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Aldranon

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Everything posted by Aldranon

  1. Very few shooter games are even close to realistic. To get that "rock steady" sight picture that are in most shooters you need to be prone and use the gun's sling in various ways. Then you use your breathing to make the fine aiming adjustments. So, who wants that in a game??
  2. With the number of players online almost hitting 100K at one time, I don't think TFP will be in a hurry to change anything but obvious bugs. And rightly so, TFP are on to something.
  3. Hey, I got you a charm bracelet made out of authentic zip line! Trader Rekt would never lie about an expensive keepsake.
  4. Once the bear rug at Joel's place is craft able, I'd say 7D2D went Gold!
  5. Oh, I like that a LOT! The game could have a low end price to simulate other survivors buying the bargain priced items.
  6. Using the steam popular charts, 7D2D has never been a better game. Also, I'm pretty sure that TFP will have enough money to finalize their vision of a perfected 7D2D and roll into a Part2 or something altogether new. A21 is better than A20 IMO, but something is not quite right yet (IMO) and I think people have been hitting around the edges of the problem. Maybe I need to wait for a slightly more balanced release of A21.
  7. Well at least one thing that I thought was completely goofy has been partially resolved! The 7D2D "Fungus Guy" (aka The Last of Us fungus) is now a scientific possibility! I never thought I'd see that day where a fungus can infect a person internally. (Look up Desert Fungus, it's a cleaver girl) The even more strange thing is the fungus has spread to parts of the wheat belt area and isn't that the premise of the start of The Last of Us? (Infecting the wheat?) What a great yet a bit scary time to be alive!
  8. Best to be fair and make any player made blocks generate heat...
  9. The last thing TFP want is ending up making another "Stardew Valley". They want action, survival and a fight for your very life! SO, you get Zombies that teleport behind you, fall from unreachable ceilings and from many other odd or even inconceivable locations. Is that over the top? Maybe, but horde nights don't have anything that's like this. I've thought how TFP could make Horde Nights great again! 1) Make teams of normal zombies that are truly mindless, following one stronger, "structural engineer" big brain zombie! 2) If the Big brain zombie is destroyed, then they just attack the nearest (non zombie?) thing until the red light of Horde Night is gone. 3) This might reduce the CPU burden (only a few path calculations) and make Horde Night not as simple as it is now. You could have larger Hordes most likely. Is this recent? I haven't seen that a few days ago (now waiting on stable).
  10. What the player does in the 7 days to prepare would be critical. Also, starting wealth and residence location would be a difficulty setting, all the way up to being homeless! Occupation could be important in helping the player survive. Some occupations have more survival nature to them, but I can see driving a bus could be a big deal. Yeah, no voxels for sure. There should be enough natural choke points and evasive methods the player could use anyway. Boats would be the easiest evasive method except for getting water. The upper floors of some high buildings have pros and cons.
  11. Perfect! By the time Part2 is ready, our great-great grandchildren would approve.
  12. Maybe a greatly expanded Navazgane, but I was thinking that the player could: 1) Start in the New York area (included the airport to indicate the scale) 2) Start in a hospital and the zombie apocalypse has: A) Just started. B) Will start in 7 days (Giving the player time to prepare). C) A nod to the start of "The walking Dead" or "28 Days Later".
  13. If Zombies are supposed to be dead, then how does blood gush out a corpse when damaged(re-killed)? Nope, the "zombies" are alive (probably 50% modified rabies virus and 50% demonic force straight from hell...) That or we are back to the "having a bad coma dream", waiting on part 2 to start. I'm with the "bad coma dream" for two reasons. 1) It fits. (Too many anti-logical things to list) 2) It adds a great plot vehicle into an expanded world that will be a part 2 when the player wakes up.
  14. As I use to say: Guns don't kill people... it's the bullets. So, pipe weapon would most likely do less damage as the pipe would rarely have an exact 7.62mm opening. That would give less energy to the bullet and hence, do less damage. For the modern weapons, the barrels condition would play the part in damage (probably a small part however).
  15. I have built maps with no hills or mountains, and it hangs for maybe a couple minutes at 84% on road smoothing.
  16. I am not 100% satisfied with the current water system. The difference for me compared to others that just complain is I change some things and see if I like things more or less. 1) Adding more skill points at the start let me progress faster through the POI-Trader chain and find more water or money to buy water. The downside is it might damage mid/late game enjoyment by making things too easy. 2) Heading to the desert is probably the best once you can make first aid bandages (your almost unkillable), if you find a water source. Just save vitamins and/or goldenrod tea. Drink your fill of dirt water and top off your health when it gets low with the first aid bandages which you should eventually have stacks of. 3) A more indirect approach is to make a map that is conducive to many large towns (No hills or mountains and nothing but "Many" set to towns everything else "None"). This should ensure that abundant sources of loot can be found.
  17. IMO, A21 will steal a portion of the Project Zomboid population as 7D2D now has an edge to it. I've died twice so far and both times I got shredded by my own carelessness and A20 thinking. I dodged a pack of 5-6 zombie dogs on day 3 or 4 and came back later and killed all that were still in the area. That was probably careless too... and I would do it again! Great, great game!
  18. I finally solved my problem I had at not simply getting the water from the side of the roads: I built an entire map that's desert! NOW, the water condensers make sense, and I can believe that aspect! I called the map Arrakis. Much better!
  19. Well, I'll be dang! One of my hypothetical 7D2D part2 ideas was made into "Walking Dead: Dead City. TV series! Including Ziplines! The player was to start out on the Jersy side of the Lincoln tunnel, but the TV show skipped all that and they just rode a boat over. My version also had the "Emperor" of NYC lived in the upper floors of the Empire state building and freedom fighters were based in the Statue of liberty Island. The higher you lived from the zombies at ground level the more important you were. We'll see how those turn out. But so far, I must say its looking pretty good! Nobody gave me any money. God bless America!
  20. Farming a 10x10 plot area takes 5 minutes. This is too trivial for one person to do. Horde base buildings are now compact and that would take a few days and then its done. A day-to-day base can be almost any POI with minor modifications. But you do you and I support you following your dreams.
  21. Yeah, it an extremely focused game style now (Loot and loot some more, as fast as you can). There is little room/need for "support" people as the "Hunter/gatherers can learn everything they need.
  22. Not unexpected results. If you get rid of some exploits and balance it a bit more, LBD could be the best.
  23. So, after experimentation you can ignore water for several days with the (Vitamin + Dirty Water + 5 first aid bandages) in the desert very easy as I have Jen in the desert, it's totally broken. I plan on stopping that horrible exploit... Soon!
  24. I'm aware of that and in theory that should be true. I'm only playing 1 level above default dificulty and its day 5, so things are pretty easy still. As the forest is within sight, I could end up making my horde base outside as looting POI's is GOOD in the desert! I now have 4 stacks of first aid bandages and will try my binging dirty water until I used up 2 stacks of the first aid bandages. Once I need water that is (I only have 4 vitamins left). I dumped my spear build as (I had hoped otherwise) the club is still overpowered. Having a few ranged weapons is aways a good idea and (of course) the strength's shotgun (even my pipe one) is brutal when you "line up" the zeds. (AND the meta horde base is perfect for shotguns (with some minor changes).
  25. Ahh! Thanks! Well, the desert provides with piles of Aloe cream! So, I guess I could have 200 water in overflow and live, if done carefully.
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