Jump to content

danielspoa

Members
  • Posts

    525
  • Joined

  • Last visited

Everything posted by danielspoa

  1. he disappeared before any mention to this, didnt he? I just hope everything is well.
  2. it worked! And I agree, they look super accurate hence why I wanted to change it my other question is on their approach, even after getting in range they keep running towards you like they want to get in the exact same block you are. Is it possible to make them stop when in max range to just attack? thats requires dmt correct? with durgah there, it definitely improved our game! Im using creature/human/zombie packs 😎
  3. Xyth, I have for sure I saw something about reducing their ranged accuracy (humans pack) in xml, but that was long ago.. I recently installed it on my server but I can't seem to find that setting. Can u confirm its possible to alter their accuracy and where we do it?
  4. its ok, I blamed TFP and its all good 😁 its working perfectly so far on the new world, happy with it. And thanks for considering the xp thing
  5. sir 1 - I took the screenshot I promised. For whatever reason this doesn't show up 100% of the time https://imgur.com/a/RMHivYo 2 - the 19.1 version worked perfectly on its own 3 - on dedi server it gives me an error when loading an existing profile. Is there any way to install sphere now without resetting characters? thank you
  6. when in a party u get a message above ur belt stating you gained X shared experience I will record it once one of my friends wake up also thanks for the update I tried changing it myself but no luck so far
  7. EDIT: not relevant anymore, found what was my issue :)
  8. would you share your work with this pleb, please?
  9. hi sphere, seems the 19.1e requires a changes to compile. Unless Im my doing something stupid which is totally possible. do u consider updating for the experimental or gonna wait for stable versions? specially interested in: hide xp popup, random size, anti nerdpole ps. a small suggestion for the future, what do u think of hiding the xp popups from parties as well? (u gained X shared experience blablabla) Thank you!!!!
  10. sleepers work in quests, if thats relevant 😁
  11. guys, Im giving it a try and I have a few questions. Basically Im LOVING the "outside", going to the city is cool as f. But entering two houses I noticed no zombies inside, and a clean way to a safe. Is there a way to keep the sleepers working or - even better - have a few zombies walking in the house replacing the sleepers? My other two questions are: 1 - how does it interact with wandering hordes and screamers? are those removed? 2 - I saw it doesn't keep the gamestage in mind when spawning the zombies, as said by preference. Is it hard to make gamestage affect it? Im just starting with harmony and all this coding stuff , quite a noob still thank you
  12. holy @%$*#! I have been using the dev weapon, thank you!
  13. u guys know to delete quest starting points? I put two accidentally and I cant remove it like other blocks
  14. would it be possible to post the packs separated? github keeps throwing me a download failure after 700MB. I can download the files individually but .. thats quite a task :v EDIT: if someone can just upload the whole pack to another site like mediafire its very much appreciated as well
  15. in love with your work as usual, I wanted to do something different for this alpha: - can I gen maps with more snow on low heights? (like A16 :P) bonus: can we get a desert (N) / snow (S) for us plebs on the other half of the world? Thank you 😁
  16. @sphereii Its working :DDDD This final problem was DMT using the backup assembly instead of the clean one (for the server dll) to mod it, and this backup was an old one from when it wasn't working. Cleaned the backup and got a clean dedi again. Everything work now, already tested on the rented server too. I have no words to thank you for all the help, and there were at leasts 3 issues with my setup (outdated DMT, client being detected as server, and this backup dll). If u know how to delete all these previous posts please tell me, would prefer to have it clean for you. Again, thank you! and thank you for the mod itself, ofc
  17. from here F:\Jogos\steamapps\common\7 Days to Die Dedicated Server\7DaysToDieServer_Data\Managed I copied ur message from before, thats why its written with the normal path. I just meant the four dlls there
  18. ok. Copied the DLLs from the Dedi build: 7DaysToDie_Data\Managed\Assembly-CSharp.dll 7DaysToDie_Data\Managed\Mods.dll 7DaysToDie_Data\Managed\0-Harmony.dll 7DaysToDie_Data\Managed\DMT.dll copied the mod from the dedi build. but first I tried a local navezgane game in my client, zero issues once I created a new world! on dedi its throwing exceptions, I have no idea if its on the mod or on the DMT compilation. I feel like its almost there, so close yet so far 😧 Harmony appears on the log right at the initilization of the server. It loads some stuff and then throws erros for multiple xml files from the config. (most of the log is issues with compopack, ignore that :P) Should I just post on the DMT thread? probable an issue with how I compile stuff? output_log.txt
  19. ok, deleted it and then deleted the serverdata folder (was empty anyway). Now it detects as client and works. so I have ur mod in both versions, do I need to copy the DLLs to the server with the mod? because Im trying it right now
  20. it has both. So I can delete this startdedicated.bat safely and do it? lol
  21. exactly, thats what I tried. It doesn't compile the normal one. Im thinking about making a quick video of the process here so you can see where I messed up. I legit feel bad Im taking a lot of ur time and trying to solve this over multiple messages this is following the client->server order. If I put the server first it compiles, then fails at the client (it seems to compile separately)
  22. thats where Im getting the error unfortunately when I add the client location it fails that one, it still looks for a server assembly in the client location too. "Nope: Não foi possível localizar uma parte do caminho 'F:\Jogos\steamapps\common\7 Days To Die\7DaysToDieServer_Data\Managed\Assembly-CSharp.dll'. process exited with error code -11234" It couldn't find the file. If I try both locations it compiles the server and then fails the client EDIT: the client has that DLL in 7DaysToDie_Data. The other (server) data folder is empty
  23. I can't compile with the client version of the assembly. I tried copying the dedi version of the mod to my client and this error pops up in any world I try to play (including a local navezgane) I have to be doing something wrong, else I wouldn't be the only lost with issues 😛 edit: Oh, and about the server files, I can copy the result mod but I can't copy the managed dlls, when I do the server throws a bunch of exceptions
  24. compiled using a dedi server build of a19. No errors. Copied to my server (rented server) the mod and the managed dlls, started it, a lot of exceptions. verified files on the server and restarted it, fine. But joining the game gives me this can u confirm which files I need to copy to the server? EDIT: its giving the same error in any local game I try to play. Something with the local mod then
×
×
  • Create New...