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Adam the Waster

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Posts posted by Adam the Waster

  1. Just now, Matt115 said:

    HOW TO HIT A VULTURE WITH TANK!  or... i have idea ! TANK WITH FLAMMENWERER! UNTOTEN-UBERPANZER

    i don't speak sausage and beer. 

    but a Flamethrower would be nice....  

    Just now, Matt115 said:

    NOO CHICKENS ARE SOO CUTEE BETTER IDEA IS TO ADD PIGEONS too! 

    Zombie pigeons :)

     

    wtf have we done to the diary! sorry roland we will move to dev discussions! 

  2. Just now, Matt115 said:

    Yeah small... that's is a problem ! big zombie boss like a skyscraper with 1000 hp is easy target . But it is harder to kill something you just can't even hit!

    Just wait for them to fly down... and then shoot or beat them...

    I hunt Vultures for feathers on day 1! 

    if anything! CHICKENS SHOULD BE REMOVED!

    #CHANGECHICKENTOTURKEY!

  3. 1 minute ago, hiemfire said:

    If we're going that way I'd rather a Duster or a Sgt. York. Buzzard vomit would blow right through the side of a halftrack.

     

    More on topic with the thread intentions: @madmole is there a possibility that we could get a peak at how the vehicle tinting looks?

    i hope its just not a "Tint" cuz that bugs me!

    and Screw a Half track! i want to mod out a sedan to drive like a Dune buggy across the desert!  

    or a Creepy van tank!

  4. 2 minutes ago, Matt115 said:

    Against Vultures ofc . i don't understande why people thinking about new block shapes or POV when this !$#%^$@%#@$@ $@!#$$!@%# !#$$#%!@#$ !@$#$ $!#@ $%%#@% exist and we don't have properly weapons against them... or make a turret with 10 connected together smg or m60 O>O

    Whats with people hating vultures! damn 

    you just need to smack them or shoot them with ANY guns!

    its not like your fighting the a Scorched beast from Fallout 69, you are fighting a small rotten vulture! 

  5. Just now, Matt115 said:

     

     

    You both : be honest  , WE all know what we need the most... M5 half-truck with quad .50 call turret agains vultures. 4 HMG VS 1 ROTTING BIRD  . That's all what we are need .

    I WILL RIDE THE VULTURES!

    AND EAT THEIR EGGS! *Slurping sounds*

  6. 2 minutes ago, Roland said:

    Storage/healer companion is a good description. Also, you can talk to it. If it talks back, please seek immediate mental health care. But, you CAN talk to it.

    i talk to my gun and it talks to me....>

    im just fine....

    WHAT IF I WANT TO STRAP A PISTOL ON IT!

  7. 8 hours ago, Roland said:

     

    Giant Zombieboss: Cut from the game. Won't be included ever in this game.

    The Bandits: Will not be in A20 but the player animations as well as the new models for the NPCs in A20 are all more steps towards bandits.

    Flying Drone: Ready to go for A20. Won't be postponed again.

    NPC system: If you're talking about reputation or the random encounter system then there is no word on when or if those systems are coming to this game at this point.

    Pets/Followers: Replaced by the drone. The drone is the evolution of the pet/follower idea. There will not be other pets or followers in the vanilla game other than your faithful drone.

    Survivor Rescues: No word on when or if such a feature will make it into this game. The stretch goals mention NPC characters (which could be fulfilled by bandits) and merchants.

    Build NPC village: Most likely not happening for this game. This feature was mentioned as a dream feature by Madmole but is not listed in any of the original goals. What is listed is an NPC controlled safehouse.

     

    There are lots of things the developers would love to do beyond the scope of their original goals that will become part of their next game. Their focus is on getting this game finished so they can achieve some of these dream features that couldn't quite make it for this game into the next one. 

    I hope with the NPC camps. 

    i hope we can mess them up!

    and have zombies attack them XD

  8. On 5/10/2021 at 5:07 PM, Matt115 said:

    My idea is to present this concept to TFP but first opinions and support about it.

