Jump to content

Guppycur

Members
  • Posts

    9,476
  • Joined

  • Last visited

  • Days Won

    72

Everything posted by Guppycur

  1. Agreed. Just checked the repo and I don't see any rwgmixer.xml or biomes.xml edits, and those would be the two files that would affect RWG.
  2. Step one, rip the model and textures. Step two, re rig it, add colliders. Step three, see the issue with dogs and bears exacerbated by a giant entity clipping through things. ...but yeh it's been in mods for a while now.
  3. Oh I think I know what they're doing; kinda like how the bike attaches to the RV, yeh I'm not sure if that feature is there for the tow truck yet but the gist is you would have it in your inventory I think and as you approach the RV (or in your case flatbed) it would appear visually.
  4. Y'all still here? 😃 Go play some mods or something.
  5. Jesus @Roland, didn't you retire? Go, bye, leave, get out while you can. 😃 I'm with BDub, degradation helped tremendously. This current system of repairing anything no matter how broken means I'm not super excited when I find something I already have.
  6. It's an animation I added from mixamo.
  7. Sphereii updated sCore, so please update and lemme know if this fixes the issues some of y'all are seeing, thanks. Version: 20.6.368.1433 [ Food Spoilage ] - Fixed an issue with -99 not stopping spoilage when using PreserveBonus -99 [ RandomDeathSpawn ] Bug Report #61: Wrong spawns on multiplayer of "Burn Victim" #61 (https://github.com/SphereII/SphereII.Mods/issues/61 ) - Added isEntityRemote check before determine to spawn or not. [ ObjectiveBlockDestroySDX ] Added a NetPackage to help distribute the block being destroyed count to the party for shared accumulation [ Fire Manager ] - Disabled the extinguished check to see if a block has been flagged as extinguished or not. - Added a check where extinguished removed a block from the fire map. - New functionality is that each time a block is extinguished, it'll set the expired time, regardless if it's already in the list, counting down. - If BlockA was extinguished, it can smoke for 20 seconds. - After 20 seconds, BlockA can catch fire again. - If BlockA is re-extinguished before the 20 seconds are past, expired time will be set back to 20. - Old functionality is that each time a block is extinguished, it'll expire after the expired time, allowing it to re-ignite. - If BlockA was extinguished, it can smoke for 20 seconds. - After 20 seconds, BlockA can catch fire again. - If BlockA is re-extinguished before the 20 seconds are past, it won't reset that time period.
  8. I personally feel the graphics have gotten in the way of the great potential of the game. Sacrifices have been made in the name of graphics, and I'd personally rather a better game than better graphics.
  9. Roland. Sup buddy. Too quiet. Need a #gate.
  10. Baby boomers are here: https://gitlab.com/guppycur/guppymods/-/tree/master/gupBabyBoomer
  11. Well remember, I'm not creating the models, I'm simply using what I've found to be available, but thanks for the compliments. ...although I do think I did add the undeboob and blood to that stripper. 😃 You can edit the entitygroups and remove her from spawning if that helps. Also, you may want to avoid my baby boomer zombie if you come across it in a download, it's also a touch offensive.
  12. Those are debug lines to test; you can go into score/blocks.xml and likely comment them out, unless they're in code, then you gotta find the code and comment them out. 😃
  13. So seems like a bug. Unsure when it'll get fixed tho, with a21 right around the corner.
  14. Thanks, I'll report that to spherii. Truth, what you want is the cop item hand in items.xml, that's where you'd add that line.
  15. You're looking to make the cop set fire when it spits?
  16. Guppycur

    Rotato

    Feature request: Show a face direction indicator on the block. Like, placing a cube with no rotation would show an up arrow indicating the block is on a normal direction. Rotating it clockwise 180' would then show the arrow pointing down. The reason is for painting.
  17. Then you're dealing with tracking which food was made by someone skilled, so it'll be another recipe. That's sorta already done by the actual food, so although an idea I love, good luck getting tfp to do it.
×
×
  • Create New...