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Adam the Waster

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Posts posted by Adam the Waster

  1. 1 minute ago, Blake_ said:

    @Roland good day to you sir. I was wondering if you would be able to answer a doubt of mine for a20. The OP says that 4 primitive weapons are coming in this next alpha, yet they leave a few weapons without primitive tier. Can you fill in the blanks and confirm (or deny) such claims ?

     

    Primitive pistol- pistol- magnum- d. eagle.

    Primitive rifle- hunting rifle-marksman rifle- sniper rifle

    Primitive shotgun- double barrel shotgun- pump shotgun-auto shotgun

    Primitive baton- baton -R. sledge- R.turret

     

     

    1- What about Automatic weapons?

     

    ???????-AK 47- Assault Rifle- M60

     

    I think I heard something about a primitive M60. Or is it a primitive automatic weapon akin to a crappy version of the AK?.

     

    2- Are Crossbows getting a third or fourth model or are they staying put with just the 2 versions?

     

     

     

    I think the Baton thing is going to go like 
    Pipe Baton- Stun baton- ????? baton

    and the robots will go. 
    Sledge- Turret- drone


    and i think it would be cool if Crossbows were more like the repeating ones. becauses they are just a bow but able to shoot in water and more damage... thats it

    No clue about the AR though

  2. 1 minute ago, beerfly said:

    Really like how the red guy in the pedestrian traffic light looks like a zombie itself. Also, the vehicles on the road and the pavements additions are awesome.. It is cool that the school bus is now part of the street vehicles, not only be in front of the schools. New zed is cool, too. He is definitely gonna have fun with all of our new weapons 🤠

     

    Will the street lights have this blinking sort of glitch effect btw ? The creepy one ? 

    I STILL DON'T KNOW WHAT ROLE THE GUN WILL BE!
     

    REEEEEEEEEEEEEEEE

    2 minutes ago, Adam the Waster said:

    I STILL DON'T KNOW WHAT ROLE THE GUN WILL BE!
     

    REEEEEEEEEEEEEEEE

    BUT! i do hope we can fire the lever action like the ones in Red dead. 

     

  3. 11 minutes ago, Matt115 said:

    Did this corpse on road have this same model? 

    i hope they added some new corpses models xd

    i hope my add a crawler like corpses

    where its Super rotten

    hell maybe even a skeleton model, covered in blood and all that fun yummy stuff

  4. When it comes to snipers, they have the Highest Max damage and range, But overall. if you get a 4x4 scope with a AR, or anything really! then boom you have a Sniper!
    then it kinda wrecks the role of the sniper.

    SO here is a Idea



    Sniper rifles should have a Longshot bonus. when you hit a zombie at a point of range. like maybe 850M. you will get a Longshot bonus! 


    the Base extra damage is 3.5x but when the marksman perk reaches 3, 4 and 5 it will go up by 0.5 so it will be 5x. and with the sniper perk it can go up by another 0.5 so. 5.5 with all perks and books! 

    So being a Sniper will serve a better role

  5. Just now, bachgaman said:

     

    Street looks cool, but the zombie... what's with his face? Does it glow from the inside? Is it a zombie or a demon?

    no its the flash light

    25 minutes ago, SnowDog1942 said:


    This random gen would  not make a good mistress, its very..... flat

    thats cuz its a city lol there are no hills LOL

  6. 6 minutes ago, 4sheetzngeegles said:

    Here are a few with captions.

    A19.3_2021-02-20_12-54-49.thumb.jpg.ab5d2e38c5918aaba3dc4fae9b8db7ad.jpg1016078735_wastedesertburnt1.jpg.fd892b3ab46ee41e4125fe328a599ef6.jpg1644692965_desertburnttosnowelevation.jpg.c1f3e07210cc066aa7cc142ad5e95818.jpg1432804409_burntdesertpine.jpg.670be413930e35d8d6ebed9252c4bd4c.jpgA19.3_2021-02-22_23-17-06.thumb.jpg.67d1453574c5c11a0248b32a2dba6ee4.jpg

    1039781163_blendedbiomesample.jpg.d88dc2a1d262d5c8c73884ea63528135.jpg

    These are all from A193 variants.  They are blended biomes, that i hand painted, I wanted a more subtle blend from one biome to the other

    and they are based off of the elevation map i designed so snow is at higher elevations, just a personal preference. Then I added some of the

    other atmospherics from assemblycsharp dll like snowy. This should give a general idea of the capability.

    Enjoy.

    that looks really good but...

    na too hard

  7. 49 minutes ago, Gazz said:

     

    Features that were sold in the Kickstarter are being worked on but they are not finished. That's why it's not feature complete and that is the definition of "alpha".

    then ill donate 1 dollar so we can get everything i asked for :D

    jk

  8. 8 hours ago, SkruffyMan13 said:

    Why’s is this game still in alpha this game is the best zombie apocalyptic  survival game I have ever played I wish they would make it an official game. I absolutelylove this game.

                                               SkruffyMan13

    the best things take time. 