    NEW ZOMBIES TYPES

    Weak zombies :  decaying, burned or  dried  zombies - slow,  weak ,  they do a small dmg and  have small number of hp  - They can spawn everywhere but on desert and burned  forest have a bigger  chance to respawn not depended on gamestage (i easier to find them on dessert that in forest no matter how gamestage you have). 

     

    Variants :  clothes depends on place when they are respawning : on cementary most of them wear suits and dresses with or without shoes , on desert have normal clothes and in the burn forest clothes are heavy burned. Their body depends on spawn location - on cementary and funeral houses they are highly decomposed some of them have visible bones, on desert they are dried almost like mummy and in burned forest they are burned

     

     

     

    I like this idea but it would be kinda hard to do. like i said Many a time. they should add a Normal zombie that looks like the Crawler but it walks (A super rotten zombie)

    but i am OK with a specials type of zombies. but then again they are slowly going away with them. mostly the rad ones!

     

     

    On 5/10/2021 at 5:07 PM, Matt115 said:

    NOTES : crawler zombie is a part of this types. They don't have feral or radiactive variants . They arent' respawning on blood moon horde

    101% agree! i would love to see the feral Crawler move Fast and Maybe Leap at you! like the leaper from dead space. 

     

    On 5/10/2021 at 5:07 PM, Matt115 said:

    Teen zombies :   they are 18 +- 2 yo old .  They are smaller that most zombies ( this same hight as screamer) can run and walk a little bit faster that normal zombie. They most time " play dead" otherwise a normal zombies they do it outside too . They can wait for a victim in long grass , between broken cars or in rows . When someone are nearby they get up and start chaising you. 

    They already said no Kids zombies. that can get the game banned in many places!, i uses to be in this camp but iv lost it
     

     

    On 5/10/2021 at 5:07 PM, Matt115 said:

    Special zombies

    I already made a Post about something like this but i like some of the ideas!

    the riot is pretty good and the haz zombie but for the rest... hmmm

    here some of my zombie ideas/TLC

    Screamer: New model, still female, skinny as Hell and a bit taller! she can puke blood at you to Blind you a bit. And has a VERY rare chance to spawn in a Bloodmoon (later on)

    Cop: When they blow up they emit toxic gas, better range, Acid pools on ground deal damage over time 

    Spider zombie: rather then climb they Jump... REALLY HIGH! they can just up to 30 blocks high and long! they have this sac on their neck that they shoot Goo at a close range to slow you down. like a web! and able to move faster!

    Feral wright: Super Zombie, better jump, more damage, Only die via Headshot, Bleed, fire or Bombs! if not they will stay at at most 100 HP. 

    New zombies

    • radioactive Walker: Takes the role of all Rad zombies and ahs as much Health as a Radioactive Bloated zombie. Able to heal themselves slowly . they do not run but they can spawn in the wasteland. deal rad damage on hit (lowers max HP, Stamina, food and water
       
    • Plagued Walker: you hate getting sick? well you may want to bring a Mask and come Corona Wipes cuz these zeds are just FILLED WITH that Nasty stuff!. most likely zombies that have been around for a Long time, they are rather slinky but they have these Large Bloody Boils on them and have there veins showing and there eyes are almost Pure blood red! the Normal ones have base zombie health but the feral are stronger and can Infect you Very fast. Unlike with normal zombies that when they infect you thats it, you just heal up and that's it. but these zombies will keep adding up infection until ether the zombie is dead or if you die! they are rather on the rare side though.
       
    • Slasher: This zombies arms have been worn down to the point where the bones have turn into blades, Has High AP damage so your armor maybe help but not much, and has a high chance to cause bleed to you! but against blocks... they are not too good, they wear a Old rotten shorts with dark grey skin and white eyes! its chest is open to the elements so you can see its ribs, lungs, etc!
       
    • Puker: Take a cop zombie, make him chug 8 bottles of Alcohol and you got the puker!. this zombie looks like he is wearing a Firefighter gear and helmet but the gasmask has melted off! and only parts of the mask and helmet are left. Its a more close range attacker and when you get near it. it pukes a Large cluster of Acid. it applies Burning damage and it does more damage to blocks and your armor! when they die they leave a Large acid pile!
       
