder blocks and scrap metal in the wasteland as well as being able to smash through walls of certain materials. and this tank will come with a new type of ammo (tank shells). I came up with this idea because im tired of rubble stopping me dead in my tracks im sure many other players are also tired of it too. Also this tank instantly kills all zombies it runs over.
  17. Just a suggestion but I would like to see the MAUS tank in this mod and it should be able to smash through rubble in the wasteland.
  18. yeah that's true but the character system does need some improvements im glad there working on that for A20
  19. Now first off I know that Neanderthals have been extinct for a long time and may have not been as intelligent as we homo sapiens are. but when I mention one of these character ideas in detail yall may find it interesting. To start one thing the character system needs is to have a character's bodyweight and muscles actually affect their capabilities such as increased body fat slowing down your character and more muscles giving harder punches and sledgehammer swings (I know we have strength perks but im talking about early game before u get all those perks) I wanted to mention this because we can customize our characters to either be really fat or have big muscles but I think its time that those customizations actually affect the characters performance rather than just affecting their appearance. Now this next idea is where the whole Neanderthals thing comes in, another idea for improving the character system is giving the player the ability to chose which type of human they want their characters to be. Now again I know Neanderthals may not have been as intelligent as us but it would be interesting if we could give our characters certain Neanderthal features such as thicker bones meaning harder punches since Neanderthals had thicker bones im sure their solid punches would be equivalent to a sledgehammer. I know this whole Neanderthal thing sounds like pure fantasy but it is interesting nonetheless
  20. Ok do you have any links to those videos cause i have several flag ideas.
  21. Is there any future plans for the mod such as new zombies or items?
  22. On the flags we place on the ground could we add our own flags if we wanted to?
  23. Dose this mod include military vehicles like tanks? I need a beefy vehicle that can smash through rubble in the wasteland Dose this mod include military vehicles like tanks? I need a beefy vehicle that can smash through rubble in the wasteland
  24. Well i never meant for it to be a FarCry clone i only suggested gun jams because when u scavenge an AK47 from a house who knows when was the last time that gun has been maintained. in other words it would just make scavenging more realistic.
  25. Well the game already has a missile silo but I do think it needs a boss zombie to fight.
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