Jump to content

Adam the Waster

Members
  • Posts

    4,696
  • Joined

  • Last visited

  • Days Won

    40

Posts posted by Adam the Waster

  1. 9 hours ago, ryoendymon said:

    I know this might sound silly to a lot of people.  But how about adding some quality of life role playing options to the game (maybe toggleable)  

    Being able to sit in chairs, lay in beds, pose emotes, things like that?

    Like, we can decorate our bases with chairs and stuff, but it doesn't really serve much purpose.

    At most. Let me sit on my chair! 

     

    And yes more decor without cheats/mods

  2. On 12/16/2023 at 12:15 PM, ElCabong said:

    Snakes are too easy. Once you know where to aim they are at worst an annoyance. I'm glad to run into one starting out because they're practically an effortless source of food.

     

    I would give them the same number of hit points as the zombie wearing the hoodie. You would have to work to kill them. Add a chance of infecting you with a new disease, irritable bowel syndrome.

     

    It would erode your armor rating over time and require an antibiotic to fix.

     

    They would  rival buzzards as the most hated critter after dogs.

    1 word 

     

    Poison 

     

    And make spider zombies poisonous 

  3. 9 hours ago, Old Crow said:

     

    Okay, so it's not just me. Site's been slow loading, like SUPER slow loading for the last couple of days.

    Yeah it also had a warning about the site saying don't go on or else it could cause risk to My phone.  It's gone now tho

  4. 4 hours ago, BFT2020 said:

     

    I did something like that in Alpha 20.  I had a mod that you could convert the axe into a fighting weapon, but you saw a significant reduction in block damage.  Nothing was done to dismembering chances and harvest amounts were not affected.  However, it was a one and done change as I also changed the mods so you couldn't remove them after you modified the item with them

     

            <item_modifier name="modMeleeCombatAxeMod" installable_tags="axe" blocked_tags="noMods" type="mod">
                <property name="Extends" value="modGeneralMaster"/>
                <property name="CustomIcon" value="modMeleeFiremansAxeMod"/>
                <property name="CustomIconTint" value="000000"/>        
                <effect_group tiered="false">
                    <passive_effect name="EntityDamage" operation="perc_add" value=".25"/>
                    <passive_effect name="BlockDamage" operation="perc_add" value="-1"/>
                </effect_group>
            </item_modifier>

     

    So if you wanted to use an axe as a fighting weapon, you either had to deal with taking a longer time to harvest materials or carry two different types.  Allowing someone just to switch the axe mods to change it from a fighting weapon to a harvesting tool and vice versa would be too OP.  Strength tree is already OP with two highly effective melee weapons and the strongest tree to harvest materials.

    If anything I would make it into a conversion were once you place that mod you can't go back. And sense you said strength was op And it is! I would put it in agility so knifes 

     

    Then again axes can be heavy. Unless it's a hatchet you aren't going to be swinging it willy nilly 

     

    Also TFP! Hire this man

  5. 23 hours ago, FramFramson said:

    I already use the Iron Axe all game. It's way faster than the stupid steel monstrosity and well... it's an axe, lol. A well-aimed power attack with it can still decapitate normal zeds, and what more do ya need?

     

    I do wish the fire axe mod was a universal damage upgrade for the Iron Axe and not just for smashing wood blocks faster at the expense of damage.

    There should be two mods 

     

    Fireaxe mod makes blocks take more damage 

     

    Battle axe mod, does more dismembing damage and just more damage but does less to blocks an much less harvesting. This is effected by heavy weapons

  6. Just now, beerfly said:

    Ah, cmon, don`t turn him into BlakeBQ so fast, Christmas is coming.

     

     

    If you don't like it. Well you should try shamway 

    And please for our lord pimp sakes, can we please get some alpha 22 dev diary For real for xmas.... and overlord armor 

  7. 21 hours ago, Laz Man said:

    Dear Diary,

     

    Today's playtest of the new T5 reimagined football_stadium POI went well.  After a lighting optimization pass, it should be ready for QA playtest by the end of today / first thing Monday morning.

     

    In other news, the following commit from today (see attached) was one that caused a lot of laughs on the team. 😆

     

    Joking aside, it has been exciting to see all of the work going into A22, can't wait for you guys to get your hands on it when it arrives.

     

    commit.png

    Can't wait to live on the football stadium 

  8. 1 hour ago, meilodasreh said:

    Yes the one should be aldos cabinets in the tempered biome, the other would be the cathedral in...well can't recall the name of the snow biome city...damn so it's about time I give Navezgane another try in A22.

    Perishion

     

    A hood classic 

  9. 8 hours ago, RipClaw said:

    Honestly, I would have liked to see a toilet seat on the minibike. It would have been wonderfully silly and I'm always up for that.

    I'm glad it's gone 

     

     

    Toilets are very fragile and wouldn't make good seats

  10. TFP wanted to share some very tragic news. Senior Programmer Robert Dishong passed away last Friday night from injuries sustained in a fatal car accident. He worked on RWG, buffs, skills and the character system. He was with TFP for over a decade and will be missed. More to come.

     

    Rest In peace bro

     

    20231206_204903.jpg

×
×
  • Create New...