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Adam the Waster

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Posts posted by Adam the Waster

  1. 6 minutes ago, MechanicalLens said:

     

    Alpha 48, actually. People often get that alpha mixed with A26 and A92, so no worries. :) 

    then they will add the flamethrower on Alpha 49949, then the bigfoot zombie in alpha 555555, then they will Add Snowdog in the stripclub in Alpha 69696969

  2. 49 minutes ago, bachgaman said:

    At least they can make the recipe more expensive, for example include gold and silver that not used in the game

     

    Dont think it takes many time and resources 

     

    It will be enough to postpone the possibility of crafting it from the start of the game, make crafting time longer and not give it out at the beginning

     

    Yes, I think it's worth it because being able to get such blocks for free breaks the game

    I kinda agree but at the same time, what if you loses the first one. You need one to set up a base and if you mess something up so you can pick it back up. i like to set up my HQ in a POI but zombies can spawn without it 

    maybe the Land claim block could be a flag or something not a block that could not be built on. or to act as a support. 




     

    1 minute ago, bachgaman said:

    Im agree that's why I'm writing about it. The game pushes us to use the shortcomings boringly and I ask to fix it. Besides, it's not hard.

    I don't use it by the way, but I know a lot of people abuse

    i just don't think it should be something that a super strong block. Maybe in PVP but not PVE 


    Back then it was made of steel but now its stone. 

    i really uses it as a way to say.

    "this is my house"

  3. 6 hours ago, bachgaman said:

    You can handle any wandering horde on any difficulty level with any weapon just with 2 wooden frames and 1 land claim block

    That sound SO boring! i don't get how people find that fun!

    "Oh boy, a horde is coming! let me uses the game engine to my advantage to make them go away!"

    that's not fun  

  4. 17 hours ago, meganoth said:

     

    More range weapons for intellect? Why? Intellect already has 4 shotguns, 3 rifles, 3 machine guns and 4 pistols and revolvers.

     

    😉

    yeah but best to have something for all classes 

    The Junk turret is the only Ranged weapon in intellect that can be buffed, But its really meant as a Defensive weapon, PLUS TFP can get really crazy with some of the ideas (idk about lasers but god knows)

    Something like a Simple Junk pistol that shoots junk rounds 

    then maybe for tier 2 you got a Junk rifle (Or Junker) where its a much better version but it can fire more things, (Junk rounds, Darts, Bullets, etc)

    then Tier 3 they could get Freaky!

    Hellfire: a Flamethrower with 2 firing types! Flame Blech Classic Flamethrower style And the Fire shot Shoots a fireball that blows up like a Smaller molotov (Kinda like the Incinerator from Fallout NV)

    Junk Tesla: A junk rifle but on Crack, it can fire things like Junk rounds and darts and it Fires the projectile better and adds a Electrical effect. it could even chain but thats rare!

    Or even some other things, Like a Hubcap Launcher, or a even a Discount Junk jet from fallout!

     

     

  5. 3 minutes ago, Adam the Waster said:

    snipped 

     

    Spoiler

    Heres some of the zombie ideas

    TLC for old

    • Screamer (new model, can Very rarely spawn during a blood moon, and in POIs)

     

    • Spider: Better jump (your walls resistance is futile) they can jump about 15 blocks high and 15 blocks long, when closes to you they can spit a Grey liquid that slows you down... Kinda like @SnowDog1942 on a night out! its a "Web" and the bite can causes a nasty infection (aka its like Poison) Like a spider! and new look!

     

    • Cop: Better range attack to be more of a Sniper, acid puddles do damage over time to you, and degrades armor a bit faster.

     

    • Feral Wight or wight. has 1000 base HP, acts like the Ghost people for Fallout new vegas in the way that THEY DON'T LIKE TO DIE! they will Die to a head shot Unlike the ghost people! they can have their arms blown off and legs thrown in a wood chipper and they will want to eat you! the Only way to keep them dead is a (Headshot, Burning them, or blowing them up! Nothing else or else they will keep coming! Again Like snowdog!


    -------------------------------------------
    New zombies 
    (normal zombies) 

    • Rotten Walker: its like the burned zombie but it just rotten skin, bone and flesh, Also has as much HP as a burned zombie but fits in with every place!

