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Adam the Waster

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Posts posted by Adam the Waster

  1. 5 minutes ago, Matt115 said:

     

     

    Okay so i will make it short, unfortunatly engine don't support this so this cant be added without too much effort so there is no chance to be added.

    Btw Roland i think this is a bad idea.  7dtd is not cod or overwatch , it must defense in other way that popular games like biding of issac  , among us or helltaker.  It need something more like herobrain from mc , eater egg like cod etc "some" type of meme which can make it more popular and bring more people to fandom. How? just put  bunker with 9999999 hp doors  put big indian skeleton  etc so create theories similar to the forest , minecraft or cod zombies. I think gametheory for example will make a some films about that

    Youre Bat Shit Insane GIFs - Get the best GIF on GIPHY

  2. 53 minutes ago, Roland said:

     

    Can you show what direct  or indirect source you used for this assertion? Since only three of the 20 items listed have been pushed to A21, was it Water, Outfits, or Wandering Sleepers you were most interested in? And since 3 out of 20 is not of itself significant, it means whichever of those three features you were hanging A20's success upon is probably not all that significant either. As for good, I agree that all of those changes will be good although the Outfit change is pretty controversial so there really is no consensus on whether that one is actually one of the good changes.

    i thought that the zombies crawling through the 1X1 block was also delayed!

  3. 1 minute ago, TotallyNotABot said:

    What is even the problem with the behemoth being big anyways? It’s not THAT big, only like 15 feet tall. And when added in game via mods, it can run around and attack stuff just fine.

    And thats just with modders reusing animations and attacks. Imagine what it can be with its own special animations and attacks. Could do radial damage to blocks like an explosion when it punches. Or other cool stuff.

     

    I’m a sucker for special infected, so when the behemoth was canceled, part of my soul legitimately withered away.

     

    speaking of which, game could use a few more! Also I hate the spider zombie because it looks so low effort. Just a skinny dude that can moonwalk up walls. They should redesign its body and make it much more mutated and spider esc. And improve its animations.

    they can't climb anymore!

    . just a super mutated zombie that moves on all 4s (or 6).  But i think there should be more. in A22 their will be the gasser! so yeah!

  4. 3 minutes ago, DividingByZero said:

    Hey, this is kind of a random question - but I have been scrolling through posts and I don't see anything related. (I apologize if it has been answered, though).


    Is there ever any plans to visually add variations to the same zombie type? Like, we have the business man zombie - but, what if there was a way to change the color of his hair/skin, change suit type (or just color), variations in skin damage? It gets kind of odd when you have a bunch of the exact same looking zombie in front of you (like immersion breaking type odd).

    Of course, I don't know how to technically achieve this - but I think it would vastly improve the game if this was possible. Thanks in advance!

     

    P.S. When is A20 coming out? Release the kracken...

    no. the variations of the same type of zombie has been done before in like 30000 Alphas ago and it didn't really work/run well. i wish it was not the case.

    I think it would be nice if the zombies just had a "Random walk style" so they would cycle through the types of movement zombies have (not the spider zombie though)

    and when its done. thats when A20 will come out   

  5. 25 minutes ago, elektrohund said:

    Like you touched on in your first post, I think the main problem here is the ridiculously long effective range of machinegun perk weapons. Because most meaningful engagements in this game happens at very close range, is it then really necessary for an AK to retain it's base damage for up to 50(!) blocks away? In my experience that is practically sniping distance.

     

    I'd say start by nerfing machinegun effective range (but keep max range), so that they no longer encroach on sniper territory.

    agreed 

    and its not even with perks 

    i don't really invest in those perks really but i can still drop a zombie about 90 blocks away with a TAR with a 4x4 scope!

    personally what i would do is add a new ammo type JUST for snipers. the 7.76 would be for Ars and maybe something like 308 for snipers

    that ammo does higher base damage then 7.76 and would make that ammo a less (jack of all trades ammo)

    then the long shot buff. i was thinking ether (damage adds up depending on how fire you shot/hit the target) or a Simple Multiplier like 3.5X damage!

    that way if you go up in your base on the bloodmoon, you can uses your sniper better to drop those heavy zombies like demolishers  

  6. 4 hours ago, Matt115 said:

    @Adam the Waster i understand you made a kid but what do #!$# you were doing in Brazil? 

    Drugs

    1 hour ago, Roland said:

     

    You've got to stop taking photos of me. I WILL enforce that restraining order...

    you kinda ugly. i always though you would look like Robert Patrick

    1 hour ago, Matt115 said:

    fineeee

    Well they will "special" ammo like blunderbus? If yeah this will be cool if not using junks guns will be quiet pointless because will be better safe ammo for normal guns

     

    my guess is they will just uses the base or special ammo! 

     

    42 minutes ago, Laz Man said:

    In A19, players would start accumulating ammo but have no weapons to use them during the early game.  In A20, with the introduction of pipe guns , players will be able to use their accumulated ammo sooner.

     

    Will be interesting to see how they balance the game with this change as it potentially can make the early game alot easier.

     

     

    you crazy,

    i find guns on DAY 1

    or at least i buy them

  7. On 5/17/2021 at 5:41 PM, Maharin said:

    Bomber zombies ate pop rocks and drank cola right before turning.  True story.

    na i think some dumbazz just went

    "Hhehe before i die, strap some titanium armor and C4 on me hehehehh"

     

    3 minutes ago, Adam the Waster said:

    na i think some dumbazz just went

    "Hhehe before i die, strap some titanium armor and C4 on me hehehehh"

     

    Speaking of which!

    you know what REALLY GRINDS MY GEARS!

    the Behemoth! this is more of a Dev pet peeve but! 

    the reason why they said that the Behemoth could not be added was due to its size, pathing and the model....... 

    ok pathing i can kinda understand becauses it seems everything in 7DTD can fit in a 1x2 Door. IE zombie bears!

    but size.... just make it the size of the demolisher! it does not have to be the size of a building! it can still be as tough as a Building but make it smaller in size. but then it would not be called a Behemoth! ok call it something else. like a Tyrant or something!
     

    Spoiler

    1620710823_NewProject(11).thumb.jpg.05621a85000bd8886199e067b1ef14cb.png.96b06545538cc005a9d373c7dfb8416d.png

      

  8. 1 hour ago, Matt115 said:

    Well maybe add something like distance calculate mod : you see how far target is on your scope so you can know if you get a bonus or not

    it should not be that much.

    AT MOST 50 BLOCKS AWAY and you will get it. maybe 85 or 90

     

  9. 1 hour ago, Roland said:

    There is a pipe machine gun.

     

    Crossbows are unchanged I believe.

     

    The pipe rifle is single shot and uses the same caliber as the hunting rifle. It is less powerful than the hunting rifle and can be scavenged Day 1 whereas the hunting rifle won't show up until later.

    so it will take the role of the hunting rifle as the single shot rifle?

    and is the hunting rifle going to be the same or going to act different? like a Real hunting rifle 
    (by that i mean it can hold more then 1 shot lol)  

    thank you for your response. i feel "SPECIAL"


    Also cool! a pipe AR

    1 hour ago, Matt115 said:

     YOU ARE ALIVE  that's good because i have some ideas.....

    come on leave that man alone too. 


     

  10. 5 minutes ago, Matt115 said:

    And bigger headshot crits . Longshot can be problem on weak pc unfortunatly so bigger headshot bonus is more "fair" and maybe more ammo types for them

    not really. just more damage at a further range. like the normal sniping distance 

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