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meganoth

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Everything posted by meganoth

  1. @BFT2020 I was hoping for a quick answer. NOW it definitely would have been faster to just test it 😉 @hiemfire: I did read the whole spear section in items.xml . And now I looked up all references to "throw" in all the xml and did find nothing that would influence damage or range of a spear throw.
  2. Ok. Next test: Try to place an LCB about 8 blocks away from the traders walls, i.e. in a distance where you already could place other blocks. I know for sure that in our game we could not place an LCB so close to the trader. If you can I would say there is something wrong with your installation. Read the following pinned thread https://community.7daystodie.com/topic/3956-how-to-report-an-issue-please-read-before-creating-new-threads/?do=findComment&comment=3956 It will tell you how to post your logfile. Important: Play a short session where you try to place LCBs near each other (or near the trader). Post the **server** logfile of that session. And also post your client logfile of that session. Alternatively you can also try to make a complete reset of your clients:
  3. This would be a question for the General Support section. But as a first answer, start the game launcher, change to the tools tab, use the last option on that page. It allows you to delete old game setting, world and savegame files. Maybe after that your problems are already history. Are you maybe ignoring all those trash heaps?
  4. Yes, but if I didn't overlook something there is neither any settings for range nor damage. And all of XML there is not one further reference to throw_strength. So either throw_strength is ignored completely or the relevant calculations are not exposed to XML
  5. Yes, but does a longer duration of aiming when doing the power attack influence the damage, for example that you only do 100% damage if you fully strike out before you throw? I suspect not and it only influences how far you throw the spear similar to handgrenades. But I don't know
  6. I didn't even know there is a red loot bag. I'm judging him a boss by the demo-ralizing effect he has on horde base inhabitants 😉
  7. Who are the "we" you are speaking for?
  8. The savegame is very likely corrupted. If it is not too bad you might get off with deleting some region files (which would erase any changes in some areas of the world) or your player character. Otherwise you would have to start a fresh world or switch to a recent backup if you backup your savegame regularily. Without a logfile we can not guess what the right choice might be. Read the pinned thread in this forum section carefully for a way to find and post your logfile: https://community.7daystodie.com/topic/3956-how-to-report-an-issue-please-read-before-creating-new-threads/?do=findComment&comment=3956
  9. If this were a fantasy game, the cop would be an armored archer and the mutated zombie the wizard in cloth doing AoE damage spells (that green stuff is doing AoE damage, right?). I think he is well suited for horde nights, especially since it also clouds your vision. Getting blasted from cops and mutated from all sides could do some damage I suppose. If he were meant as a boss zombie like the demo then he would need a massive boost though.
  10. Don't you know what "odd number" means? Set LandClaimSize to a number ending in 1,3,5,7 or 9 in serverconfig.xml. Like 45 or 51 for example. Then try again.
  11. steam workshop has been long announced as planned for release. I guess that they don't want to incorporate it earlier because steam workshop seems to have no working versioning and workshop would then allow installing mods from old alphas without any check. I agree that the wilderness currently is a bit lifeless, at least in the forest, but the new RWG is hot off the press and had a focus on towns, I assume the wilderness will get some improvement too. And I think your impression that those player built bases are normal is just because you play on high-population open servers. For most people playing 7D2D there are no remnants of player-built bases and they would look gamey and out-of-place (like the ones in compo pack do) Consider that "in reality" people would not build "bases" from scratch as they are not super-builders with the ability to carry 1000 blocks of concrete. They would take over any building that looks sturdy and put traps in there and barricade entrances. And you can see examples of this in many POIs
  12. Shader warnings are usually harmless and I would guess the worst that could happen would be that the player sees orange shapes in his world. But I could be wrong here, I am not an expert on Unity It could also just be the result of the server throwing out the client because of EAC violations or something else.
  13. You may be right as 41 is (oddly) the default for LandClaimSize. But why isn't this mentioned in the comment? I don't know whether the limit to odd numbers or the missing mention is the real bug, but neither issue is in the known issues.
  14. As moderator I have to say you all have a hard time dropping a specific subject that is against forum rules. I will help you with that: The next one even glancing sidewises in that direction will get a warning, his post deleted anyway and this thread will be locked.
  15. Here is someone who needs to have the last word... at all cost. 😉
  16. You probably will have some fun there. I went there for a digging quest and a tier4 POI quest inside a town around day 50 and had to return to base after the dig quest for more ammo. Then the tier4 quest, it was one of the most intensive half hours I had in this game. But it also reminded me of the fact that the game only works if you really have limited ammo, if I had sprayed ammo like there is no tomorrow it would have been just another day at the office.
  17. Sure, but then you also will see a bear once in 5 years. Food is supposed to be a struggle in the game. If one bear could generate food for weeks your food problems would be over by day 3. If you have problems with immersion, just assume most of the bear meat is unusable and you can only use the liver for cooking
  18. Have you ever tried to delete old configuration data? When you start the launcher from steam there is a tools tab. The last option allows you to delete everything from worlds to savegames to character data and config settings.
  19. Ah, thanks. On my computer there is no list of recently played games accesible from the tray icon, either a fundamental difference or maybe a specific setting in the options. What theFlu said. And regarding the SI issue, I'm not aware that there has been a change in how collapsing works. But there seems to be a bug that makes buildings collapse even though they are structurally sound because updates to SI sometimes don't register
  20. Is that your level of discussing? I get that question to start the launcher every time. But I don't know if this is happening to everyone, I am on a different operating system and I think I have seen someone else not getting this question pop-up on Windows. It may have something to do with old settings in the registry maybe
  21. I'd say no, because you can easily clear pois at day and loot at night.
  22. I have to agree generally. Failure management and error correction (in other words the boring stuff) seems to have been neglected somewhat. It should not be necessary to manually delete old generated worlds when those worlds already have versioning information in them. I don't agree that A20's new features are garbage or that the changes (for example to farming) are bad, but that has been already discussed in other threads. With all the technical problems you had I would also say that you didn't have the time to really try them out and give them a chance.
  23. Grenades are very susceptible to not flocking together. And regarding molotovs, one of the last zombiebag I looted had a glass of water in it! Coincidence? 😉
  24. You could just have asked for the reasons and then checked the plausibility of those reasons first before inventing new theories on incomplete information The timing argument, sorry, has a big hole: It is a new alpha, all big changes happen at exactly the same time. So the addition of a drone, the RWG changes, the difficulty to find beakers, feral sense, ... all conspicuously happened on the same day. 😉
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