    Special 

    i still need to work on some of the ideas

     

  6. On 12/31/2020 at 1:05 AM, RetroGhoul31 said:

    I have a few ideas FP. I have been playing the game for a good while now and it seems there's more room for improvement. I was thinking being able to paint and mod vehicles add a car and semi or maybe even a motorboat

    More weapons like Grenade Launcher, Tommy Gun, p90, more rifles, different types of Ammo like .45 ACP or 5.56mm. Even grenades for the launcher. More character customization choices and different clothes.i would really love to see all of this in the game in 2021. My gamertag on steam is UBCSCmdrBlack thank you for your time and hopefully consider these ideas.

    i think the game is good in terms of guns, Now maybe a Thumper would be nice but some more range weapons for intellect would be nice, like a Spike rifle or a Junk rifle. 

    new ammos are hmmm i would just make a new ammo for snipers (like 308) sense 7.76 is too veritial IMO its used in too many things unlike 9mm or 44. 

    new clothing/new armor system, i do think they had more but ill think of some,

    I think boats are rather odd for this game sense water is not a big part. maybe a Vehicle mod to allow them to move on the water, like a Car boat (just adds a motar and barrels on the sudan or jeep)

    New traps would be nice, like steal spikes, a Zap trap (not the wire but something to Burn and kill zombies, like a tesla coil), A fire trap, and thats all i can think of. 

    TBH all i can think of that could be added more are some new zombies. Mostly special types ill make a post down here about it soon. 

    but i do like your enthusiasm :)

     

     

  7. 12 hours ago, meganoth said:

     

    There was talk about boss zombies. At the moment there is the demo and a new plague zombie. Not sure they will continue though as they need to add bandits

     

    I think im getting them tingles now for doing more zombie ideas :D

     

  8. 23 minutes ago, TSBX said:

    Description from Twitter, for context. 

     

    "Hey Survivors,

    Here is a work in progress teaser screen shot showing off a new primitive pistol, a new Fat cop, a ton of updated and new environment art and a brand-new Random World Generation Algorithm. Great work by the entire TFP Team coming to Alpha 20 Stay tuned! "

     

    So, that's RWG, and it looks amazing.

     

     

    I have to see it to believe it!

    i require a New Nasa PC and a access for playtesting 

    will take 9 months for review ;)

  9. Also i still find it funny that in this world.

    every car pre-war that civilians drive are Sudan's

    (not counting army trucks, work vans, and Wee woo buses)

    no trucks, Jeeps, Creepy vans, SUV, Golf carts, Motorcycles or anything 

    Just S U D A N

    2 minutes ago, Laz Man said:

     

    Its not April 1st so ...... 😎

    Oh you made it to QA, congrats :D

  10. Just now, MechanicalLens said:

    I wonder if this image takes place in Navezgane or RWG?

    on twitter they also said that 
    "Hey Survivors, Here is a work in progress teaser screen shot showing off a new primitive pistol, a new Fat cop, a ton of updated and new environment art and a brand-new Random World Generation Algorithm. Great work by the entire TFP Team coming to Alpha 20 Stay tuned!"

    https://twitter.com/7DaystoDie/status/1386734092734111750

    but its too good to be RWG

     

  11. 10 hours ago, Gamida said:

    Was watching a stream and there was a debate about the hunter mod. It is suppose to do 100% damage to living beings. So is it useless on zombies (animal ones included). Does it only work on the animals like the regular bear, deer, rabbits, chickens and such. Or was it included for PVP?

    i think its ment for animals. i always add it for extra damage.

    there is Blessed metal in the creative menu but you can't uses it in a non modded game.

  12. 20 hours ago, meilodasreh said:

    I step aside here also. Still afraid of going out at night, but when I do it's "meh...what exactly was I afraid of...it's all the same as during days but only with dark background".

    Well not actually, because there's a lot more direwolves and serious animal stuff spawning around, but considering zombies...well they're just faster XP-points because they run into my sledge instead of walking towards it.

    I don't even know if I'm fair here because I have towards 700h ingame now (which does make me not being a total noob anymore around here in the forum), and I forgot how terribly frightening my first touch (nights) with the game felt.

    But does this really have a point?

    Should I increase difficulty? Maybe.

    Should I reconsider my mind trying to include/compare first-time players with the same knowledge I gained with my "hundreds of hours" of experience? Definitely.

    What does this lead to?

    Everything you're good at becomes somehow easy for you.

    I pull my hat to the devs that they try to consider every playstyle and every level of experience the player has, and try (doing good as far as I can see) to adapt for everyone.

     

    Khalagar and Adam have a point...the game seems to have become too easy over time.

    But is it the game getting "lame", or is it us becoming better at what we do?

    We know all the - also not-so-obvious - game mechanics, so we as experienced players have that advantage that "noobs" can't even see.

     

    Nights should be terrifying again, I would love...but what would it mean for beginners?

    I recently had a short discussion with Promethean Winchester here (which I now understand better than initially), he also has a point.

     

    So to conclude this:

    I have great confidence in what efforts were taken considering difficulty chosen by the devs.

    Make A20 great again. (A19.5 would be apprechiated too if being released by...let's say now 😁)

     

    agree, i may do out if i say i died, but i still stay in my home. Now if im armed to the teeth and armored to the ball. then i got np going out.

