Complete terminal:
$ java -Xmx8G -jar nitrogen.jar
DARK_THEME -> 1
FONT_SIZE -> 11.0
TER_MIN_HIGHT -> 4
TER_WATER_SPAWN_AT -> 33
TER_BASE_HIGHT -> 35
TER_MAX_HIGHT -> 255
ALTITUDE_SNOW -> 170
ALTITUDE_SNOW_SCATTERED -> 165
MAP_BORDER -> 200
ROAD_TO_FEW -> 2
ROAD_TO_DEFAULT -> 3
ROAD_TO_MANY -> 4
ROAD_TO_REMOTE_POI_FEW -> 4
ROAD_TO_REMOTE_POI_DEFAULT -> 1
ROAD_TO_REMOTE_POI_MANY -> 1
FORCE_POI_FACE_SOUTH -> 1
CITY_GRID_ALIGN_TIGHT -> 56
CITY_GRID_ALIGN_MEDIUM -> 60
CITY_GRID_ALIGN_WIDE -> 64
CITY_GRID_ALIGN_RANDOMIZE -> 3
STREET_WIDE_ASPHALT -> 10
STREET_EXTEND_ASPHALT -> 32
STREET_DAMAGED_ASPHALT -> 15
STREET_WIDE_GRAVEL -> 6
STREET_EXTEND_GRAVEL -> 12
STREET_DAMAGED_GRAVEL -> 4
LOT_SMOOTH_OUTER -> 12.0
LOT_SMOOTH_INNER -> 4.0
LOT_CITY_SMOOTH_OUTER -> 30
LOT_CITY_SMOOTH_INNER -> 10.0
GEN_CRATER_BASE -> 5
GEN_CRATER_MANY -> 18
GEN_BURNED_FOREST_BASE -> 3
GEN_BURNED_FOREST_MANY -> 10
GEN_CRACKS -> 16
BIOME_NORTH -> 0.17
BIOME_SOUTH -> 0.17
RIVERS_FACTOR -> 3.0
loaded array: tTraders -> 0,1,2,3,5,
PLAYER_SPAWNPOINTS -> 8
loaded array: tCities -> 0.0,0.8,1.4,2.0,3.0,4.5,
loaded array: tTowns -> 0,1,2,4,7,10,
loaded array: tOldWest -> 0,1,2,3,5,8,
loaded array: tFarms -> 0,2,5,11,16,20,
loaded array: tCustomTowns -> 0,1,2,4,7,12,
loaded array: tRedNecks -> 0,2,4,8,14,20,
loaded array: tOutback -> 0,10,30,60,90,170,
loaded array: tMountainHuts -> 0,5,10,25,40,80,
loaded array: tLakes -> 0,10,20,40,80,160,
loaded array: tBigLakes -> 0,4,8,16,20,28,
cityMinimumDistance -> 1200
POI_MIN_DISTANCE_TO_OTHER -> 4
MIN_DIST_OTHER_SETTLEMENT -> 40
MIN_DIST_SETTLEMENT_TO_CITY -> 500
cityTerrainCheckRadius -> 200
cityTerrainCheckMinElevation -> 34
cityTerrainCheckMaxElevation -> 65
townTerrainCheckRadius -> 120
townTerrainCheckMinElevation -> 34
townTerrainCheckMaxElevation -> 75
farmTerrainCheckRadius -> 40
farmTerrainCheckMinElevation -> 34
farmTerrainCheckMaxElevation -> 80
outbackTerrainCheckRadius -> 20
outbackTerrainCheckMinElevation -> 34
outbackTerrainCheckMaxElevation -> 90
mountainTerrainCheckRadius -> 20
mountainTerrainCheckMinElevation -> 90
mountainTerrainCheckMaxElevation -> 230
lakeTerrainCheckRadius -> 30
lakeTerrainCheckMinElevation -> 34
lakeTerrainCheckMaxElevation -> 110
ROAD_SMOOTH_A_INNER -> 4
ROAD_SMOOTH_A_OUTER -> 10
ROAD_SMOOTH_A_SCAN -> 3
ROAD_DRAW_A_WIDE -> 2
ROAD_SMOOTH_B_INNER -> 5
ROAD_SMOOTH_B_OUTER -> 14
ROAD_SMOOTH_B_SCAN -> 3
ROAD_DRAW_B_WIDE -> 3
ROAD_SMOOTH_C_INNER -> 5
ROAD_SMOOTH_C_OUTER -> 18
ROAD_SMOOTH_C_SCAN -> 4
ROAD_DRAW_C_WIDE -> 4
ROAD_HIGHT_ROUGH -> 65
ROAD_HIGHT_TRAIL -> 90
ROAD_SIDE_SMOOTHING_STRENGHT -> 0.3
NitroGen v0.450, a 7 Days To Die World Map Generator by Damocles (2019)
Hit 'GENERATE WORLD' to create a default 8K map.
The world data will be saved to a folder (map name) inside the output folder.
You will have to copy the created world-files folder to your 'GeneratedWorlds' Directory for 7 DaysToDie
It should be somewhat like this: C:\Users\--MyUserName--\AppData\Roaming\7DaysToDie\GeneratedWorlds
Then you can start a new world from within the game (the generated world-name will show up in the selection when starting a new world)
Hint: close the Explorer window of the GeneratedWorlds folder after copying the world over, as A18 likes to throw an access violation when having an active explorer window for the world-files.
v0.450 -added larger wasteland and burned fores biomes
-build for Alpha 18
-new city grid layout
Current working directory: /media/DarkHawk/Games/7DTD Mods/NitroGen_WorldGenerator
(please check if this is valid)
creating output directory: mymap /media/DarkHawk/Games/7DTD Mods/NitroGen_WorldGenerator/output/mymap
output directory created
running generation thread
I just press the GENERATE WORLD once it opens, nothing else. The Output to path looks fine. Java thread CPU 0% RAM 87.6 MB.
I ran the command multiple time, it creates the folder but that's it. I'll try redownloading it and reboot my computer to make sure it's not that. Will report back.