    • Ravager: What happens when you get a Spider zombie and put them on coke???? the Ravager! she is a mean zombie that is nearly always Feral! SHE is even worst when she is feral! She is able to do a Short "tackle" that does stun damage, but unlike most zombies she moves backwards when you try to aproce her to try to dodge your melee attacks! She has long nails too tear you apart!. when she is feral, she moves EVEN faster almost nightmare speed, and is a Pain to kill, she will even try to get on your car/gyro and try to break it! she is wearing a Patient robes that haves ALOT of blood and she also has Handcuffs on, she has Long black hair with chunks of it missing and her face is almost fully rotten off!  
       
    • Brute: this big strong bulky zombie looks like a bodybuilder but... a zombie and a lot meaner! it a Light Behemoth, with the same HP as a Demolisher and just the same size but it has different abilities. They can Charge at you and deal alot of damage to blocks, cars and you! the Melee attacks near always stun you, they are very hard to knock down!. when feral they move a bit faster and they are even stronger! 
       
    • Infected Wastelander: this zombie is more of a "base" term for Survivors/NPCs that become infected. if the NPCs die they have a chance to either die and be eaten OR they turn into a zombie, they will spawn in with there armor/cloths but the NPCs eyes are white, and whatever armor they had, they will keep and uses against you! 
  9. 4 hours ago, Matt115 said:

    SOME OF THEM HAD MINING HELMET - ZOMBIE ACCESORY CONFIRMED 

    but srly i he thinking about something like minecraft zombies and skeletons - zombie can respawn with armor so they have better protection 

    Well that was just a cut zombie type. the zombie miner.

    but it would be net if when bandits come out, you can find them and White river people as zombies and they would spawn in with there armor!

    there face would turn into a Generic rotten face and uses the body of the bandit as a template for a zombie

     

  10. 5 minutes ago, elektrohund said:

    I really hope not! There is no reason why those weapons can't co-exist, and It's not like there is an overabundance of weaponry in the game. As long as the quality is acceptable I'd say 'the more the merrier'! 

    i think the hunting rifle can be reused as a Bolt action deer rifle. that has 3 shots. rather then one!

  11. 16 hours ago, Wycked1999 said:

    Would love to see more variation in zombies, even if it was like t-shirt coloration or clothing change. You know, for instance like the party girl zombie, make her have a red dress, black dress, green dress ect. maybe the one in the red dress is like super evil lol. Would love to see some better loot progression

    they tryed that before A long time ago when i was a little boy! and i never heard of 7DTD cuz i was eating dogfood and i was like 6 or something

    but it would be nice. Hell just some extra zeds would be nice!

    like a Zombie that is super rotten like the crawler but it walks, or a Armored survivor zombie, riot zombie, A full radioactive zombie (it takes the role of all rad zombies)  
    EtFNK-9XIAUjs0w.thumb.png.c7160ff35fab1341a5e36ec1c50a052c.png
    like this is one of my Rad zombie! 

     

  12. 23 minutes ago, bloodmoth13 said:

    I dont think they outright said anything but i think its getting the boot and the t1 rifle will be the lever action, which hopefully holds more shots than just 1.

    The hunting rifle was pretty much on the same tier as pipe weapons like the blunderbuss, i cant imagine how they could make a downgrade from that weapon, i imagine the pipe rifle will function much the same as the hunting rifle currently does.

     

    not really.

    tier 0: i would see the Pipe rifle as the old Hunting rifle but it only has one shot and is made of pipes. 

    tier 1: Hunting rifle. it would look the same as the classic one we have but it has a Small clip (3 shots) can get 5. and thats a right amount for a Deer rifle and it would still want players to get that over the pipe rifle.

    tier 2: the Marksman rifle would be the lever action and it would have 8 shots. (think it will be neat if it shot 44.mag rounds)

    tier 3 would be the Sniper it would have 15 and still deal high damage and can be Pimped out more, with stuff like a drum mag

     

