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Adam the Waster

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Posts posted by Adam the Waster

  1. On 3/30/2021 at 3:06 PM, Matt115 said:

    New HD zombie model i like that :) it could be a little be more bloody but it still cool :0

     

     its not as bad as Big mama or the striper zombie

    at least with big mama she has a Patch of skin rotted off. but the striper/Party girl looks like she just had a Hard night with Snowdog

    1 hour ago, Doomofman said:

     

    It's one of things I'm surprised never happened (maybe it's just way more work than I think) is having the same zombie model with different color clothing. I'd like to think all the zombies have unique enough silhouettes/animations that randomising their colours would hinder players in identifying the different types

    Imo i think if the zombies all had random walking animations that would work nicely 

    its rather odd when you see 4 boes and they are all walking like they had Lead shoes on
    like Boe could walk like Steve or do the cripple walk or the Waddle (not spider zombie walk though)


    they tried the color cloths thing but it didn't work. so they just make presets (idk what alpha i was not around during it)

    but games do well with them imo due to speed of the gameplay and there model

    take L4D, all the zombies have just random cloths and random faces but the gameplay is so fast you can't really tell unless you take a good look at them
    same for Cod zombies. the zombies have alot of Details but the head is placed on a Body with the cloths or helmet but again the gameplay is fast enough so you really can't tell. unless you take a look at them at the end of the round
    WWZ though is a whole nother level of Speed


    7DTD is a much more slower past game, there are fast moments like at night but when its day time and they are walking at you, you can take a good look at them  


     

  2. 3 hours ago, Darklegend222 said:

    Regarding the loot and gamestage progression:

     

    1. Will biomes detect and adjust loot tables accordingly?

     

    2. Can we get a gray gamestage number beside our current gamestage that shows what it has been modified to while in said biome?

     

    3. Will POIs hace realistic loot like not finding stone spears and stone axes in shotgun messiah or working stiff tool crates?

     

    4. Will the canned "food piles" contain more than just water and be SLIGHTLY more realistic? Sightly as in increased food chance and more empty cans. (I just died of hunger because every container had nothing but water over the course of 4 POIs).

     

    5. Can we get wood spikes buffed during the first 7 days since it is considered the "primitive" age? Then debuff them after the first 7 Days has been complete?

    thats so players can't find say a shotgun on day 1. i love that sense its a Barrier i either have to buy a shotgun from Mr Bread mole, Cranker boomer, Snow Dogs waifu, Mr i see people @%$# on the floor every day, and guy with too many Tattoos. 

    I hope they do add sliders though so say
    "hey foods to easy to find? Lower it"
    "too many zombies?" Lower it
    "Too many Mountain lions tearing your face off?" Lower it
    "too little ammo" raise it etc


    what kind of luck do you have, i always find food. and worst comes to shove. that stripper zombie always got some Meat for me. not like food poisoning is super deadly like Dysentery back then. 

    and no. the spikes are fine. you can uses a old building or as OBI did, TAKE THE hightground! 
     

    5 minutes ago, MechanicalLens said:

     

    Hey as long as we don't start seeing lumberjacks in the desert and cowboys in the Canadian biome, I'm happy with whatever TFP conjure up.

    they are getting rid of the cowboy. OOF

    and now at least if you do see a Lumberjack in the desert or wasteland you could say that is someone dresses like one. rather then a Zombie that looks like he was suck in a fridge for 200 years and is in a 108 degree desert. 

  3. 13 hours ago, MechanicalLens said:

     

    I think what he's missing is the hint at frostbite.

    No madmole said something like

    "we want him to fit in with more biomes"

    so i think he can spawn in the forest. thank god the forest is like eden lol needs some more danger

    1 hour ago, SnowDog1942 said:


    This is a horrible idea.  How gamey can this possibly get?  If u cant survive the weak, small , 1st seven day horde, turn down the difficulty and then turn it up after day 7

    or you can just get on a roof and start crying for dear life lol 

  4. 4 hours ago, AtomicUs5000 said:

    I love all the new models and I love all the junk intellect stuff they added. Melee combat is still pretty basic, but I have to say it is much better than it used to be, AI pathing is way better than it used to be. All the stuff that a lot of people complained about to make the blood moon more difficult I greatly appreciate (digging zombies, swimming zombies, aggro vultures). Weapon/tool/armor mods were a great addition.

