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stallionsden

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Everything posted by stallionsden

  1. Check the xml name and search. But should be chicken or rabbit should work also. Also make sure you have the requested items needed to craft and the perk/book
  2. Yes there is issues with water rotations and metas. The research vessel was omitted from the cp46 to fix and should be back in cp47.
  3. did you open the .rar up it only has whats needed and not the extra stuff that was in previous versions
  4. Nepa base got nerfed. No longer a walk in. It is in the Pack tho
  5. It should be ok. Just need to redo prefab costs and imposters blocks
  6. Hmmm so it is a old West poi. So it does belong in the old west. Did you not choose old West pois or
  7. Check your prefabs.txt in your saved game folder. Or generated world folder (always forget which lol. One of em) Which ones dont you see. There are a few we had removed for cp46 to fix. Most were mine tho lol.
  8. no all good. From my understanding of nitro it should spawn one of each before spawning multiples. have you checked the whole map.
  9. No we just hid it on you lol 😛 . The DOD mall is there as with another one as well both spawn. any console errors on your side
  10. Hey arramus Will take a look at the prefab and fix it for next release.
  11. Lol haha did you like it. I guess you visited one of my prefabs lol
  12. DF use their own copy/version of the Compo Pack. and is completely seperate from the CP.
  13. did you type - workstationOven workingGranitSink workingCabinetSink or Working Oven Granite Sink Cabinet Sink but you have to make it as valmar didnt want the vanilla ones affected - recipes are - <recipe name="workstationOven" count="1" scrapable="False" > <ingredient name="resourceForgedIron" count="20" /> <ingredient name="toolCookingGrill" count="2" /> </recipe> <recipe name="workingCabinetSink" count="1" scrapable="False" > <ingredient name="resourceWood" count="15" /> <ingredient name="resourceForgedIron" count="10"/> <ingredient name="resourceMetalPipe" count="5"/> </recipe> <recipe name="workingGranitSink" count="1" scrapable="False" > <ingredient name="resourceWood" count="15" /> <ingredient name="resourceCobblestones" count="5" /> <ingredient name="resourceForgedIron" count="10"/> <ingredient name="resourceMetalPipe" count="5"/> and you hold a emptyjar in your hand and use RMB i think (if not it def LMB lol )
  14. There were a few of my pois lol. The trader pois that are in there. But there has to be a balance not over looted not no loot. To many boss chests for low level pois etc. Large prefabs will still have more loot then smaller pois. But to walk into a house and get 3 boss chests for a tier 1 is to much loot. Or walk into a tier 1 and get a locked boss chest locked doors etc isn't how tier 1s should work. I am with you and rng is rng sometimes you get 100 crates and get 1 item. The next play thru you can get 100 items. Also the loot settings people play on to also have an effect and we need to have a balance with all this in mind.
  15. Turn off the ocd map lol last row of options in nitrogen map make it none
  16. There is still more to come lol as well. Cp47 for myself has begun wolf is having a bit of a break and enjoying as he deserves.
  17. The rotations of the courthouse is fine. There is a difference between the rwgmodlet and the nitro but both still spawn the same rotation even tho having different rotations. Nitro reads them differently to the rwg> the galleria tho needs rotating correctly in nitro as was missed. but rotated correctly in modlet.As with the strange cornfield. No seperate copies are required once galleria and strange cornfield are rotated properly you should be able to use either prefab folder in either nitro or modlet. Will note down errors and have a fix for galleria and strange cornfield in cp47. NItro (first pic) RWGModlet (2nd Pic)
  18. Have you tried cp46. Cp45 and prior yes was taxing.
  19. Thank you and as it doesnt have any custom icons you should not be required to have them on both server and client side. Just the server side should suffice. You may need to go to a new chunk but it should work on a existing game.
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