    Spoiler

    how the would look in tiers
    tier 0 (trash but it works)
    DIY PVC Bolt-action Rifle : 8 Steps - Instructables
    tier 1 (Classic deer rifle!)
    8 Great .243 Winchester Rifles for Deer, Varmints and More
    tier 2: (even better YeeeYahhhhh weapon!)
    Henry Big Boy Color Case Hardened .44 Mag/.44 Spl Lever Action Rifle, Brown  - H012CC | Palmetto State Armory
    tier 3: Military's grade sniper! 
    7 Days to Die Official on Twitter: "Here is the new top tier sniper rifle  coming to Alpha 19! #7daystodie… "


    though i will miss the AR-15 style 



     

    1 minute ago, Adam the Waster said:

    not really.

    tier 0: i would see the Pipe rifle as the old Hunting rifle but it only has one shot and is made of pipes. 

    tier 1: Hunting rifle. it would look the same as the classic one we have but it has a Small clip (3 shots) can get 5. and thats a right amount for a Deer rifle and it would still want players to get that over the pipe rifle.

    tier 2: the Marksman rifle would be the lever action and it would have 8 shots. (think it will be neat if it shot 44.mag rounds)

    tier 3 would be the Sniper it would have 15 and still deal high damage and can be Pimped out more, with stuff like a drum mag

     

      Reveal hidden contents

    how the would look in tiers
    tier 0 (trash but it works)
    DIY PVC Bolt-action Rifle : 8 Steps - Instructables
    tier 1 (Classic deer rifle!)
    8 Great .243 Winchester Rifles for Deer, Varmints and More
    tier 2: (even better YeeeYahhhhh weapon!)
    Henry Big Boy Color Case Hardened .44 Mag/.44 Spl Lever Action Rifle, Brown  - H012CC | Palmetto State Armory
    tier 3: Military's grade sniper! 
    7 Days to Die Official on Twitter: "Here is the new top tier sniper rifle  coming to Alpha 19! #7daystodie… "


    though i will miss the AR-15 style 


     

    Also a little change for the Sniper so they can be used over say a AR. sense most people uses stuff like the TAR or AK as a sniper.

    maybe the sniper will deal more damage the farther the target. so you could uses it as a closes range weapon but its better for long range

  13. On 4/29/2021 at 11:13 AM, friendlyx3 said:

    Has anyone else noticed how every single post on Facebook gets flooded with people that hate this game? Shouldn't there be some sort of moderation or something? Critiquing is one thing but most of it just seems like hateful comments. I guess I just feel like the devs should be replying to these comments and sorting things out with these people.

    its the same on twitter too but thats for everything!

    10 minutes ago, Roland said:

    Naw...it's better to expose the mistaken assumptions and misunderstandings that lead to their "different opinions". The only time someone is banned or their comments deleted is when they aren't classy in what they're saying and even then the insult is the only thing removed so that the opinion itself is still intact.

     

    There are just some who cannot differentiate between articulating what they don't like about the game and personally attacking the developers and other users of the forum. That's why this forum has plenty of criticism about the game but isn't clogged with post after post of toxic and boorish ranting and insults--like FaceBook.

     

    See? I could've just erased -. 

    But i did it to you! 


    I HAVE THE POWER!

  14. 1 hour ago, Matt115 said:

    I mean ban changing old good looking gun into "modern" plastic junk. How they can harm good looking for example ppsh  a change it into "TaCtIcAl" - puting 3 diffrent scopes 2 lasers, 3 flashlight , custrom stock , grip itd yeez i hate it

     

    Well  in my opinion the primitive sniper could be good  old Martini Henry rilfe - good old blackpowder rifle . 

    Well M14 could be better  that  AR15 but it more personal choice . 

    ohhh

    yeah thats a Crime! its like how in Iraq how they have so many old cool Surplus guns and they mess them up by adding scopes. flashlights, and other modern stuff!

  15. 1 hour ago, SxR said:

    a20 wen?

     

    Love the changelog so far. Can't wait for the distant renders to look true to the world. Sucks so much to see a perfectly good Skyscraper all of a sudden disappear since it got blown up.

    Madmole told me! Ill be fired if i say this but!

     

    Spoiler

    When its done

     

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