     

    My favorite part of the game was always the very first days. So many times I restarted just to experience it again. It was sometimes intense and a real struggle. I've broken sweat trying to find that cooking pot in the past. 
     
    I'm not going to get into details with the skill system (yet again). I'll just say I'm disappointed with them. At this point I probably wouldn't mind if there weren't any skill points at all and the character you build randomly depends on the books you find.
     
    Building simplification I'm not that upset about. What I hope for in exchange though is that there is more defined progression. People need to experience several blood moons with only wood and then slowly progress into stone and beyond. It should feel good moving up in materials. The progression with weapons and such was out of whack for a while, but it's pretty decent now. I'm hoping they find a good way to have a player progress into being able to handle different biomes as well giving the player a real need to enter different biomes.
     
    For years I've been craving special zombies with unique behaviors and abilities. I sometimes wish they could just forget about the whole bandit thing and focus on providing this.
     
    oh... and I'll never understand the helicopter idea. Maybe, just maybe, if we had giant maps I might think it was a good idea. I just don't get it. Ziplines make the game too easy for players, but a helicopter is fine?

    Back when i first played it on xbox i was scared as hell. and it took me like day 30 something to get a good weapon. 

    yeah i agree with you on the skills. i don't think its bad but its also not great. 

    *well said about building* but i still like my scrap (no clue why Lol)

    and yes new zombies are always great. though we are getting a new one this alpha he will not have his ability.  and i do want bandits and NPCs but i hope the game does not turn into a COD style where zombies are just in the background and humans are everywhere. i don't think that will happen but you never you. 

    and yeah i really don't think we need a Heliy. they gyro is fine and its hard to uses. (i may have crashed into dishtong too many times to count) and it fits in the game. Zips lines i always kinda forgot they were going to be a thing.

    8 hours ago, NukemDed said:

    its just change bro. that makes most of us uneasy.

    imagine how different 7dtd 2 will be from a19. that makes me exited.

    how can the same process make me uneasy and exited at the same time?

    apart from me being a bit weird that is...

    answer? i dont know and cant be bothered working it out

     

    im still enjoying the ride as it changes.

     

    when it settles down, i will learn to mod it, and then the true fun begins. i got sooooo many ideas.... 

     

    I guess you're right about that

  5. 6 hours ago, Roland said:

     

    What you like someone else will hate and vice versa. At least you were around to play things before they changed so have fond memories of those playthroughs. That's what I do, remember the old versions fondly but take the new version on its own merits and most of the time it still is a lot of fun.

    Agree but some alphas do things better then other. maybe once the game goes gold someone can mod the game to more like old 7dtd but have many of the new things. 

    but then again i like to play the game vanllia and only mod a game if i have too *cough fallout 4*


    I just don't want them to Water down the game so much. i love many of the new things like the new idea for armor sense Most of the time. you will not wear say Biker boots over Any other boot armor. and the new armors look cool. i just hope they got more and i bet 90% that they do

    11 hours ago, geengaween said:

    I mod the game to spawn 8x-16x the amount of zombies. There's also a mod where you can make them die in 1 hit to the head but are immune to body damage. You can even cut off all their limbs and they'll stay alive trying to bite you. All the simplifications seem balanced after that, since you've got 100 zombies in every chunk and they're all trying to kill you, you don't have much time to worry about stat numbers.

    well that mod just sounds like hell. but you do you. 

    i like to uses the things the devs gives us but there are some things i disagree with what they do.

  6. 8 minutes ago, MechanicalLens said:

     

    Not only that but Alpha 20 was publicly open for the first 10,000 people to log in and... oh? What's that? You missed it? A20 won't be available to anyone ever again, it's closed off for good, so... better luck next alpha I guess? ;) 

    Black Guy Crying GIFs | Tenor

  7. 1 hour ago, meilodasreh said:

    I would say let's give it a chance.

