Jump to content

Adam the Waster

Members
  • Posts

    4,857
  • Joined

  • Last visited

  • Days Won

    43

Posts posted by Adam the Waster

  1. 1 hour ago, khzmusik said:

    Playing Devil's advocate here... The one thing that those lights don't do, is go out. Flares do. If they're commonplace (like, cheaper to make or loot than torches) it would add light management mechanics, which could be cool.

     

    Also things look spookier in a red flickering lights, so it would add to the fear factor.

     

    ...Having said all that, I'm not married to the idea, and I'm sure you guys have a lot more to work on.

     

    EDIT: Sorry for the two posts, I thought the forum software would "auto-edit" my previous post.

    imo i feel like the flashlight gets overshadowed!


    The torch is not as bright but can be used a A emergency weapon, (helped me a hell of alot early game)

    Weapon/Helmet lights have no real downside aside from making you less stealthy and taking a mod slot

    The flashlight is brighter then both but not really handy, I much rather uses a Torch, Maybe make it into one of the cop lights so you can to Beat the Crap out of someone (thoses things are HEAVY)

  2. On 10/31/2020 at 11:05 AM, Danidas said:

    For future versions of the game would you consider the possibility of re-adding cosmetic mods. Like the current hat mods for helmets to make them look like a cowboy hat, baseball hat, etc but for all 4 gear slots. In order to allow us to swap out the look of our gear to further diversify our characters appearance beyond the dye system. As one of the main complaints about the new gear perk system is that everyone will end up looking identical when doing a specific role.

     

    i have a feeling thats what its "Kinda" like!


    I remember in the stream, Madmole said that we can wear whatever piece we want, You want to wear a farmers hat with you're nomad gear? You can! but it will come with more perks if you wear the set!
     

    Spoiler

    im drawing up some ideas for some :S

     

  3. 1 hour ago, Survager said:

    I have a little complaint about the new nurse 😃
    The new zombie nurse has a movable lower jaw and hairy tail, but the stethoscope is firmly glued to the zombie.
    A stethoscope, unlike a tail of hair, is constantly in front of the player's eyes, and the fact that it has no physics is very striking.
    Will the stethoscope have physics like this zombie's jaw and hair?

     

     

    Its all that zombie juice, A new way to get glue Confirmed! A222 

  4. 10 minutes ago, Coryjkrum said:

    I know I am late to this game just started playing a few months ago when it was on sale on psn is there any hope we will see any updates on the ps4? The game looks so much more fun on pc with all those updates 

    no.....

    sorry.

    13 minutes ago, SnowDog1942 said:

    So the downside I am seeing of this new clothing/armor thing is that my brain will want to always switch sets depending on my activity.   I'm gonna go chop trees.. gotta find my lumberjack clothes and put those on.  I'm going to mine for a while.. Gotta go find my mining outfit and put that one. etc etc etc.   Im going to want to constantly switch outfits depending on what I am doing.. its micromanagement that is not fun, but would help your play.. a lot.

    i mean, you don't half too, its just a small bonus, say someone who lives in a cave would want to wear mining gear, or if you have to do a Very large project with wood, go with lumberjack.

    I can't wait to see what TFP have in store!

  5. 2 minutes ago, Maxley said:

    Yeah adding a couple of musty old shamblers to the game would really help with the zombie theme. It would be pretty disturbing to have one of those guys burst out of closet and corner you in a small room. I think all the new zombie models are great but they’re all pretty fresh and all very unique and recognizable. I think adding some generic decayed zombies would help to make the current zombies feel less redundant.

    you put it in the way i always wanted to! thxs :)

    Depression nap time!

  6. 1 minute ago, Jay_ombie said:

     

    We need more native/generic zombies with different hair and clothes to blanket and fill up the world more, then these 'special' zombies will be just that. :)

     

     

    all i want for Basic zombies is a Generic Zombie that looks like the crawler but it has legs. 
    like theses
    just uses you're imagination to see how TFP would make them! but it would have there theme!


    I think it would fit nice will all theses "fresh" looking zombies
    and then the Old and super rotten Zombies! 
     

    Spoiler

    Unwilling | Doom Wiki | FandomFeral Ghoul | Wiki | Warfare Roleplay AminoFeral ghoul (Fallout 4) | Fallout Wiki | FandomSkeleton Zombies by Studio New Punch in Characters - UE4 Marketplace

     

  7. 4 minutes ago, meganoth said:

    It seems a bit railroad-y. each set seems tailored to one attribute. And the really good set bonus makes sure we don't deviate, at least when we have all items in a set. I would have prefered something more orthogonal to the attributes.

     

    It could also lead to much clothes-swapping. If someone has to mine a bit, he would want to don whatever he has of the miner clothes, the bonus of each is just too good to ignore.

     

    Don't get me wrong, the general direction of giving lots of bonuses to clothes is great, and naturally this critique is premature without having played it.

     

    i think it going to be a really cool thing, Alot of clothing just felt redundant, Tell me. if you live in the forest, are you going to wear Biker boots or Whatever armor boots you got!. 9/10 times you will choose armor over Warmth. 

    I have a feeling that there will be alot more (all though i would love to give ideas but i can't post on the Pimp dream for some reason!)


    But i think it will be a very good thing for the game, and it could also leave some room for other things! :) 

  8. 1 hour ago, MechanicalLens said:

    While conventional clothing (dusters, boots, bandanas, shirts, pants, etc.) will be removed and the current armor sets we know will be gone, I'm nonetheless interested to see where these outfits will take us. I just hope there's enough variety among them so that we don't find entire sets, even if some are of poor quality levels, relatively early on. (Also, I assume that clothing mods will be removed, such as the skullcap mod and the cowboy hat mod? Just curious.)

    I Hope we add alot of new outfits,  i got alot of ideas for outfits, Hunter, Swat, Football player, Ranger, EOD, Power armor (maybe), and a few others.
    will they be added? No but ill try. 

     

    @Everyone    


    Are you able to make a post on the pimp dream? because im not able too...

  9. 5 minutes ago, Hinch said:

    Because they are a company making a game and not a mod based community effort? Maybe, I don't know.

    Most likely that, the devs can do stuff that modders can't do. Thats why i like to play it the way it is, the only "Modding" it do is XML, (even then i barely know how too lol)

    yeah modders do really cool and net things (like raven) but still nothing like official.

     

  10. 9 minutes ago, beHypE said:

    Haven't been able to watch the stream yet but from the list above (thank you by the way) , I don't see any big changes regarding gameplay ? Vehicle mods are a nice addition and the 3 pipe guns will make early days more convenient for everyone, but there seems to be nothing drastically gamechanging or adding/renewing the challenge.

     

    Has there been more detailed information regarding the very linear progression system of A19 that A20 was supposed to improve ?

    Well there is a setting coming out called "Feral sense" it basically if you want you're zombies agro to be, "WALKING dead level", or "WWZ level"

    And the New zombie "the Gasser" Madmole talked about in A19 dev diary (i do hope they add more)
     

×
×
  • Create New...