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EpicSpire

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Everything posted by EpicSpire

  1. Update for EpicSpire's Vitamin Crafting A18: The planted snowberries will now be player placed and not be considered wild. this allows them to remain planted after harvesting. Thanks again to Laokia
  2. Update to the Vitamin Craft Modlet: The schematics for crafting vitamins and the schematics for making snowberry seeds have now been added to traders. Thanks again to Laokia
  3. This may be posted already, but if not here is this color key. may be user friendly to have this in the Main Post houses mountain alone farm citycenter industrial trader carlot
  4. EpicSpire

    More Vanilla Food

    Thank you. Perfect for what I've bee been looking for.
  5. EpicSpire

    More Vanilla Food

    Is there a food poison chance on these new foods? If not, can there be a more lore friendly version that has the food poison chance?
  6. EpicSpire

    Butcher Mod

    Do the foods that this mod adds syill have the chance to food poison? If not, can a version be added that still allows for this?
  7. Updated and fixed the Vitamin Crafting Modlet. Thanks to Laokia The recipe has been reworked by Laokia who also helped fix an issue where the recipe wasn't unlocked properly through the progression tree. Snowberries are now used in the recipe and therefore they are now able to be crafted and planted in order to make them more available (unlockable seeds in the living off the land skill and seed schematic also created). and snowberry seeds can be found in loot like any other seed. produces 2 vitamins must use a chemistry station for the vitamin crafting
  8. I can confirm now that the Vitamin Schematic is found in loot
  9. Add Vitamin Crafting Modlet
  10. EpicSpire

    More Vanilla Food

    thank you
  11. EpicSpire

    More Vanilla Food

    does the food keep with the intention of vanillia, by that i mean does the food still have food poisoning chances. if not, is there a way for you to make a version that keeps with that intent?
  12. updated with additional progression variants
  13. Looking forward to trying this out. It should be compatible with my modlet as long as the tier quest line wasn't sltered. The individual quests are not linked to the tier quest line except for being tagged as tier 1 and so on. So altering the rewards for those will not affect my mod.
  14. Thank you for your support. Hope to make a few more modlets soon. I have a few ideas rolling around Laokia is correct. The tiers are sort of a hidden chain quest that completes when you ginish a set number of same tier quests. You'll notice after completing a few quests tgst you'll choose your reward and tgrn vd offered another choice of rewards, this is because the tier quest line wss completed. This is when you get the Tier rewards that i set up. I fo like the idea of receiving schematics or magazines as rewards as well or having skill points as a choice Very great idea. Looking forward to trying that out.
  15. as is, it only works for tiers. it is possible for each quest, but not with the lines of code my modlet appends. i wanted to keep it a bit more balanced.
  16. it works on my end. using the same file too. The problem may be my explanation. the skill point is given after the entire tier of quests are completed. not after each individual quest. so if there are 3 tier 1 quests, you need to finish all 3 before you get this reward.
  17. yes. i will. i was thinking of alternate balance variants.
  18. okay, so it's just a preference thing then. good to know. when i make more mods i'll have different options for people. I used Nexus because that's what im use to and it also has a Download count which satisfies my need for attention.
  19. yeah, sure. i changed the above link to a google drive link. hope that works better for you. let me know if i can do anything else. - - - Updated - - - i honestly don't know whats wrong with nexus. didnt you have to register to use this site? so i know it's not just having to register... its free.. so is there something i am missing?
  20. EpicSpire's Trader Tier Reward System A18 Direct Google Drive Nexus Added Skill Points as reward for completing each Tier of the Trader quests, making the trader quests more worth the risks for early game. I've seen a lot of Mods/Modlets that increase the number of skill points per level, but personally think that this is more balanced for my style of play. I'm not trying to dis on those mods, we need more skill points in the game, but i think earning them is a bit more balanced. Tier 1 =3 Skill Points Tier 2 = 4 Skill Points Tier 3 = 5 Skill Points Tier 4 = 5 Skill Points Tier 5 = 6 Skill Points Tier 6 = 8 Skill Points Low Progression Variant: Tier 1 =1 Skill Points Tier 2 = 1 Skill Points Tier 3 = 2 Skill Points Tier 4 = 2 Skill Points Tier 5 = 3 Skill Points Tier 6 = 4 Skill Points Mid Progression Variant: Tier 1 =2 Skill Points Tier 2 = 2 Skill Points Tier 3 = 3 Skill Points Tier 4 = 4 Skill Points Tier 5 = 4 Skill Points Tier 6 = 6 Skill Points For Games already in Progress. If you do not wish to restart your world, and have already completed some Tier quests for the trader, type the following lines into the game console (Press F1 in-game) For each tier that you completed: givequest quest_tier1complete givequest quest_tier2complete givequest quest_tier3complete givequest quest_tier4complete givequest quest_tier5complete givequest quest_tier6complete Then go talk to any trader. You'll get all the rewards including the skill points. (I'm willing to adjust these point values, based on balance. Feed back is welcome!) EpicSpire's Vitamin Crafting A18 Direct Google Drive This mod adds a recipe for vitamins that is unlockable with the same level of YEAH Science that antibiotics are. There is also a schematic for it that i added to the loot tables. The recipe has been reworked by Laokia who also helped fix an issue where the recipe wasn't unlocked properly through the progression tree. Laokia also added a localization doc so that the game would display the proper name of the items, i forgot we can do that now. Snowberries are now used in the recipe and therefore they are now able to be crafted and planted in order to make them more available (unlockable seeds in the living off the land skill and seed schematic also created). and snowberry seeds can be found in loot like any other seed. produces 2 vitamins must use a chemistry station for the vitamin crafting Update: The schematics for crafting vitamins and the schematics for making snowberry seeds have now been added to traders. Thanks again to Laokia
  21. nice, i made a mod that does something similar, except that when you complete a Tier you receive skill points. I did it that way, to keep from being over the top, but I like your idea that it is an option. is it a guaranteed option, or is it random?
  22. EpicSpire

    Mod List

    If you could remove my other mods from your list and add EpicSpire's Modlets to the list, it'll save on clutter. all my mods and new mods will be there https://7daystodie.com/forums/showthread.php?106078-EpicSpire-s-Modlets thanks. I didnt expect to make this many mods, but modding is my new addiction.
  23. in the game, main menu. go to editing tools. then the level/prefab editor
  24. I'm using this with the The Wild Lands mod. I adjusted the custom biomed down pretty low. Fixed the typo I mentioned, and the world is incredible! Lots of traders, but not crowding. I love it. Just what I've been looking for, thanks!
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