     

    I mean everybody seems to think about it the overexaggerated way like:

    -There is only one thing/item left called "stuff"

    -you have three options: "build stuff", "upgrade stuff" and "consume stuff"

    -questing goes like: "left click to start quest", "right click to complete quest"

    -[implement funny but ridiculously wrong assumtion here]

     

    It isn't like that.

    I feel it will turn out as a healthy clean-up of the upgrade paths.

     

    thats true but why lower it.

    i mean the Metal wood, Yah that was unlesses 

    i still think it should be 
    Wood, Brick Scrap/metal, Concrete, steel 

    it makes sense for a Apocalyptic world


    and i should have not said Oversimplified. i should have said "Simplified"    

    sense its not like they give the option to upgrade to steel instantly
    I just hope it works out 

    1 hour ago, MechanicalLens said:

    Here's an idea. A separate model should be made for the gasser zombie. Every holiday season when the patch rolls out that temporarily adds the holiday themed items into the game, it should also include the alternate model for the Hawaiian zombie that is just him in a Santa outfit. ;)

    and little screams follow him 

    And he drops coal

    and he will Fly at night. Why? idk

  8. I am not hating on the game, i just want to voice my little issue with the game. if you have been on the forums for awhile you might have seen my post about ideas and such for the game and me giving feedback on stuff. Although i have only played the PC version for maybe 3 years now I have played the Xbox version for a Long time (not anymore cuz its broken but nothing TFP can do), So please don't take this post as Someone who does not know what they are talking about or making points that make no sense (AKA being a game journalist) *This is a Disclaimer sense the title does seem a bit harsh IMO sense i love this game but i want to voice my Opinion*
     

    So my main problem with 7DTD now its that its getting "Simplified". Now making some things more simple is fine, like the item levels for tools, weapons Armors etc, but some things just seem like they are diluting it for the sake of it. 

    Take Survival for example. Back then you needed a Pot to find water. if you drinked dirty water you got dysentery. infections where a bit Harsher and weather was also Harsher and Ammo was much more rare. in fact it was best to craft or buy ammo from Mr Joel. But now its much more simple and not for the Better imo. Pots are really not needed for water it only ups the speed. the times when you don't have a Jar and only a can moments are now gone, Dysentery is so Rare now, I was pleased when i drank some @%$#water and got sick. Food kinda always had it easy but during A18 (or was it 19) Canned foods where the way to go sense if you ate any other food you had a small chance to get sick. it was Short lived and ALOT of people hated it, As did I. but i think now it would have been ok if some of the basic foods did that while more complex ones didn't.  Back then we had a changing temperature. if you Were in the Shade you would cool down and if you were out in the sun you got warm. and each biome had its ups and downs in terms of temperature. And ammo AND guns are so easy to find that they had to make a Filter depending on your level on what you find. though ammo is a bit more common then it was in A15, 16 and 17. 

    Also i think more diseases would be nice to add some danger 

    Next is Perks, during A15, 16 perks and skills where a bit more Complex (not by alot but some) there was LBD in A 15 and 16 and it was Gutted (RIP LBD rest in Peace). and the Best way i can describe the Perk system now is how it was in Fallout 3 and NV to Fallout 4, it was turned a lot more simple. now it based off "What skill you want to have/Base" It's not what perk will help me survive" to "What skill i want for *Blank*" What i wish they did was a Mix of both Learn by doing and the new way of perks. 

    say if you're someone like me who likes to uses a Mix of weapons, Most weapon damage is not based off of Skill its more based of the perks. if you go to intelect you are really good with a stun baton but bad with clubs. you like to dismember zombies? Put more perks in *Blank*  

    I really don't know how to describe my feeling for Perks in text 
     


    Next is Weapons, Back when i Played it was a reward to get a gun. for about 14 days At most i had a Handgun but ammo was rare. i had to uses my bow most of the time. Now i LOVE having extra weapons in the game. but it seems like they want you to uses guns over even most melee weapons. Some melee weapons are Very weak like Knives and IMO when i uses a Blade without perks i mostly uses the Machetes the other blades become crap unless i have nothing else to uses (and that's rare) 

    and some weapon classes take up better roles then others. For example Snipers and ARs. there is no difference aside from damage, fire rate and Mag size 
    What about snipers deal more damage from a Far while ARs deal more damage the longer you fire, Shotguns are king really. once you get a auto shotgun Nothing is Scary and if you put slugs in it and get the shotgun perk, nothing stands in your way. the game should be a bit more Harsher, Like shotguns deal Alot of damage but are loud and can draw in more zombies.  


