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SickWolf

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Everything posted by SickWolf

  1. I won't be using it as I'm not deaf but I downloaded it so I can see how it works. This is a very nice touch! ❤️
  2. Why is this so good? ❤️ Gonna wait with you then
  3. I'm using an RX 580 and I have this issue under Mint. Always have as far as I know. Only happens in 7 days to die. I also filled an AMD bug report.
  4. Indeed it prevent zombies from spawning in that area. When I use a POI as a base the POI zombies reappear, putting a Land Claim Block prevent that. Worth noting also that sometimes the description of some items in game are incomplete and we need to look in the XML to check the effect of some items/blocks...
  5. Steam name: Extarys (https://steamcommunity.com/id/extarys/) Hours played: 435 hours Started on Alpha: 10 (Started to really play in A17, prior to that, 10 hours tops) Discord name: SickWolf#4960 Native language: French Canadian/English Playing on Linux Mint with RX580 8GB VRAM, 16GB RAM, Ryzen 2700x. I started making many mods in A18 - didn't publish any yet tho
  6. Taser gun as tier 1 12V battery with 2 wires for tier 3 XD
  7. Amen. Hope all mods (vehicles, armors, etc) will also have more visible mod compatibility Gosh I dream about the game looking stunning as the 4 screenshots posted earlier. (I literally dreamed I was in 7 days to die)
  8. Hope Electricity gets more stuff Like chaining generators. the drawbridge closing on me when the timer from the motion sensor ran out even though I'm still in it's FOV, etc. But I'm sure all of that stuff will come later as fixes. So freaking hyped with each update. Always on latest_experimental hoping to wake up to a new update. Keep it up team! I love you so much! BTW Love the new zombie and the lighting.
  9. Damn devs! I want that update so badly Getting more excited with each new image you share.
  10. I'd love that, I always use my forged steel by accident XD My bad too, I shouldn't be walking with those in my pocket.
  11. I'm so hyped for A19! I watched a couple of videos of A16, I kind of liked how the vehicles had replaceable parts. I also hope they introduce some cosmetic mods for the vehicles so we can distinguished them in MP.
  12. Could it be possible to also update this mod for the latest experimental 18.3b3? I started modding but the ui files are much more confusing that adding a couple of recipes and items. I really enjoy using this mod and the default hub doesn't show enough, but I also like the framerate improvement of the new build. I hope you'll have enough time to release it soon. Hope you are doing well and thanks for your time making this <3 EDIT: I opened the mod and replaced all AgencyB with ReferenceFont. It works but I think the font height has changed the the text in the hub is slightly lower
  13. Do you know if there is an alternative to the export icons command to get all items icons from the game to a folder? Yea A18 is intense!
  14. Complete terminal: $ java -Xmx8G -jar nitrogen.jar DARK_THEME -> 1 FONT_SIZE -> 11.0 TER_MIN_HIGHT -> 4 TER_WATER_SPAWN_AT -> 33 TER_BASE_HIGHT -> 35 TER_MAX_HIGHT -> 255 ALTITUDE_SNOW -> 170 ALTITUDE_SNOW_SCATTERED -> 165 MAP_BORDER -> 200 ROAD_TO_FEW -> 2 ROAD_TO_DEFAULT -> 3 ROAD_TO_MANY -> 4 ROAD_TO_REMOTE_POI_FEW -> 4 ROAD_TO_REMOTE_POI_DEFAULT -> 1 ROAD_TO_REMOTE_POI_MANY -> 1 FORCE_POI_FACE_SOUTH -> 1 CITY_GRID_ALIGN_TIGHT -> 56 CITY_GRID_ALIGN_MEDIUM -> 60 CITY_GRID_ALIGN_WIDE -> 64 CITY_GRID_ALIGN_RANDOM
  15. It doesn't seem to work under Linux (Debian/Ubuntu based OS) running "java -jar nitrogen.jar" creating output directory: NitroGenMap /media/DarkHawk/Games/7DTD Mods/NitroGen_WorldGenerator/output/NitroGenMap output directory created running generation thread Stuck there, process at 0% utilization. RIP - this look awesome and you get an image of your map
  16. I would love to use it but I only see a black rectangle above zombies I hurt. A18 B155. I unzipped it in the Mods folder "/SteamLibrary/steamapps/common/7 Days To Die/Mods/TelricsHealthBars". I'm on Linux, maybe it's the issue?
  17. Is there some players that are actively maintaining the wiki? The game in A18 looks awesome but the wiki is in dear need of love. I would like to discuss with users actively editing the wiki so we can make it as awesome as the game.
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