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mstdv inc

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Everything posted by mstdv inc

  1. It turns out at this stage, provided the CPU is the same, the game will prefer an increased frequency per core than a larger number of threads. 6/6 4GHz will be better than 6/12 3GHz if I understand everything correctly.All this is not taking into account the bandwidth of RAM and video card.These two can also limit the performance of the game.
  2. There are 4 topics that I would like to discuss: 1. Some time ago (in A19) I noticed a discrepancy between the game time and the real one.For example, with a standard day of 60 minutes on a 45 game day, I got 48.8 hours of real time on this save.The discrepancy is almost 4 hours.I also noticed that this discrepancy appears mainly during the horde, when the game timer slows down in direct proportion to the fps drop.I can't confirm 100%, I haven't done detailed tests, but there is a feeling that at 30 fps the game timer is 2 times slower.Can there be any comments from the developers on this? @fataal There's nothing wrong with that, but I wonder why this is happening.(my pc 6/12 3.2Ghz,16gb ddr4 3200,rx550 4gb,SSD) 2. Continuation of the previous topic.I'm honestly already tired of looking at complaints about FPS during the horde.People shout that they have a top computer and the game should give out so much fps.But not really.She shouldn't.And I understand why.But they don't want to listen to any explanations.Most likely, this will be an extremely unpopular offer, but maybe it's worth doing some kind of verification of the characteristics of the PC and the number of players who play together, in order to limit automatically limit the possible number of zombies in the horde?Not to give a choice of 24 or more zombies for a potato pc?Or forced dynamic resolution in skyscrapers and the horde?I don't know.I already feel bad from these eternal complaints about fps. 3. Again, the question is most likely to faatal. Is the DX 12 still in the plans?I remember the rules.No questions "when" 4. Full load of more than 6 cpu threads?Is it possible to further parallelize the game processes to use more threads? Thanks
  3. Is A20 really becoming a pumpkin on the eve of the A21 release?It's still delicious and you can make a pie out of it ๐Ÿฅง I'm also waiting for A 21, but I don't stop enjoying playing A20 ๐Ÿ˜‰
  4. I didn't write that it was impossible.I wrote that for developers, melee weapons are not as full-fledged as firearms, so we don't have all those perks that the person above wrote about.Correct me if I'm wrong.
  5. Each branch has perks for melee and ranged weapons.If there are no changes planned in the future, then the game implies that you use melee weapons only at the initial stages of the game and sooner or later you will come to firearms.It is already difficult to imagine how you will complete tier 4/5 quests and fight off 10-15 radiation zombies, how you will fight off the horde and how in the future you will confront bandits with melee weapons. And this other game is very likely to be able to provide modders after the release of the game.
  6. If for some reason there is no Internet, steam goes offline and allows you to run all games that do not require a permanent Internet connection.You will be able to play, but there will be no scoring of game time, achievements, etc.I was faced with such a situation last week and steam let me into the game.But Epic Games services said they didn't want to work without the Internet:(
  7. And what if there is temporarily no Internet and steam will be offline?
  8. I think if you add whiskey to the game, the character will not be so upset by the lack of clean water at the beginning of survival ๐Ÿ™ƒ
  9. It turns out I had difficulties with translation.I understood you.
  10. A controversial statement.There are people who do not know about the existence of bags, and there are people who know about them, but never use them.I belong to the second group.It has always been easier for me to pump the mule at the beginning of the game and forget about the penalty for overloading.Even when playing with 25% experience, I did the same.Triple pockets are not available from the very beginning of the game and while I was trying to collect them all, I would have pumped the power for 5 and a mule many times already.Here the conversation is more about who prefers what style of play.Even if in some kind of survival I ignore the branch of power, I prefer to use steroids and use bags only if they are accidentally I find it.Bags are not convenient for me.
  11. @KhaineGB Hello.I took your food and water bars mod as a basis and made some of my own options.Can I distribute these options, do I need to change the folder name and description in ModInfo.in XML?I only changed windows.xml .
  12. I think Pro is a paid subscription..Will you give him a 30-day trial? Trialand before Proland?
  13. With such suggestions, you'd better go to Raft, it's already done there
  14. I used to place everything inside the base, farm plots on separate balconies or on the roof.I am building two or three-storey bases (1st floor for meeting the horde, the second is a garage (sometimes together with a residential area), the third floor is a residential area) and I am not used to going outside the base during crafting or collecting resources from the farm.In my case, the dew collector will be placed either on balconies next to farm plots or on the roof.
  15. Perhaps it makes sense to add a modification for dew collector, which will allow you to collect more water in order to balance the number of new workstations in relation to existing ones.Usually in my game I don't use more than 2 forges, 2 workbenches and 1 chemical station.A large farm of 10 or more dew collector would look strange.Modification (or several levels of it?) would reduce the number of new working combinations to 2-3 in a late game for one player. Since most often I build my bases from scratch, I will have to spend a lot more construction resources and time to build the necessary base area, taking into account the large number of dew collector.This is unlikely to be convenient.