    Cheese is a great example, and Indie games!

    granted when i can play this on my xbox over my makeshift PC. ill be like 24 but my god it will be worth it

     

  9. 1 minute ago, enragedcamel said:

    Any news on A20 release date? Or are we still doing the "when it is ready" song and dance? :)

    *Climbs the Himalayas with a Large Speaker and battery bank, gets to the top and throw all those flags away, Plugs in Speaker, sets up microphone then i Say*


     

    Spoiler

    WHHHHHHHHHHHHHHHHHHHHHHHHHHHHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEENNNNNNNNNN ITTTTTTTTTTTSSSSSSSS DONE!

    *then adam was killed by Zombie vultures*



     

  10. 5 hours ago, LeDruide said:

    Is it possible to get the green atmosphere for the westland and the smoke for the scorched earth?

     

    I loved the different biomes with different luminosity / atmospheres, but now they are very similar. Is there an option somewhere in the game files?

     

    If not, don't you think it's a shame to have removed these visual effects?

     

    I couldn't find any subject that talks about this change, does anyone care?

     

    Thank you. 

     

     

     

    Before :

    maxresdefault.jpg

     

    After :

    7-days-to-die-wasteland-only-valley.jpg

    yes i would love too see this.

    when i played the *Redacted* the Main thing i companied about was the Wasteland new look. i was so sad sense i love the wasteland. my fav biome

    they already kind of got rid of the ambience (that or I'm deaf) then they got rid of the nuclear wasteland fog!

  11. 1 hour ago, AndrewT said:

    The three things im most excited for in A20 are the vehicle mods, the new model for the AK47 and the massive improvements to RWG

    the things im looking for. Aside from aside from playing 7DTD again (hope my PC does not go boom!)

    is
    new zombie models (brunt zombie mostly)
    pipe weapons
    new building blocks
    and so many other things


    THINGS i want to see!
    new solder and wight model
    new armors (i still don't know if its coming or not)

    things I'm Kind of scared of! 


     

    • Simplified upgrade path: Frame/Particle Board -> Wood -> Stone -> Concrete -> Steel. I hope they didn't FULLY kill my scrap metal build!
  12. 1 minute ago, meganoth said:

     

    I see spiders jump quite far and high already. 


    they can reach you if your on the ground, not high up, they don't Hop on your roof and try to eat you.  the highest iv seen them jump is about 6 blocks. and it had to in a angle. not right up on the wall like other zombies


    at least for me they don't for me

  13. 1 hour ago, meganoth said:

     

    Practically this is an impossible wish at the current time because line of sight is an expensive operation to calculate, too much to consider for release of 7D2D

     

    Theoretically speaking though that would be a lot more realistical. Whether it would be more fun, who knows.

     

     

    make the zombies able to jump 30 feet and then see how long people last :D
    jk

    but maybe some other zombies could jump higher to get people. like feral zombies, spiders, etc

  14. On 4/26/2021 at 9:18 PM, AndrewT said:

    Well a jeep with a mounted M60 will be nice but it would also be cool if we had a full blown Tank, and this tank can only be acquired by completing high tier trader quests and is a 4 seater(one seat for the turret) and the tank can obviously shoot its cannon to destroy building for various reasons and this tank can smash through rubble such as cinder blocks and scrap metal in the wasteland as well as being able to smash through walls of certain materials. and this tank will come with a new type of ammo (tank shells). I came up with this idea because im tired of rubble stopping me dead in my tracks im sure many other players are also tired of it too. Also this tank instantly kills all zombies it runs over.

    idk about that. the game is pretty good in vehicles but more types would be nice!

    like a Sudan (it would have wheels like a Dune buggy and can seat 2 people. (can have 3 with a mod), and it sounds like a Muscle car moving the perfect car For riding in the dunes and doing ramps or Races! (if your into that sort of thing)

    4X4 TLC. adds 1 extra seat in the back so the person can look over the truck bed to act as a gunner but they are very Vulnerable
    Van: the perfect Wasteland car, Lead lined so no rads to cook you. can hold 3x more then 4X4 and can Hold 6 people! but there is no room for shooting sense its lead lined so.. but you got some spikes and wedge! 


    Some extra mods!
    Gyro Glider mod: turns the gyro heli Blades into Glider wings. Less speed but can uses less gas sense you uses gravity to glide yourself! but if you do need some air, the propeller can help! 

    Motarbike 4X4 mod.  adds 2 wheels like a ATV! Better off road travel, more cargo space, less speed.  

    Car Boat mod. lightens the car or 4X4 so it can float in the water with plastic barrels! and a Old boat engine. Moves pretty fast on land and a OK speed in the water. but the car has Less Wight, HP and can hold less gas. 

    (Can add to gyro or Glider gyro to float and take off on the water!)

  15. 1 hour ago, dcsobral said:

    Fun fact: Ravenhearst added a shark back in... alpha 17, I think. Vicious beast. Unfortunately, it was perfectly fine with leaving the water to chase players, which got it the nick "land shark". Sadly, it didn't make the cut for the public release... But we sharknado aficionados remain hopeful!

    These pesky testers, wrecking up perfectly good concepts with irrelevant considerations such as common sense and gameplay mechanics!

    i don't really play with mods so i can't say 

    but that would be funny AF

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