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EpicSpire

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Everything posted by EpicSpire

  1. looking forward to the mod you make to "correct" that feature once A20 hits
  2. @Riles just to let you know, i have started using this mod in my survival based build series, because i don't want to use the creative menu for the shapes, and i want to tell you Thank you for this. I am loving it. i have always hated that the shape menus seemed so incomplete. I'll do a full Modlete showcase on this when i get a bit more familiar with it, if you don't mind.
  3. Most Recent: 📖📖Legacy Guidelines📖📖 Delete all on Death. Bigger Wandering Horde Normal Zombies Always Run, Ferals Nightmare Purely Desert and Burnt Forest Biome with Wasteland scattered through out Playlist:
  4. i did. i get no error and the quest says "return to trader" after i kill the zombies that are spawned. this is the code i used.. so let me know if the code is wrong <remove xpath="/quests/quest[contains(@id, 'challenge')]/property[@name='completiontype']" />
  5. i'm working on a gameplay series that has no traders on the map, but i would still like to do the challenges that i find in loot. i have tried the following 2 lines of code, and they both do not seem to work <remove xpath="/quests/quest[contains(@id, 'challenge')]/property[@name='completiontype']" /> <remove xpath="/quests/quest[contains(@id, 'challenge')]/objective[@type='InteractWithNPC']" /> using the following challenge as an example: the property of "completiontype" value= "TurnIn" i was going to use <set xpath> but there is no other completion type for me to set it to. the basic survival quest (which is completed without having to turn in or return to trader) does not have a completion type. does anyone know how i can achieve this? <quest id="challenge_silenceofthelambs"> <property name="name_key" value="challenge_silenceofthelambs"/> <property name="subtitle_key" value="challenge_silenceofthelambs_subtitle"/> <property name="description_key" value="challenge_silenceofthelambs_offer"/> <property name="icon" value="ui_game_symbol_zombie"/> <property name="repeatable" value="true"/> <property name="category_key" value="challenge"/> <property name="offer_key" value="challenge_silenceofthelambs_offer"/> <property name="difficulty" value="insane"/> <property name="completiontype" value="TurnIn"/> <objective type="RandomGoto" value="500-800" phase="1"> <property name="completion_distance" value="50"/> <property name="nav_object" value="quest" /> </objective> <objective type="RallyPoint"> <property name="start_mode" value="Create"/> <property name="phase" value="2"/> <property name="nav_object" value="rally" /> </objective> <action type="SpawnEnemy" id="zombieScreamer" value="2" phase="3"/> <objective type="ZombieKill" id="zombieScreamer" value="2" phase="3"/> <objective type="InteractWithNPC"> <property name="phase" value="4"/> </objective> <reward type="Exp" value="500"/> <!-- You can define a range of rewards like <reward type="Item" id="casinoCoin" value="200-500"/> --> <reward type="Item" id="casinoCoin" value="350"/> </quest>
  6. is there a way to use a custom image for the Fun with Flag's mod? i'd like to use my profile pic as a flag. is that something i could easily do or would i have to make the flag from scratch in unity or something?
  7. Thanks i wasn't aware of the 10 slot option. i actually can't find any download links, am i missing something?
  8. I went into the xml and changed it from 8 to 10 slots and resized the slots to 80x80 instead of 85x85 seems to have fixed that issue, so that was my problem in case any one else has issues
  9. the recent 19.1 update seems to conflict with the toolbelt. since the new update gives us 10 slots, this UI only has 8 and i get out of bounds errors while scrolling on my tool belt.
  10. super awesome dude. i'll add this mod to my list and when i start a new series, i'll give it a shout out.. all 5 people who watch my vids will hear about you lol. checking your other mods too also. The StorageSize v1.04 link doesn't work. not sure if you updated or if the mod is broke and you removed..just FYI and does MorePaintTextures v1.0 (Alpha 18) and MoreBlocks v1.03 (Alpha 18) work for A19?
  11. what settings did you have NitroGen set to to get it like that?
  12. If you're using vanilla prefab, why do you need a list for NitroGen. It's the Default list. Or am I missing something?
  13. Compo pack 45 is out and works. I made a video showing how to use it with NitroGen. That video is on the Compo Pack thread's OP now.
  14. A few people may not know how to use NitroGen world generator, and although the exact method on making a map will be up to the individual's preferences. Transferring the map from NitroGen to 7 Days to Die may not be something everyone is familiar with. I made this real quick video, in order to help out.
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