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Posts posted by Adam the Waster
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2 hours ago, Matt115 said:
*snipped*
I wrote you why. Yes it matter - Nobody 1.0 then annoucement spinoff everything would be fine.
Yeah cuz ASA did so well doing almost this. This is a way to split your fanbase
At least the spin off it could bring more types of players. Maybe they don't like survival
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New changes too RWG via Faatal
(Will add too main forum when I get home from work and gym)
Added RWG preview camera moves 10x speed with shift key and clamps near ground.
Changed RWG preview camera move up/down to camera relative and C key also moves down.
Added RWG preview left click resets camera.
Fixed RWG preview camera jittering when looking past down and move rate varying with FPS.
Improved RWG Creation UI layout.
Added RWG highways can path across and carve into mountains (steep slope check often made no road!).
Added RWG country road corner smoothing (50% of highway).
Improved RWG road smoothing, blending and processing speed.
Fixed RWG road pixel precision (was offset and dirt edges not consistent).
Fixed RWG road line segments adjusting the same and/or missing pixels (starting point circles now in line segment loop. uses ids not colors).
Changed RWG preview texture to full res at default and point filter.
New RWG biome generation algorithm (seed biomes around a circle and grow each in a square ring that searches out from the middle of each side but skips if not adjacent to same biome).
Moved RWG wasteland biome to the center.
Improved RWG biome default percents and limited min/max range.
Improved RWG biome filler stamp (more square, to edges and 128 size).
Fixed RWG biomes could be missing (each biome gets at least 1 tile).
Changed RWG biome tiles to 1/4 sized.
Added RWG random biome stamp scaling and small rotations.
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7 hours ago, faatal said:
Not planned for A22, but would be nice someday. I did remake the biome filler stamp today to go with the new biome gen algorithm.
These are my recent RWG changes:
Added RWG preview camera moves 10x speed with shift key and clamps near ground.
Changed RWG preview camera move up/down to camera relative and C key also moves down.
Added RWG preview left click resets camera.
Fixed RWG preview camera jittering when looking past down and move rate varying with FPS.
Improved RWG Creation UI layout.Added RWG highways can path across and carve into mountains (steep slope check often made no road!).
Added RWG country road corner smoothing (50% of highway).
Improved RWG road smoothing, blending and processing speed.
Fixed RWG road pixel precision (was offset and dirt edges not consistent).
Fixed RWG road line segments adjusting the same and/or missing pixels (starting point circles now in line segment loop. uses ids not colors).
Changed RWG preview texture to full res at default and point filter.
New RWG biome generation algorithm (seed biomes around a circle and grow each in a square ring that searches out from the middle of each side but skips if not adjacent to same biome).
Moved RWG wasteland biome to the center.
Improved RWG biome default percents and limited min/max range.
Improved RWG biome filler stampGoing to add too unofficial diary
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18 minutes ago, Arez said:
Playable, yes. But I wouldn't use the word "smoothly". 35fps, especially on a high refresh rate monitor, is an uncomfortable experience.
Me as a mostly console peasant knows 30 fps very well but at least most games now are at about 60 or less
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added pig and doggo into animal section
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10 hours ago, Laz Man said:
It's at Boston this year. If any of you attend, I should be there to greet you... 😅
I played enough fallout 4 I should know my way around
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I don't mind the copy paste pois. Unless one of the same is right next to each other.
I like the system that they are doing with module pois with stuff like strip malls.
Kinda wish we had some more post Apocalypse pois.
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1 hour ago, Doomofman said:
So the new console version is called 7 Days to Die: Apocalypse Edition
Not the most exciting news but it's something new all the same
Also both it and 7 Days Bloodmoons will have demos at Pax East at the end of March
Added to unofficial forum! I'm interested to see bloodmoons but not excited
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Updated console section, added new name for the console version
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4 hours ago, Laz Man said:
You could always just not wear the shoe "armor" part of the set and you would achieve the look you are seeking.
