Jump to content

Aldranon

Members
  • Posts

    3,303
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by Aldranon

  1. Builds/Classes are throwbacks of the "paper and dice" role playing games. The GM only had a few charts to resolve combat with. Can you imagine the nightmare it would be if he had to calculate all the nuances that computer games now have? With Intelligence, if I don't want to keep two sledge turrets for horde nights (If you set things up just right, its so funny it really is worth it!) I then just make a few copies of everything I need then drink some Grampa's "forget this". aaaand done!
  2. Certainly not Coke Classic. Maybe Pepsi, more likely Pepsi Lite or some commi-luv'n bargain brand. My other, well founded theory is: The Department of Defense, recruited volunteers to infiltrate the zombie "Legends of Doom" (the Official term) and then, when in the midst of them, detonate the explosives killing all zombies in the area. They would then be extracted shortly thereafter. For some inexplicable reason, most volunteers failed to set the charges off!
  3. I find it interesting that some people who criticize "Learn by Doing". Have merely replaced it into: "Learn by killing". Of course, Killing is Doing I guess. Just throwing it out there...
  4. It wouldn't be me. My mod would delete your save files on death! (Yes, I know you would make a backup somewhere, so it would search your entire system for saved files.) THEN, you would play the best game you've ever done! 🤠
  5. I would be fine with that. "Experience" in a survival situation is just training up muscle memory and learning what to do, and not to do. That all takes time. With that you become confident in your abilities and in a subsequent crisis situation, your body is not being flooded with cortisol anymore, no longer causing your hands to shake and missing your target. So three weeks into an apocalyptical situation would see you more alert, more accurate. more quite, more wise. Or you died.
  6. Just spit-balling... Skill Trees: -Making all skills into numerous "Tech Trees" (Stone axe - Iron axe) with some tech trees dependent on others. -Some knowledge (experience) can be found unless the "Reverse Engineering tech tree" is explored. -Anything complex made from steel has to be scavenged (modern weapons, firearms, cars). They can be repaired and improved, however (with a skill tree). Attributes: -Players start with a random number of points for each attribute (can manually be selected on lower difficulty levels). -Each attribute can only be improved by extensive use only. -Each attribute adds some type of bonus to the player and makes some tech trees easier to progress or can even allow high level tech trees to be unlocked. Experience: -Experience is applied to various skill trees from different sources. -Can be gained by not dying. A small amount of experience can be gained each day, added to Survival skill trees. -"Learn by Killing" should be limited to skill trees that involve killing. -Exploring new places (clearing a POI) and finding new items should stimulate the mind so can be applied to knowledge skill trees. OK that's all for now, my coffee has arrived!! Edit: After drinking my coffee I spotted some spelling errors. Edit2: The "Class" system is BS as is the current system. This allows for a far greater game experience and is a more accurate reflection of reality.
  7. Well, I guess we disagree then.
  8. Too late, old man. Bubu the bear and his flying assault team are ready to jump/zipline into hostile territory! Need I say, things go sideways and in every other direction when they're disappointed. All they want, is to be treated with a little respect that 800 pounds of sheading claws and tearing teeth deserve. They are marching in the middle of the freeway with signs that say: "Bears are people too!" Anyone want to tell them they're wrong? About anything? Lets make this nice and easy. Slowly pull out the airships and give them (slowly) to the bears.
  9. That attributes are directly connected to specific weapons could use a relook and sanity check. The fallout system did a pretty good job of making all attributes useful without hard linking them to a specific weapon type. I still don't understand why TFP went the way they did.
  10. I always try to imagine who my character was before I start the game. The one game plot in the game that is a good guild is the note in your pocket. Using that, the Duke thinks you're strong enough to survive with nothing and end up paying him more money soon. But you're not so strong as to be a direct threat to him, otherwise you would be dead. So instead of 4 points at the end of the first quest, I give 10 or even 20 points (depending how lazy I feel). Using this method, you could easily recreate your prequel character into 7D2D.
