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Andy Red

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Everything posted by Andy Red

  1. Brand new for A21 Stable release, version 4 of our map on the CTVI Zombies server is LAUNCHING TODAY at 7pm BST, on Friday 30th June 2023. Offering a fresh start for all on our beautifully made, extensive city-based style map - our server's map is an extensive and POI-rich world that has over 15,000 POIs to explore, loot, and quest whilst surviving the apocalypse. If you're looking for a friendly server to play the new 7 Days to Die A21 stable release on, then we'd love to have you with us! Server IP: 185.44.77.15Port: 26900🗺️ For A Preview Of Our World Map: https://www.ctvizombies.com/world-map/⚙️For Full Server Features & Settings: https://www.ctvizombies.com/our-server/ ⚡Vanilla Settings With No Mods To Download! Simply Join & Play!⚡
  2. "Report an Alpha 21 Bug!" https://community.7daystodie.com/announcement/11-report-an-alpha-21-bug/
  3. Yes, same here! I made a kill corridor for my Day 7 BM. The zombies were more interested in bashing the inner walls of it, rather than pathing to me at the end of it. Very weird behaviour.
  4. You're fixating on 2 - 3 parts of the update, out of hundreds of other new and improved things that were also included. Let's just ignore the hundreds of new items and décor pieces. Loads of new POI's. Old POI being overhauled. World graphics improvements. New quest type. New hazard type. Huge improvements to the RWG output. Extra admin abilities. Tons of fixes.
  5. This isn't a story driven game, it's a horde crafting game... and that's what we have been given. So what if it's still classed as Alpha by status, and that we're now onto the 21st Alpha. We aren't paying by the Alpha - it's free content updates. Nobody would be complaining if it came out of Alpha status 5 years ago, but then these updates still kept coming out and were just classed as normal updates. It's only the fact that the updates are called 'Alpha' that people are fixating on. Nobody cares about the status at this point - they're updates, they're free, and they (in most cases/most people's views) make the game better.
  6. You need to open the command console and run the commands to auto convert/update your POI's. So the way I do it is to open Prefab Editor, press F1, then copy/paste: prefabupdater loadtable Press Enter and then Copy/Paste prefabupdater updateblocks Press Enter It will then show you a list of what prefabs were updated. However, this doesn't auto update every single broken block. You may still have a lot of blocks left (the blue ? boxes) that need manually updating. So then as @AH64_Jimbo mentioned above, the quickest way to manually sort out any remaining block errors is to use the replace function. Choose "missingBlock" and "air", hit "Replace Blocks", Save, Exit, and Reopen. Then all of the block errors will have gone, but you will now be left with empty gaps where those block errors were, that will require you to go through manually and add new blocks/items back in in their place.
  7. A bunch of new zombies have been added to the server today for increased zombie variation! You will see these zombies randomly as single spawns throughout the world and also as part of the Bloodmoon events. They have been delicately balanced to fit in with the standard zombies in regards to HP and attack power, bringing a selection of new zombie types and skins for optimal gameplay divergency. 💡 No mods or downloads required, all server-side additional content!
  8. Isn't the point to "survive"? And then to "thrive" in the post-apocalyptic expanse? It is an "open world" game afterall, it's not a quest-driven game. The main goal being able to survive the ever increasing difficulty Bloodmoons.
  9. Are you trying to hit something that is claimed by yourself, or claimed by another player whom is not your Friend/Ally? PS, this forum section is for advertising a 7 Days to Die multiplayer server "Have a 7 days to die server or community? Post it here!" ...not for posting help/issues.
  10. This is really cool! I love it. I usually like building my starter base on a dead end road , out the way but with the advantage of the flat, hard asphalt base. But this is a great design to use on any road really to still let people on vehicles drive under
  11. We're well into A20.5 now and not personally had any issues in MP servers.
  12. We had a perfect launch of our latest version 3 map yesterday, with over 8,000 POI's hand-placed in the world for you to explore and loot! The server is super friendly with awesome players, with anyone welcome to join us Claim your spot on the map whilst the server is still freshly started 👌
  13. Welcome to CTVI Zombies! An online gaming community, specialising in the survival, zombie, and crafting game 7 Days to Die on PC. Our latest version 4 of our custom world for A21 has now recently launched, meaning a fresh start for all, on our beautifully made, extensive, city-based style map. Our extensive and POI-rich world for 7 Days to Die has over 15,000 POIs to explore, loot, and quest whilst surviving the apocalypse. Server Features: Highest POI-Populated City Based 7 Days to Die Map Enhanced Random Gen Created By Our In-House Mod Over 15,000 POI's Across Multiple Mega Cities and Biomes Includes a Mix of Vanilla POI's & Hand-Placed Custom POI's, Roads, and Terrain All General Game Settings Are Set To Default / Standard Play PvP Zone: A Special Corner of the Map Exclusive For PvP Play (everywhere else on the map is strictly PvE) Automatic Chunk Reset (Resets Uninhabited Parts of the Map) Every 30 In-Game Days Long-Distance Trading System Between Players (See How To Use) Virtual In-Game Currency System (CTVI Coins) Virtual In-Game Shop with CTVI Coins Three-Slot (Instead of Two Slots) Input Forge for Faster Smelting Pre-Defined Teleports For QOL (Quality of Life) Gimme Command To Receive a Random Item Unique In-Game Events Triggers In-Game Chat Bot with Reminders for Upcoming Bloodmoon's Handy Information Panel - Accessible By Pressing 'Esc' Whilst Playing Handy Advanced Player Stats & Kill Counters Hosted on a State-Of-The-Art & Professional Server With Server Side Improvements For Excelled Performance & Security Server Details We're proud of our EU-hosted PVE 7 Days to Die server, backed by our active, friendly community! Server Name: CTVI Zombies Location: Europe Language: English Server Game Version: 21.0 Server IP: 185.44.77.15 Port: 26900 🗺️ For Our World Map, See Our Website: https://www.ctvizombies.com/world-map/ ⚙️For Full Server Features & Settings, See Our Website: https://www.ctvizombies.com/our-server/ ⚡No Client Mods or Downloads For Mods Are Required! Simply Join & Play!⚡ 🖥️ Website: https://www.ctvizombies.com/ 💬 Discord: https://discord.gg/ZDzTURrjyk Screenshots
  14. The Tesko Supermarket prefab has now been updated for A20 - Download links updated in the original post. Happy Shopping!
