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stallionsden

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Everything posted by stallionsden

  1. Hi tahoenvy Works for everyone else. Testers inc What version are you using. Any mods or overhauls Do you have an output.log. did you change anything in the modlet Did you start a new server fresh install and wiped Did you put it in your client side mods folder as well...
  2. If you could list when you find one be helpful. If you create a brand new map yes but if you use a existing world you have used previously. Not of a world that you have spawned previous games
  3. CP 47 MODLET UPDATE: - For linux users there was case sensitive error in the rwgmixer. - windows users etc are fine with previous version.
  4. Try verify game files. Cleaning game files thru the 7d launcher. Creating new world thru nitrogen and a new save game. What pois are you having issues with also be good. Testers and others as well as myself havent had any pois not level with the ground
  5. My apologies i missed your comment. Do you have any other nods that change the items you spawn with by chance Will take a look at this and get back to you.
  6. thats great to hear the many brilliant prefabbers that contribute prefabs to the pack and we have in the forum and off the forum are amazing 🙂 Glad you are enjoying it 🙂
  7. Those are unity bugs nothing cp or nitro related and can be ignored.
  8. i will try to. do the auotwall for a surface area just taking a small break from modding and will do it as soon as i return. and will let you know. oh so you did it lol already nice
  9. yes you can you just have to change the icons used in each item/block to a vanilla icon of your choosing.
  10. The eden mall is in the CompoPack if that helps
  11. In nitrogen program there is on the right hand side one of the options should say no pois or something. Check scenario i think
  12. Ok Got the Downloads thru github now try the new downloads please for those having trouble with previous links
  13. urgh am checking into it atm apologies for this. stupid one drive.
  14. Thru out the tests it never missed a beat. are you using a new world, new save. maybe try verifying game files. generate new world in nitro and new save in game.
  15. COMPOPACK 47 is now live. Changelog is in the second post on the first page. Enjoy new settlemets and over 160 new pois.
  16. just finishing up and cp47 should be out soon lol.
  17. Argh yep that one is commented out in cp47 and wont be spawning. Thank you and very much appreciated 🙂
  18. Ok easy fix will just have to remove em if vanilla ones as no way to add via nitro without adding ground to each side or it will be sunken into the ground and look horribly wrong lol.
  19. Hi Gouki yeh the vanilla cave ones are not the best to be added by nitro. but to be 100% certain may you in - console type dm enter and close console) - press f3 - fly into prefab area so the name of the poi shows and screenshot as you have done above please. Thank you and merry xmas
  20. got some of those ones in already in cp47 so the rest will def go in cp48 🙂 And name fixed apologies for that.
  21. Lol the rocket launch pad won't explode its like that to add a scare factor while they are inside lol... but if using nitro remove the associated prefab line from the prefablist.xml and prefab in prefab folder If modlet just comment out each line in rwgmixer by using <!-- before and --> after. Or just delete the line and the empty line created. Merry xmas to you to Lol the rocket launch pad won't explode its like that to add a scare factor while they are inside lol... but if using nitro remove the associated prefab line from the prefablist.xml and prefab in prefab folder If modlet just comment out each line in rwgmixer by using <!-- before and --> after. Or just delete the line and the empty line created. Merry xmas to you to. But if you want to remove the smoke go into prefab editor and under the rocket remove the blocks that have smoke coming from em
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