    But i would love night time to be more deadly even for endgame players.

  13. 14 hours ago, Khalagar said:

     

    Yessss

     

    I really hope there's some more features to bring back that "new to the game" horror. I still vividly remember the first time I played the game and was holed up in a PoI absolutely TERRIFIED at the sounds of the zombies outside the walls trying to find me as I cooked my meat and light was shining through the windows because I didn't cover them up well enough etc. They of course ripped through the walls while I was crapping my pants and trying to hide on the stairs and break the stairs so they couldn't chase me up. Literally spent every night in that crappy half ripped down PoI crouch walking and hiding in absolute terror

     

    Now days I just go do quests at night  even with running zombies since they just don't seem to aggro or group up in enough numbers to be a major threat even early game. They just don't seem to have anywhere near the aggro radius they used to even when I've got forges and campfires going in what should be open sight

     

    Honestly, I would really like if there was just a feature to make the zombie senses SUPER sharp at night. It would be great if nights were absolutely horrifying and dangerous to go out in.

     

    Gimme dem roaming hordes that spawn in massively increased frequency at night and can sense noise / heatmap / cooking meat from hundreds of blocks away. Mini horde night every night!

    yes, yes to all of this, though i still don't like to go out at night...

     

    On 4/15/2021 at 3:56 PM, faatal said:

    Stealth still works. Feral sense is basically zombie hearing and seeing x2.5, which is mod-able in xml and may be tweaked before release.

    yeah something where i don't have to go play Geek squad to have fun! keep it up!

     

  14. 7 hours ago, Jost Amman said:

    They'll surely explain everything to your children... after they grow up. :heh:

     

    (*old man's voice*)

    I remember playing Alpha One on my Commodore 64 back then, they were very different times ya know? *cough, cough*

    Now, let me tell you the story of how this game was born... :kev:

    Papa! I found this game in your old PC thing, it called 7 Days to die? whats that.

    now thats a name i have not heard in a long time

  15. 4 hours ago, MechanicalLens said:

     

    1. In your opinion melee is generally awful.

     

    2. I'm not judging here, but I cannot for the life of me understand why some people find it's more rewarding to grab a handful of common materials out of their storage and craft the best gear in the game rather than going outside and looting.

     

    3. Have you played Alpha 19? If so, you'd know that this statement couldn't be further from the truth. Unless you're talking about trader quest rewards; those will be properly balanced in A20.

    too be fair the melee is a tad bit clanky but not THAT bad.

    tbh the only melee weapon i don't uses is Knives only if i have nothing else to uses. and for animals.  I LOVE the Machete and wish there was swords but knifes are not really my style. I would rather uses a axe. at least i can chop more limbs off :D

    (nothing to say really)

    the loot from traders is not mad. TBH i would rather take extra cash then items at times. but at tier 5, i don't do quest. takes too long and im already armed to the teeth. if there are weapons though. i sell them

  16. I like seeing the zombies as they are but i think there should be like a generic, that you can't tell who they once were. kinda like the new burnt zombie, but instead of it being crispy, just VERY rotten Kinda like the crawler (my fav zombie) they could also sound like the crawler :D

    and another thing (its more of a OCD thing) but i think zombies should have random walks.  sense its kinda odd to see the same looking zombie walk the same way. why does steve not do the heavy walk or the cripple walk. 


    and another thing, some zombies cloths i think could be darker, like the new cops shirt should be a tad bit darker. Dairlen cyan shirt should be darker and bloody and steve's should also be darker

  17. On 4/12/2021 at 11:35 AM, Roland said:

    Let's see who can find me a link to a good cookie image with transparent background and I'll change it to the best one.

     

    Cookie Contest begins now. :)

    ok!

    2013 Holiday Gift Guide | Christmas cooking gifts, Homemade cookies, Food  gifts
    Sense 7DTD lives Mason jars, why not a Jar of cookies!
    (if you want me to edit it to cut it out and turn it into a PNG let me know)

    15 hours ago, Roland said:

    Fast Travel between traders has come up before as a discussion point. I won't say who was for or against but I will say there was not a unanimous feeling about it. 

    depends on how its done, if its like fallout... no

    but if you need to pay dukes for it, then sure

  18. 11 minutes ago, Blake_ said:

    @Roland , I wanted to request this from you since it's really crutial and a huge improvement to the forums. Can we get a "cookie" to react to posts ? I get it that there's the "sympathy" bucket of flowers, but it generally looks like we are mourning someone instead of a deep feeling of acknowledgement. A cookie would be the intense yet funny one we are looking for in more than one situation. As with every other one, it should represent a certain specific feeling, and it does.

    THIS IS LIFE OR DEATH FOR 7DTD!

    IF WE DON'T GET COOKIE! WE ALL DIE! in 7 days

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