  15. Thank you sir! Looking forward to seeing it in servers in the next CP update
  16. One for those who love to shop, enjoy Tesko - the supermarket where "Every Little Helps" - which is certainly true in a zombie apocalypse when you need food, water, medicine, and ammo to stay alive. Explore through this huge supermarket, loot whatever remains you might find there, and learn about the stories of past survivors who may have once called this supermarket their home during the plight of the apocalypse. Tesko features a whole heap of areas to explore, zombies to kill and places of interest to find. Difficulty Tier: 4 Available Quests: Clear, Fetch DOWNLOAD ➡️A21 Download (via NexusMods) Installation instructions to add into your next random gen map: https://www.nexusmods.com/7daystodie/mods/1408 SCREENSHOTS
  17. This is a real fun server to play on! I'm really loving all the extra vehicles and exploring the endless amount of new POI's compared to vanilla. Come join in the fun!
  18. 12 Months Later... I'm pleased to announce that Woodbury is now live and available for download! See the download links above, hope you enjoy exploring all that Woodbury has to offer.
  19. Currently wondering what's the best way to do the roads out of Woodbury to make them look the most natural, as they're not all going to connect to a main road in the RWG. There's a total of three roads... anyone have any suggestions? I'm thinking to just make the two non-primary roads out of Woodbury look like they been taken over by nature and gradually blended/engulfed into the grass/topsoil.
  20. Thanks guys! I did check with @laz-man originally if he had anything in the pipeline with Woodbury as I didn't want to step on his toes I can't wait for a full collection of TWD locations. Imagine a Nitrogen map with just TWD locations and some small towns in between... and then when bandits arrive, imagine them guarding the walls at the prison, Woodbury, Sanctuary etc ...epicness!
  21. Let's go back in time and rewind to Season 3 (or 2012 if we're talking air dates), back to the Governor days, and back to the merry old town of Woodbury. Survivors, I'm proud to present my 7 Days to Die interpretation prefab of Woodbury town from the Walking Dead. This prefab has approx. 25 furnished buildings to explore and famous areas to venture through. I've tried to keep the main street and the layout of the buildings consistent so that it's match-able somewhat and similar to the original set (and the real life street), although to fit into the 7 Days universe I've had to change up the building uses/internal spaces (what the buildings are/have inside) or had to fill in some of the surrounding areas from my own interpretation of how Woodbury looked or how I believe the governor would have had things organised. This release of Woodbury is set after the battle with Rick's group, after the Governor and his groupies have been killed, left in despair with the remaining inhabitants left to fend for themselves. Will they be able to rebuild Woodbury once again, or fall to the zeds like so many before them? A whole lot of mess, townsfolk (...as sleepers) and possibly good loot for you to find after all of the governor's time hoarding all of the good stuff to himself. Difficulty Tier: 5 Available Quests: Clear, Fetch, Infestation DOWNLOAD➡️A21 Download (via NexusMods) Installation instructions to add into your next random gen map: https://www.nexusmods.com/7daystodie/mods/1369?tab=descriptionSCREENSHOTS The History of Woodbury Woodbury was originally abandoned by it's original inhabitants, or got unlucky and were turned into the undead and eventually drifted away from the town in search of fresh meat. Some time later, it was eventually discovered by a man named Philip Blake and a few other survivors who had previously barricaded themselves in one of the apartments for an unknown amount of time. However, under new leader ship and by working together, the survivors managed to clear the town of the dead and build fortified walls on Woodbury's streets to keep the dead from re-entering. Over time more survivors arrived at Woodbury and the town grew to contain over 73 survivors, all who fell under the leadership of Philip, or better nicknamed "The Governor". The residents of Woodbury were able to restore power to the town for light via the use of solar panels, grow crops on the streets to feed themselves and had access to many vehicles and homes. Children were also given educations and the town also had a well trained doctor. Some of the town's residents were ex-military soldiers and were tasked by the Governor with guarding the walls 24/7 in order to ensure protection from the dead and potential hostile survivors. "In This Life Now, You Kill Or You Die. Or You Die And You Kill!" - The Governor, Woodbury
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