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mstdv inc

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Everything posted by mstdv inc

  1. I would love to be able to create a 2048x2048 map entirely consisting of a city.
  2. Speaking of the map and markers. On one of the streams, the viewer suggested initially hiding the map and adding the "Cartographer" upgrade branch in order to be able to use the map and leave marks on it. In fact, a guy in underpants with a stone ax and access to GPS looks strange
  3. 7...6...5...4...3!...2!...1...Happy New Year!!! 😄
  4. I thought there should be an easier way, but thanks anyway. It's more about test worlds and the prefab and world editor. If there is an opportunity to quickly raise the level of a character, then there should be an opportunity to lower it.
  5. At the moment, with the help of the console command, we can quickly raise the level of the character to the maximum. Will it be possible to lower it the same way using the console command? To do this, it is enough to allow the current giveselfxp to take negative values. It is very inconvenient to create a new world every time, so that the character's level would be 1 again. Maybe now there are ways to downgrade a character that I don't know about?
  6. Please tell me which part of the sentence you did not understand
  7. Why did you throw it off to me? Did I write that I want to do modifications or am looking for information about them?No
  8. Caution, there are a lot lot lot of letters.
  9. For this reason, I wanted to know the statistics of the solo / co-op / server.Now I have no doubt that the servers in this game are secondary. I have played 900 hours of solo, most of my friends play solo or co-op. Despite the large number of servers active on them it is very weak, and only a few are of interest for the game. I agree with the words that there are other projects to get a good PvP gaming experience. There is already too much MMO garbage in the world now and it makes no sense to turn our favorite game into another copy.
  10. I'm not interested in non-official statistics.
  11. Are there any statistics at least as a percentage: How many people play solo, co-op, and servers?
  12. You didn't write this in all seriousness, did you? Is it possible to survive without traders at all? Of course you can. Is it possible to play 70 hours in one world and not complete more than one task? Of course, yes. The beauty of playing now is that you have a choice. or or or. You can find an item, or craft an item, or buy an item, with rare exceptions, but we'll skip that for now. Everyone will choose an interesting path of development for themselves. There is no difficulty in adding missing crafting recipes and items to loot. And if in the future there will be a binding of development to the trader, we will get a game, each survival in which will go on rails. At this stage, you will only need to find, at this only craft, and at this point only buy. It's terrible. Trader should remain an alternative, but not a duty.
  13. Probably T2000 Terminators! Liquid streamer metal 😁
  14. @faatal is it possible, at least in theory, to get the opportunity to see the destruction of wooden and damage to stone/concrete buildings from a strong wind/sand or snow storm? The weather is like another enemy for the player and his buildings!
  15. @faatal 1. Maybe it makes sense to add gfx dt maxlod as an option in the settings? 2. Is it planned to add the weapon fov setting?This has already been implemented in mods,but I would like to see it in vanilla. I know that some models of tools/weapons can be cut off at a large fov value,but up to a value of 65 everything is ok. (Value 75 on screenshot)
  16. Can you tell us which stream @faatal will be on?
  17. If I start pumping the Int branch to the first horde, I can get concrete. Most often, in all my games, I get concrete much earlier than nailgun You only take into account some general/average development paths.
  18. I took the latest information from the page in steam and there is no word horror among all genres there. The legless zombie and the first truly ugly zombies appeared in the 19th alpha. Exploding heads and severed limbs are perceived normally since the days of GTA III,and the sounds give an atmosphere. But now they are adding freaks to the game as in some RE. And I don't understand how you can admire this.
  19. It looks terrible and disgusting.If I want to play horror, I will go to Rezident Evil. "TITLE: 7 Days to Die GENRE: Action, Adventure Games, Indie, Role-playing Games, Simulators, Strategies, Early Access DEVELOPER: The Fun Pimps PUBLISHER: The Fun Pimps Entertainment LLC RELEASE DATE: 13 Dec. 2013" Show me the word horror?I don't see him!Instead of making HD models of old zombies and adding variety, you draw some kind of ugliness!
  20. "No trader" occurs because the game has a biome filter for trader search quest. And this filter is installed on the forest biome. If there is no trader on your map in the forest biome, you will see "No trader". This is fixed quite simply by commenting on two lines of the xml file. Follow the path: "steamapps\common\7 Days To Die\Data\Config" Opening the file quests.xml (preferably Notepad++) Looking for 243 and 244 lines (relevant at the time of Alpha 19.5(b60)) Select everything in the line,right-click and select Block comment. We do the same with line 244. Save file. It should turn out as in the screenshot. Now the filter is disabled and the game will show you the location of the trader, regardless of the biome in which it is located.
  21. Now there are no generation errors, but the final result looks like this..
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