  11. That's a pretty good example, although I basically copied the idea from the "Slow Burn" series by Bobby Adar, and just added that you have 7 hours before most people in your city know what's going on. No point-and-click though, IMO they kinda suck. So in the series, the "zombies" eat everything including the weak/dead zombies. The stronger/smarter zombies remain over time, like in 7D2D.
  12. I have thought of a prequel where you have 7 hours before the news breaks of the Zombie apocalypse, as you hang up the phone the timer starts! You have 5 levels of difficulty from being homeless to mega prepper. Also various levels of free cash so you can modify your start with more food, ammo and maybe a gun. The game would HAVE to be non-voxel as the numbers of zombies would be insane for quite some time.
  13. I went into a restaurant and the waitress said: "No dogs allowed!" I said, "Lady, I dont have a dog with me". She said "No talking dogs allowed!"
  14. What? Oh that's right, you only have the regular game version, not the "Fun Pimps like you more than other players", version. Oh TFP like you, they just like you to be further away! Over there... by the dumpsters. 😁
  15. Close, but its actually Twitter users. Already brain dead, a weekend power outage caused global rioting and the rest is what we have today. For any Twitter user here, it doesn't apply to you, cuz you is special! F You can stop a hoard temporarily by throwing them a mouse or a cell phone.* *May or may not be fully tested.
  16. Speaking of suppressed memories. Nobody has mentioned the "Kill Order", Day 3-5, Zombie bear with a squad of zombie dogs that used to head right for your base in the morning! I once died 2 meters from my base... Maybe twice...
  17. I was going to type something funny, but the more I thought about the game... - all the effort the devs put into it. - the almost endless games I played of it, making massive fortresses (one reached from bedrock to the top of the game!). - all the "life and death" situations I (mostly) overcame. I just cant be flippant about a game that was such a close part of my life for so long. Like a long loved pet I once had. Buy it, unless $9 is a months pay where you live.
  18. In an age before zombies had engineering degrees I had an easy life... until one day, I didn't. In the first BM hoard, the smart zombies saw my min/maxed "dumb zombie" fort and smiled... Need I continue? (I should read major update notes, but so many words!)
  19. I was thinking that IF it was New York City with some buildings around 100 stories, it would be bad if someone with a stone axe could bring one down. Also if said buildings were not destroyable (by the player at least) then TFP could have critical missions that were plot important in them. Finally you can save some computer cycles when the landscape doesn't change dramatically. The final "finally" would be zip lines could be a thing and part of the required game plot's lore, so to speak. (Robbing a Raft game highlight.) But the compromise could be having subway locations blocked (and other areas) that requires the player to find some TNT or C4.
  20. To help fund two more games should be the real motivator to buy it, IMO. Hoping for a non-voxel* New York City ether during the start of the virus or 7D2D timeline +- Player starts on the New Jersey side of the Lincoln tunnel where a struggling settlement needs your help to rescue a scout team in Hells Kitchen** *Non-voxel with some destructible items and areas to be exact. **Hijacking threads since Alpha 4,
  21. My Commodore 64 plays the game great! Just last night, I dreamt I was flying and playing 7D2D on my C-64! Worked fine.
  22. Yup. My theory is Trader Rekt has a dozen snipers with .50 cal rifles and laser targeting so the customer and Rekt both know he can talk any crap he wants to. Otherwise a desperate/crazy enough person would have shot Rekt's mouth off after Rekt shot his mouth off. Edit: One Youtuber's theory is all the traders are aliens because of the force fields around them and their compounds.
  23. From what TFP said and by the look of some cars, it would be the players who were the kids when the Zombie apocalypse hit. So, call it 15 years ago when year 0 of the virus hit and now the kids are grown.
  24. Now, if you use COM/DCOM, they use the Registry I believe. You can then have multiple services on a beefy severs do specific game functions, that MIGHT take a load off many players computers. Say having a squad of NPC bandits react to the player in an intelligent fashion . Using DCOM, you get the server that provides that NPC service, controlling the NPCs as if they were other players in a MP server. I never liked COM/DCOM so I might of off track here. Edit: Right, my point! So, maybe TFP are exploring the Registry for future use in some MMO 7D2D? Or making it a tad harder to pirate the game?
  25. Wow, where'd you get your "Information" is interesting, but wrong, at least with ammo in FO4. No weight.
×
×
  • Create New...