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stallionsden

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Everything posted by stallionsden

  1. Can have a look at it and let you know when I am back from holidays.
  2. Will take a look and correct and ok will look at them when home. Unfort cp47 tho is finalised and tested. Will def be in cp48 🙂
  3. A20 will have many nitrogen like features i believe so the status of nitrogen atm is up in the air. Maybe some features that tfp haven't inc can be continued. Like the settlements nitrogen has. And a merry xmas/happy holidays to you.
  4. New world - generate new map new name also. But I have never used the world editor so can't really comment on that bit. I would try re dl the cp and re doing the steps also verify game files to. Or use the modlet version drop into mods folder on both client and server and it will add the pois to the game. But you miss out on the customisations and unique towns etc nitro offers
  5. No lol need to add it to the rwgmixer every poi. Or you can use the modlet version of the cp . Throw it in the Mods folder and simply play. But a new world be needed.
  6. Yeh they definitely add to the game. Argh ok sorry for misunderstanding when you said world editor... Yeh there is a bug in nitro since it hasn't been updated past a19 this occurring. You could try fresh install of the cp fresh server wipe. Verify game integrity also.. Also are you using a old save this could also be the reason if you are playing on a old save.
  7. Same to you hope you have a great Xmas to. I been thru all these for cp47 and all are level. Even in cp46 both Wolf and I been thru them and in game they come out level. You placing them by hand I gather in the world editor. Are you taking into account the y offsets of prefabs. Altho I will have to take a look when I back at these 2 they are only like 2 or 3 under ground level. If they occurred like that from a nitro generation there seems to be a bug where a poi will spawn bad. One side be level yet the other 3 will have cliffs. I will take another look at the levels when I am home in a few days. But it be a matter of going into prefab editor checking the x,y,z of the prefab then finding it in the prefablist of the cp46 and checking to see if the y offset is correct. Another way would be to generate a few worlds and see the same pois and see ifnall are doing it of not the world you generated was borked.
  8. Hi ornilx. I am sorry I can't read any other language but English. My apologies. Could you translate if possible
  9. Exiting and re entering is a better solution to using the pois console method. In a game I get it once or twice then after exiting both times I can play for a long time before it can occur again. Hopefully tfp find a solution for this as it happens on vanilla pois as well in a vanilla game.
  10. Update on a19.3 stable being released. Pretty sure tfp planned this haha wait til I go on holidays and then release a19.3 stable lol. As I am away til the 26th December I wont be able to release cp47 until my return. As soon as I am home tho It will be the first thing I do. Merry xmas/happy holidays to you all hope you all safe holidays
  11. Changing the icon shouldnt have messed the quest... But yeh no worries good luck with it. Let me know any issues.
  12. Just have to change the icons to vanilla icons. As these are vals mods I am keeping them how he had them. You can however change the icons to vanilla for your requirements 🙂
  13. When you get close to the pois the meshes should solve themselves. If it dont then the exit and re enter works. If you exit at start of quest or during you will just have to redo quest upon re entry you dont lose the quest.
  14. It is a vanilla lod bug tfp are aware of. Nothing to do with the CP. Exiting out and back in fixes it. Those lines you posted is a unity thing and yellow lines can be ignored vanilla games have them also.
  15. No idea really never looked into the why. Just know if it isnt, your game errors/bugs. But could be a range of things inc the poi itself which contains the block data used loot containers etc etc. As well as the mesh as you stated. Etc
  16. Yes prefabs must be server and client side. Only choose one nitrogen dl or modlet dl. Same method tho both server and client side require the modlet .
  17. Hi Maztex Thank you for your kind words and glad you are enjoying the mods. The modding community we have is amazing and always willing to help and teach and the above mentioned have contributed a great deal of time and assistance for many whom play 7dtd and venture into the mods world. Have a safe and happy holidays for you and your family as well. Stallionsden
  18. Argh it was a small forget to change it back before finalising cp46. Cp47 when released will have it fixed.
  19. In the nitrogen program change the scenario to none. Tht is the ocd map for testing lol
  20. well count is on all loot groups, and there are count amounts on some loot items. adding count and prob to all in the loot.xml should change it. next drop you receive if it hadnt already spawned in the world prior to you making the changes. did you wait for another drop or
  21. Lmao i was saying nodders would have to upload millions of versions of the same mod to suit every play style lol. Not you to upload haha.. If you look up in the vanilla loot.xml you will see Count="1,4" after certain items. This mean that item will spawn between 1 and 4 of that item. You can also add next to the loot group a count="1.2" which will mean that out of the however many items possible spawned in that container the game will randomly select only 1 or 2 of them to spawn in it.
  22. Set the prob to like 0.005 or something. Add a count to it as well if you want. Yeh feel free to make modifications to the mods to suit your gameplay. Otherwise we be making 1.2 million versions of each mod lmao 🤪🤪
  23. I did test and the traps broke after. Try lowering the max damage value. It does take a while at the settings I uploaded. The fire trap reverts to the empty state when it breaks you just have to use the trapgun to refuel it. The others broke and disappeared. Also pretty sure the zs on top of the other zs dont count as walking on and damaging the traps.
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