Jump to content

EpicSpire

Members
  • Content Count

    173
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by EpicSpire

  1. This is the first time i have played a non-permadeath playthrough of this game in years. I'm very excited to get to have a build series that i hope my viewers will partake in. Suggestions of things to add or buildings to reconstruct/flip while we rebuild the Burnt Forrest of a 10k Nitrogen generated map. This will truly be the Build, Play and Explore series that i've been wanting to do. The following restrictions are set in place, in order to give me the challenge that i crave, and a reason to explore: 📖📖Legacy Guidelines📖📖 All skill points must be spent on Fortitude Tree After Fortitude and all of it's skills are maxed out, Other skills are available Fists and Knuckle weapons are the only Melee weapons allowed Machine Guns are primary ranged weapons Primitive Bow and Blunderbuss can be used as back ups Pistol can be used if I have no other firearm available (If you know of a Pipe Riffle mod let me know, i'll use that instead of the above two) Delete all on Death. No Traders No Air Drop No Blood Moon Bigger Wandering Horde All Zombies walk all the time Instead of screamers, I get an automatic horde 10k NitroGen Map Purely Burnt Forest Biome with Wasteland as Border of Map 📖📖Mod List📖📖 EpicSpire's Quality ModSlot Boost More Windows and Doors More Wood Shapes Bigger Wandering Horde 3 slot forge lockable inventory slots zombie stutter stop (improves frames when zombies spawn) Craftable log spikes Paint Job More Containers Bigger Vehicle Storage (lite version and not the OP size) Riles Hud Increased Stack Size Playlist:
  2. i'm working on a gameplay series that has no traders on the map, but i would still like to do the challenges that i find in loot. i have tried the following 2 lines of code, and they both do not seem to work. i have tried them together and i have tried them individually <remove xpath="/quests/quest[contains(@id, 'challenge')]/property[@name='completiontype']" /> <remove xpath="/quests/quest[contains(@id, 'challenge')]/objective[@type='InteractWithNPC']" /> using the following challenge as an example: the property of "completiontype" value= "TurnIn" i was going to use <set xpath> but there is no other completion type for me to set it to. the basic survival quest (which is completed without having to turn in or return to trader) does not have a completion type. does anyone know how i can achieve this? <quest id="challenge_silenceofthelambs"> <property name="name_key" value="challenge_silenceofthelambs"/> <property name="subtitle_key" value="challenge_silenceofthelambs_subtitle"/> <property name="description_key" value="challenge_silenceofthelambs_offer"/> <property name="icon" value="ui_game_symbol_zombie"/> <property name="repeatable" value="true"/> <property name="category_key" value="challenge"/> <property name="offer_key" value="challenge_silenceofthelambs_offer"/> <property name="difficulty" value="insane"/> <property name="completiontype" value="TurnIn"/> <objective type="RandomGoto" value="500-800" phase="1"> <property name="completion_distance" value="50"/> <property name="nav_object" value="quest" /> </objective> <objective type="RallyPoint"> <property name="start_mode" value="Create"/> <property name="phase" value="2"/> <property name="nav_object" value="rally" /> </objective> <action type="SpawnEnemy" id="zombieScreamer" value="2" phase="3"/> <objective type="ZombieKill" id="zombieScreamer" value="2" phase="3"/> <objective type="InteractWithNPC"> <property name="phase" value="4"/> </objective> <reward type="Exp" value="500"/> <!-- You can define a range of rewards like <reward type="Item" id="casinoCoin" value="200-500"/> --> <reward type="Item" id="casinoCoin" value="350"/> </quest>
  3. i can make the scout spawn a horde.. but since they were spawned by the scout spawning system.. they will all be scouts. the screamer does not have the ability to summon more zombies.. the scout class gives it that ability. so if your scout command calls in 6 crawlers.. all 6 of them will call in their own screamer horde if their alert goes off... lol
  4. i did. i get no error and the quest says "return to trader" after i kill the zombies that are spawned. this is the code i used.. so let me know if the code is wrong <remove xpath="/quests/quest[contains(@id, 'challenge')]/property[@name='completiontype']" />
  5. i'm working on a gameplay series that has no traders on the map, but i would still like to do the challenges that i find in loot. i have tried the following 2 lines of code, and they both do not seem to work <remove xpath="/quests/quest[contains(@id, 'challenge')]/property[@name='completiontype']" /> <remove xpath="/quests/quest[contains(@id, 'challenge')]/objective[@type='InteractWithNPC']" /> using the following challenge as an example: the property of "completiontype" value= "TurnIn" i was going to use <set xpath> but there is no other completion type for me to set it to. the basic survival quest (which is completed without having to turn in or return to trader) does not have a completion type. does anyone know how i can achieve this? <quest id="challenge_silenceofthelambs"> <property name="name_key" value="challenge_silenceofthelambs"/> <property name="subtitle_key" value="challenge_silenceofthelambs_subtitle"/> <property name="description_key" value="challenge_silenceofthelambs_offer"/> <property name="icon" value="ui_game_symbol_zombie"/> <property name="repeatable" value="true"/> <property name="category_key" value="challenge"/> <property name="offer_key" value="challenge_silenceofthelambs_offer"/> <property name="difficulty" value="insane"/> <property name="completiontype" value="TurnIn"/> <objective type="RandomGoto" value="500-800" phase="1"> <property name="completion_distance" value="50"/> <property name="nav_object" value="quest" /> </objective> <objective type="RallyPoint"> <property name="start_mode" value="Create"/> <property name="phase" value="2"/> <property name="nav_object" value="rally" /> </objective> <action type="SpawnEnemy" id="zombieScreamer" value="2" phase="3"/> <objective type="ZombieKill" id="zombieScreamer" value="2" phase="3"/> <objective type="InteractWithNPC"> <property name="phase" value="4"/> </objective> <reward type="Exp" value="500"/> <!-- You can define a range of rewards like <reward type="Item" id="casinoCoin" value="200-500"/> --> <reward type="Item" id="casinoCoin" value="350"/> </quest>
  6. i'm trying to make a small mod that replaces the screamer with a horde. so instead of summoning a screamer, if just get a horde as if she called them. i know how to editt he xml to do this, but i do not know how to make the xpath command to do it via a modlet. The modlette is meant to be used in a pure burnt forest biome and i'd like the horde to only consist of zombieBurnt and zombieSteveCrawler, but i want it to spawn in more than 1 of each and i don't know how to do that either. the main issue i have is the /set or /append coding. if i want to change: <entitygroup name="ZombieScouts"> <entity name="zombieScreamer"/> </entitygroup> to <entitygroup name="ZombieScouts"> <entity name="zombieBurnt" /> <entity name="zombieSteveCrawler" /> </entitygroup> do i use /set or /append and how do i make it so it spawns more than 1 of each? perferably based on GameStage
  7. is there a way to use a custom image for the Fun with Flag's mod? i'd like to use my profile pic as a flag. is that something i could easily do or would i have to make the flag from scratch in unity or something?
  8. EpicSpire