    Next is Biomes. I HATE what they did with them. Now my feeling may change when A20 comes out but for now. i hate how it is. The forest is like the Garden of eden. Now the spawning in the Forest is a good idea but in random gen. it is so dumb sense the forest is the biggest AREA while the others get the shaft! do you want to see a Forest on the coast? thats really rare. i like the randomness of seeing biomes mixed and not placed in a way that would look unnatural. again its another thing thats is hard for me to explain 

    Building. I already talk about this alot but i feel like they are gutting building becauses why not. Now i get it make things simple is ok but at what cost. NOW they want to get rid of renfoced wood and want to go with (wood, stone, concrete and steel) So many tiers are gone. thank god they still have metal building frames but i wish it was part of the based building tier. and so many are gone now somewhere kinda useless like wood and metal but Scrap looked good for the game and its setting. IMO. and also Most people build with rock now at the beginning over wood. and its really easy to upgrade to brick. IMO the tiers should go (Wood, Reinforced wood, Brick, Scrap, Reinforced scrap, Concrete and steel) 

    and the Windows! they messes with the windows! WHY! back then you had to upgrade each board on the window. then you could add scarp and then Steel.  now you can just upgrade one window and get all boards that are very weak and the zombies don't have to break each board off instead if they break it the whole window is gone. bruh! 


    Next is Armor... wait no i like how they are doing the armor. i just hope they add some more like military gear and stuff

    Next is Animals, this is going to be short. i think alot of animals need some TLC. like Bears they look funny when they run same for wolves and pigs. and i still think some of the more exclusive animals that spawn in other biomes should spawn in others like Mountain lions can spawn in the deserts and forest to add some more danger and Coyotes can spawn almost anywhere. and Snakes can spawn in the forest. 


    Last is zombies. I don't like what they are doing to the radioactive zombies in a way. i think its good they can make room for new zombies but at the same time. why can't they just make a Radioactive zombie to fit in the role all of them did. like a burned zombie but he is as strong as a Radioactive moe. heals himself and others slowly. emits rads to damage your max hp Stamina and food an water. but are rare unless in wasteland or in much later days.  Also although its not confirmed but, i don't want them to get rid of the Feral wight. they could do alot with it, like make it a super zombie. 
    Also i kinda wish some zombies did act differently like spider zombies can hop over walls if they see a wall like a Castle wall. they can just leap up there, 



    Overall i really don't know why i made this, maybe to get it off my mind or something idk. have a good day

  9. 7 minutes ago, KhaineGB said:

    Found out why madmole struggles to release the Kraken for new alpha builds...

     

    kraken.thumb.jpg.2b2dd3f1478ceb91bde3f1dd2f9ce4d3.jpg

     

    Can't get it off 7 days to die. ;)

    how i feel whenever a Game updates come out for anything i like

    7DTD, ARK etc

    I hope it goes not come out on May, cuz ill be Hooked to Genesis 2. electric boogaloo  

    still waiting for some extra 7DTD news on twitter. im watching you Madmole....


     

  10. 20 hours ago, Roland said:

    I'm pretty confident there will be an A22.

     

     

    I know. My point was that the current clothing and armor system will stay the same at least until A21 (maybe longer).

    Kinda sad about that tbh. that was a big point for me. maybe they will take this and make more. 

    i would love to have more quantys of them over a small few. 

    though i don't think they will only have the 7 they showed (not sure how many) but if it is ill kinda be sad. ngl

    5 hours ago, SnowDog1942 said:

    Usually when some people complain that something is OP and some people complain its useless — it means its balanced.  Not sure what it means when one person argues with himself about it.

