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stallionsden

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Everything posted by stallionsden

  1. @ArNaLdInHo Here you go RESOURCE INCREASER
  2. Still need a output.log mate lol. what game version you playing a18.4 or a19 exp. Other mods you are running.
  3. Hi Welcome to the game if you go into your game on steam go to properties and opt into experimental version in the beta tab you will get the a19 version. I would say no cause of the changes to a19 but your always welcome to try.
  4. @letvizard ok those errors should be fixed now 🙂 tested No inconvenience, errors need to be fixed thank you for bringing them to my attention
  5. You wany storage chest to be 160 or 300 slot space lol. EDIT: wont be doing any mod making at this stage. (Fixing mod errors on exisiting mods i will still correct ) On my first page i have linked a brilliant modder by the name of Claymore. Follow that link his stack size increaser includes blocks. If it not exactly what your after let me know
  6. UPDATED OPEND DOOR SYNDROME WITH RESPAWN AND LOCK PICKING ADDITIONS & OPEN DOOR SYNDROMES AND OPENDOOR SYNDROME 1 ADDED: - New electronic shelving UPDATED SHOP KEEPING ADDED - New Business types - Lanscaping, Mortician, Gym, Librarian, Mechanic, Clothing Stores etc - New shop Pieces added FIXED - Fixed the creative menu names of all shop Pieces, So when you grab it from creative Menu or build it, the actual name of the shop piece appears. **However, unfortunately when you approach the shop piece after placing it still shows like the vending machine - interact with vending machine. It is unfortunately Hardcoded. But just use the player made signs to name them for now and hope the tfp gods allow us to change it via xml lol**
  7. @letvizard How do you mean resources for server sorry. I not to experienced with servers meself but shouldnt be to much of an issue. ANd sorry I had forgot to upload the fixes before lol. try again lol. Will fix the new one now.
  8. VALMARS STARTER CLASS SYTEM FIXED - NRES with Medic Class, (it doesnt like modDyeRed being added to the clothing on spawn, so added 5 dye bottles singularly) - Fixed Gunman Class - Wrong ammo for desert eagle, now corrected
  9. @TruePulchritude Thank you will fix that up for you 🙂 @letvizard will check it out and get it fixed :-)
  10. Can you post a output.log or players.log please @ArNaLdInHo Tested it and I got no errors, will need to see your output.log please so as to see where the error is occurring 🙂
  11. Starter class is listed in loot.xml of mod.
  12. Hi AngrySquirrel will look at these 3 for you and let you know and come back with a fix. no digging zombies works perfectly no errors. the looter needs fixing tho stacksizer works no errors for me. Maybe if you could upload your output.log or players log i can see and go from there. But will fix the looter for now Stacksizes refers to the stacknumbers of each item. looter refers to the size of a lootcontainer you loot in the world like a chest. EDIT: Tested no digging zombies - No errors Looter - Errors.... FIXED (need a new game for the fix Stacksize increaser had no errors.
  13. Workstation oven - works like a camp fire Working cabintet sink - use emptyjar in your toolbelt and click RMB Working granite sink - same as above
  14. UPDATED VALMARS ANIMAL SNARES FIXED - Removed eggs from animal snares - Added bones to animal snare group - Fixed Book unlocks (Time for animal snares and coops to change are approximately 2 to 6 in game days, could not get a consistent value so seems randomness plays an effect with it as well.)
  15. NEW MODLET: AUTO WALLS Originally created by Valmar, Bought to A19 by MasterScrotis
  16. UPDATED VALMARS ZOMBIE DISPLAYS FIXED - Added names to identify which is which - Added animals not existent in previous versions TO DO STILL - Get feral and radiated versions not yet converted to their actual feral and radiated versions UNABLE TO CHANGE - Zombie display positions. Since A19 these have been how they were. (I tried pose positions as found in sleeperblocks, didnt change anything) But they look good and work 🙂
  17. UPDATED NUCLEAR POWER FIXED - Fixed recipes and removed multiple copies - fixed unlocking schemetics Special thanks @Gouki for all your helpful assistance 🙂
  18. Urgh why did i have multiple recipes for the same thing lol.... I had to have had a reason lol.. Urgh fixing it atm...
  19. UPDATED VALMARS EXTENDED TRAPS FIXED - trapgun, trapgas and traps all unlock via the trapschemetics now
  20. Dude thanks i will fix it so everyone can use it.
  21. Will look at it. But yeh only looked in items and blocks lol. Never thought of traders for it.. lol ty
  22. Can you upload a output.log or players.log for me to see please.
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