    Junction Box

    are these available at trader or in loot and is it compatible for A19?
  9. Episode 12 Survivor's Journal: Day 13 So close.. was right there, i could taste it. Damn you Danny!!!
  10. sounds interesting, keep me informed if you do make a mod like that
  11. Episode 11 Survivor's Journal: Day 12 i got a lot of looting done. i wasn't expecting a Horde tonight.. but somehow i managed to be shocked...
  12. I was just talking to someone else about this and we figured that the chapter or book would actually allow you to craft at +1 Tier.. so when you get to T5.. it would be a T6. this would allow someone who doesn't spec at all into the item be able to craft a T2. and each skill item would have it's own book.. by that i mean 1 book for all blades, not each blade.. so reading the blades book would allow it for bone knife, hunting knife and Machete. just like the skill affects all of them, the book would too. Same for tools. and we decided that removing the T6 from loot would discourage looting, so instead we think the best course would be to have T6 be random stats.. but a crafted T6 be best stats that the random will not reach.. so crafted is better than found but the found t6 is still better than the T5
  13. Episode 10 Survivor's Journal: Day 11 Found some sweet deals at the local Electronics store. Completed a job for Rekt and Jenny. Rekt actually gave me a really useful weapon, which i put to the test that night when the sky turned red. I think i need to move closer to my Horde Base. The Football Field has been overrun by the dead again.
  14. Episode 9 Survivor’s Journal: Day 9: I did a lot of moving, reorganization, and busted down a wall on my base. Grinded away in my mine for stone. not much excitement happened. Day 10: Worked on the base, took on two jobs. made some concrete.
  15. Episode 8 Day 8: Today.. Today was a good day. not much to say... Bob's Boars and Carl's Corn was very profitable.
  16. Episode 7 Survivor’s Journal: Day 7: If panic is my Strength, and Fear is my Shield, then tonight i became the God of Mayhem. procrastination works... planning and hard work has become my bane. tomorrow i eat like a king
  17. Episode 6 Survivor’s Journal: Day 6: Worst fear arose. By Shear luck and cowardice I have made it this far, if only the strong survive, the red skies will prove my down fall. I really need to learn to think. Brain no work.... Panic is my Strength. Fear is my Shield.
  18. Episode 5 Survivor’s Journal: Day 5: I'm screwed, I am not prepared at all. this day could not have gone any better.. but it was almost over.. too close of a call. Encountered a feral during the day. Tomorrow I think I will die,.. I need to find a strong base to secure myself.
×
×
  • Create New...