    Well its unless in single player, but handy in multiplayer.

    so i say its fair, its not a perk meant for Solo  

  11. 20 hours ago, roughgalaxy said:

    That'd be awesome if the roads in rwg weren't always so jank 🤣

    just go around LMAO. or make you're own way with a Drill bus mod. 



    Plus its not about how to uses it. its about sending a message
     

    12 hours ago, Roland said:

     

    A21 at the soonest.

    no the classic armor is going to stay for now until A21.

    Hope there is More to A20. cuz the armor thing was the big thing for me. 

     

     

  12. 23 hours ago, MechanicalLens said:

     

    How about a spikes mod for increased damage against entities? :)

     

    So how will the mod design work exactly? Will there be a progression system where the minibike can hold more mod(s) than a bike, a motorcycle more than the minibike, and so on?

    the Minibike should look like a Bike but. Has a Motor 

    And spikes would be cool. 

    some more offensive parts of vehicles would be nice.

    Spike: Easy deal bleed and Deal damage
    Wedge: knocks enemies and other Vehicles Away and adds armor. 

    Motor Blades: Want to make a Super lawn mower but for zombies?  Sure, uses more fuel and power.  

  13. 22 hours ago, SnowDog1942 said:


    Huh? For me A16 ran like a champ, 17 was horrid, A18 was was almost on par with A16, but A19 took a step backwards.


    A19 is not bad, just not as good as A16 or A18 as far as performance goes, for my PC anyway.

    A19 ran A HELL alot better for me. it ran about 50 FPS much better then A18 that ran for me about 30 FPS. sense im mostly a console player and the game was fun so i didn't mind it. but for some who only plays PC. i can see how that would ruffle some feathers

     

    35 minutes ago, Weazelsun said:

    @madmole @faatal Will the animals particularly the bear and mountain lion animation become more smoother? Right now they're a bit janky when attacking and jumping.

    they all need better movement in general


    Zombies move fine. but the animals not so much. Mosty pigs, bears, mountain lions and maybe wolfs. zombie dogs are ok tho

  14. On 2/18/2021 at 11:34 AM, SnowDog1942 said:

     

    I think sub biomes will be where the bohemeth lives, if you catch my drift.

    *sad Behemoth sounds*

    On 2/20/2021 at 2:24 AM, Matt said:

    And the only way to get there will be on the zip line.

    the land where fur was a thing, night vision goggles are cool and don't deep fry my eyes, The old zombie models, LBD and and soon the old armor will go.


    Over the rainbow zipline :( 

  15. 8 hours ago, MechanicalLens said:

     

    We also have to consider the possibility that the burnt biome might not even exist as a sub-biome at all in the wasteland, but merely an alternate patch of terrain here and there, nothing special or unique about it compared to its "parent biome"; in other words, it'll all be referred to as "wasteland".

    i though sub biomes where like a Mix of biomes

    like a Snowy wasteland, or a Burnt forest in the pine woods, or a overgrown dessert/Plains, brunt snowy forest, Snowy plains, Grasslands, Dried forest, Maple forest, Desert wasteland etc. 

    so what are they in reality? or whats the plan for them?

  16. On 1/31/2021 at 2:06 PM, Adam the Waster said:

    Any one smell BBQ again?Image

    Also THIS! is the type of zombie iv asked for. 

    A zombie where you can't tell who they once were like a Crawler, Hope we can find this Bad mo fo in alot of places

    11/10

    can't wait to see more. (ill be waiting)  

    14 hours ago, wolfbain5 said:

    ok, what the hell are you guys making bras out of, yes bras... I am using a stone spear. see grandma coming at me, knock her down and as a follow up. I throw a spear at her, hit her in the boob... and it went "TINK!" wtf? armor plated boobs now?

     

    edit: sorry mechanical, so, for those who don't know or never experienced boobs. "tink" is not a normal sound they make

    rigamortis made them hard as steel! 

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