  16. Very funny logic of "experienced" players."We'll get it on the first day."Yes, because that's how you play and you promote that style of play.Get all the best on the first day.What's the point of that?Develop faster in one game to start another?The process of the game itself is no longer interesting to you?Do you come to enjoy the game or are you engaged in its speedrans?It's right that developers don't always listen to you.You have played this game for so many hours that you are only interested in the constant increase in difficulty.You judge the game by yourself, and the developers take into account the interests of the majority, without constant which TFP support would not exist.And there wouldn't be such big updates every year.Gather all the people who think they know how to do it better than the developers and finally do it.You were given the opportunity to make modifications.You have interesting modifications.So keep changing the game the way you like, but don't touch the vanilla.Any of your global suggestions for changing the game will scare away a large number of players.And there is another good phrase "your expectations are your problems".This game is still in alpha access and we still agree by default with any change to it release, otherwise close and delete, wait for the release.
  17. I would also add underground tier 4-5 POIs to this list. We need more underground bases like Red Mesa and even something more.Unlike the classic tier 4-5 buildings in the underground you can't just take and run away, if you know what I mean And it will be impossible to get to the loot quickly.I would like to see huge (like an underground factory) complexes in the game.There is enough distance to the badrock, within 100 by 100 blocks you can come up with a lot of interesting things! ๐Ÿ˜ˆ How about quests to restore light underground?After activating the generator, a screamer comes.dreams of dreams ..
  18. Navezgane was updated in A 20, several new POIs were added throughout the map and a new town in the Wastelands In A21, a larger processing is planned, as the developers wrote
  19. The climate in our apocalypse is too good Debuffs from the weather do not bring the slightest discomfort At one time, for the sake of more immersion, I carried warm clothes with me and changed before entering the winter biome, but then I always ran everywhere in a raincoat. In addition to an increased zombie population and better loot, there should be a more dangerous climate in more complex biomes I remember it was about radiation in the wastelands, maybe there will be armor that protects against it.But the desert and winter need a worsening climate.Or at least that there was an opportunity to set yourself a tougher climate in the settings.
  20. He started playing with A20, but at the same time, he knows that the game has been in alpha for 8 years and that the mechanics have been reworked several times. Was he just watching all this time? Or were friends sharing news of a game that he does not play? This post is very similar to writing an angry review from an experienced player who created a "newbie" account. @Roland can check a user for a multi-account?)
  21. Honestly, I see your style of play like this: you buy a car, but for some reason you don't drive it, but instead use it as a storage place for things you don't need. The game implies that you will use all its mechanics, which means that at least sometimes you will complete quests or rob buildings. If you prefer to dig and build, maybe creative mode is better for you? With your playstyle, you won't need most of the perks anyway, as they are all about exploring, gathering, attacking, or defending. I also love to build and 80% of the cobblestones and cement I bring during robberies, I noticed that I canโ€™t even get past the cobblestones or cement in any building, and when I see someone on a video or stream pass by, I want to shout "hey "You're missing out on building resources, come back immediately!" ๐Ÿ˜… It seems that the point is not in the game and its direction, but in your style of play. The game gives you a choice of how you want to play it. You can play without merchants, you can play without crafting, you can play without a horde, but exploring the world is the basis for survival. In a zombie apocalypse, you canโ€™t sit at a remote job and order food at home)
  22. I've been following development news reviews for quite some time. Most of the criticism on social media has come from people who don't (and shouldn't) understand how the game is developed, its mechanics, and the overall direction of the game. If you read this "criticism", then some want to make a space fantasy out of the game, others want hardcore horror, others want a PVP server for 100 people and anime girl skins. When they complain about optimization, you ask them WHAT EXACTLY OPTIMIZATION should TFP do? Most of them either donโ€™t answer or just say there SHOULD be more fps in the game, simply because the next game from the AAA studio has more fps. They donโ€™t care that there are no neighboring games completely destructible world, they don't care that TFP is not AAA studio, they don't care about anything at all, they just demand for their few dollars that the game be made the way they want. When you tell them about early access, the answer is that they are again owed something. On the other hand, most of the people who are active in the game development branches understand the basic concept of the game and its mechanics, so these people behave much more restrained when they offer or criticize something. Therefore, in my opinion, the opinion of hundreds of people from the forum is much more valuable than the opinion of thousands of people from social networks.
  23. Will the new crafting system remain one of the paths forward and will better quality items still be found (loot stage) or bought (trader stage)?
  24. It seems to me that I know the dates of all future alphas: A21 - Done When It's Done Beta - Done When It's Done Gold - 202... Done When It's Done!
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