This is one major reason behind our decision to remove them. We would have had to remove them from a ton of loot tables, because with all the lootables we can loot, a tiny chance becomes a higher chance because 200 rolls at like 5% still nets quite a bit, then you have the return of a jar after drinking. There are some good points, but wanted to point out why we did that and some of the thought process behind it.in fact, we tried several iterations of lowering where jars/water would spawn, rarities, it just always equated to having a mass of water by day 7.
Honestly, a lot of players actually didn't keep jars often and kept throwing them away, it was inventory clutter.