My main question about armor is how do the parts work
Is it 5 parts?
4
3???
2?????
I hope it's 5 but from the concept art showed
Hat, Gloves, outfit, boots
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5 hours ago, Matt115 said:
I have request to the devs : could you guys remove flip flops from it? Because... shoes for such "nature vibe" armor don't suit at all.
Apocalypse were trash is everywhere... oops nail in My foot, glass, sharp metal. Hot sand in the desert
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36 minutes ago, Yukkie said:
The electronic components in the trash are probably broken tablets. They only get the usable parts as items.
That's what I just think
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1 hour ago, Ripflex said:
In Alpha 22 are we stuck getting 35 fps on a rtx 4090 doing a city highrise quests because DEVs will not touch any optimisation away from CPU to GPU and it's GPU features because "It's alpha !" ?
I mean with the force optimization for consoles. I'm sure we will get some help
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54 minutes ago, VoltraLux said:
Thanks for the mention and great summarisation of the updates so far
If i knew you were on the forums I would have just @ you lmao
5 hours ago, Cr0wst0rm said:bandits in a23... and they were announced at alpha 16. I feel betrayed
Yeahhh..... I really hope they cooked with the bandits. I just hope we got enough models. Not fighting the same dude right next to the other dude
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On 2/5/2024 at 5:05 PM, Ripflex said:
Glass Jars.
I'm 50/50 on those
While I like it it wasn't done correctly. It basically made water a second thought. They should have made it stack too 1 rather then whatever number it was.
But they should have also added more ways to get water maybe. The dew collector is the slowest but safer, while tiers like a water pump can lure zombies.
5 hours ago, FramFramson said:Man, I forgot about this, but the older non-POI quests like "Cable Guys Never Made It", even if they were kinda dumbly simple.
Right now the game has a very narrow set of missions types and we need more back in there.
(there's a couple mods for this at least)
That would be at least some neet little quest. Like darkness falls
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40 minutes ago, Jost Amman said:
You forgot "The China Virus"!
I'll call it the florida virus
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2 hours ago, Riamus said:
I did mention that, but even if that was the intention, the virus name being wrong is really bad. And considering it is most likely not intended to have all of those errors, it's just sloppy work. It doesn't take much effort to proof something for the game before it's finished. One error isn't that big of a deal. A lot of errors, including something as important as the name of the virus, is entirely different.
Yeah, that's why I said I suppose it is intentional. But I still have to wonder if it is actually intentional or not just due to the large number of errors.
They might update it. Those gun posters at trader Hugh the bottem said "Navezgane" Nevada..... now it's Amazon
But good eye
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5 minutes ago, SnowDog1942 said:
Does "on the losses" mean naked playing video games?
Thats not the only thing loose
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10 hours ago, beerfly said:
The Duke reading the latest Navezgane Enquirer :
Beerfly found another empty bottle of beer, desperate for another one. 30 empty bottles for a one full of beer, what ? Thanks god they removed the jars.
Matt is selling the newspaper that The Duke is reading, surrounded by skeletons that he found around some places that he refuses to disclose. Yet. All about money.
DaVega is still missing.
Snowdog found another bigger bone. A miracle!
Roland and faatal are still figuring out what Pi is. Who wants to know in apocalypse, anyway, we want A22. But Fibionacci was right, math is everything.
A screamer entered another one`s poor soul base. Bless him. One less.
Well known perv Snowdog is still on the losses.
Madmole is missing
Laz has opened his new chicken restaurant
Local forum under attack. Awaiting for the 23 installment
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1 hour ago, FramFramson said:
2034 Apocalypse finally confirmed for certain.
Thank God
Also where is the chicken restaurant! @Laz Manthis Is a Emergency
I need my moldy chicken sandwich
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Updated add the news papers, placed the animals in the right section...
4
Alpha 22 Fan Diary
in General Discussion
Posted
Will add burnt forest added back for random gen