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Andy Red

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About Andy Red

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  • Birthday 05/13/1988

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    England, UK

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  1. Currently wondering what's the best way to do the roads out of Woodbury to make them look the most natural, as they're not all going to connect to a main road in the RWG. There's a total of three roads... anyone have any suggestions? I'm thinking to just make the two non-primary roads out of Woodbury look like they been taken over by nature and gradually blended/engulfed into the grass/topsoil.
  2. Thanks guys! I did check with @laz-man originally if he had anything in the pipeline with Woodbury as I didn't want to step on his toes I can't wait for a full collection of TWD locations. Imagine a Nitrogen map with just TWD locations and some small towns in between... and then when bandits arrive, imagine them guarding the walls at the prison, Woodbury, Sanctuary etc ...epicness!
  3. It's time to go back in time and rewind to Season 3 (or 2012 if we're talking air dates), back to the Governor days and back to the merry old town of Woodbury... Survivors, I'm proud to present my WIP interpretation 7 Days to Die prefab of Woodbury from the Walking Dead! Recreating Woodbury in 7D2D I've tried to keep the main street and the layout of the buildings consistent so that it's match-able somewhat and similar to the original set (and the real life street), although to fit into the 7 Days universe I've had to changed up the bui
  4. Looks great! Your screenshot here doesn't work for me (only loads as thumbnail size) but your video does your mall proud. Subbed to your channel to follow the progress
  5. Just had a play through and the screenshots do not do this place justice, much bigger than I thought it'd be with a bit of story-telling of the people who once held up there. As for the sleepers issue in the loft, I removed the second (smaller) sleeper volume in the roof, changed the zombie rate to 18-24 on the main roof one and then it worked as intended. The zombies above the drop floor triggered without waking up the rest in the roof. I also made sure that none of the other volumes overlapped. Maybe give the same a go and see if it works any better that way for you?
  6. Great thread idea! Following on to these questions, I hope you don't mind me asking a related question too...in regards to the individual sleeper settings for sight and hearing - are these values for block radius or the angle the zombies are facing or something else? Also, what's up with the fire/burnt zombies? I practically have to sit on their heads to wake them up in a play test, even with sight and hearing levels up high.
  7. What Windows are you using? I have the GTX 1050 and had the same issue when first playing A18. I tried everything with my graphics card and settings, upgraded RAM from 8GB to 16GB but still had issues and lots and lots of lag, like couldn't even move my character forward or turn around. What fixed it for me was upgrading from Windows from 7 to 10. Apparently it was an issue with Windows 7 updates failing and no longer being supported by Microsoft. I installed Windows 10 and everything was fixed instantly. Hopefully, it's the same case for you as it's a pretty easy fix.
  8. I believe a sever manager like CSMM for 7 Days to Die may be able to do this - but it's a paid service, not free.
  9. Hi That's a really cool prefab from the screenshots and will definitley add some variety. As you said, there is a lack of animal related prefabs in game. I bet a dog's home full of infected dogs would be scarily amazing, if not a bit sad for the dogs lol! I'm currently building a prefab consisting of a whole street and I added a small pet store to that yesterday. It was actually quite fun to kit out internally as there are quite a few matching assets in game such as the terrarium, dog crate, dog house etc which are barely used elsewhere and look perfect for pet places like this. As f
  10. What's the difference between playing the game as it is now compared to playing the game with it's status not being tagged as alpha anymore? There is no difference. Just think of it as already being out of alpha with constant and free updates.
  11. Great idea! I've recently made an airstrip prefab (it's not public yet) and my airline name for that is "SAP Air", so it would be really cool to have another airport prefab with a matching named hangar in it. Here's a few shop names I came up with that are a play on words with being in an airport... Plane Sight - Sunglasses Shop Baggy Cargos - Clothes/Cargo Pants Shop Angel Wings - Travel/Flight Insurance Landing Strip - Beauty Salon / Bikini Wax Close Shave - Barbers / Hairdressers JetFuel - Coffee Shop Flaming Wings - Chicken Shop / Restaurant
  12. Welcome to MP! In reality, PVE MP isn't so much different to SP, except for on busier servers you could end up running into other players and their bases, joining up for co-op, trading etc. It's a lot more fun than SP knowing others are around, especially joining up with someone on a bloodmoon and battling the hordes at someone's base. Inconsistent playtime isn't an issue. I could play for like a whole weekend, then not come back for two weeks later, and my base and items are just as I left them. Most of the time unless there's been a new update then you won't generally come across many
  13. I'm having the same issue with Asphalt and thought it was just me, but I've verified my files, done a fresh install and checked all xml files. Asphalt (block id: 18) seems to be bugged. It's acting like a filler instead of standard asphalt. If you place it on forest ground, it turns to forest ground, place it on gravel, it shows as gravel. Edit: Looks like it's now a confirmed bug, see the bug forum here.
  14. Are you sure you're not using hollow point ammo? The ammo with the red tips? These bullets only knock back zombies with armor instead of damaging them.
  15. You do realise that your 'idea' goes against your first statement right? Right, because that's not immersion breaking having giant yellow quest signs outside the majority of POI's which you have to go up to and click to then watch the POI magically repair and reset itself and spawn sleepers in? So everyone could just not click the quest sign and loot the POI as normal (minus your one unbreakable box at the end) without any threat of sleepers? Sounds great...
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