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meganoth

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Everything posted by meganoth

  1. Oh wow, handwaving about solutions and saying they are minor effort. How about listing them so we can talk about facts instead of all that mud flinging I know about the old problem of seeing behind the world and devs having tried to fix some cases but always a new way coming up in old alphas. It doesn't look like a minor problem with easy fixes. There is one suggestion here about not sending updates to everyone from far away places. That seems like an interesting approach, but I'm not sure it is a minor effort and details are missing. It might work to make a bug report with this as a way to optimize the game or try to get it before the eyes of the relevant developer. Only someone with inside knowledge of the code base can really answer if this is an optimization without compromising something. Another suggestion about not sending player locations to other clients logfiles seems obviously a good thing and relatively easy to do. Did anyone make a bug report without talking about 20 person PvP servers?
  2. Oh hum, I did 😉. But you make a good case for it being because of steam winter sale. Get out the pitchforks guys 😁 On the forum I can see dozens of guys waiting for a new alpha and patches and new versions. But when TFP finally does that (after a full year of waiting) the next batch of guys comes around and complains it is rushed! Sorry guys, TFP can't please everyone.
  3. So you are saying you played yesterday but the most recent logfile you can find is the one you posted from 12/18 ? That would be very strange. The most likely cause of this is that you simply overlooked the most recent logfile. Maybe do the following: 1) Go into your games directory and there into "7DaysToDie_Data". Delete all files starting with "output_log". 2) Then start the game and make sure you see A20 displayed in the upper right corner. If that is not the case, stop the game, go into the Properties->betas tab of the game in steam and select either "None" for the stable version or "experimental", whatever your friends use, and go back to step 1. 3) Try to log into the server your friends set up and if that fails, look into "7DaysToDie_Data" again. There should be exactly one "output_log..." file there, you can't miss it. Post that one through pastebin.
  4. I would guess a POI is reset from files in Data/Prefabs in the game's directory. Tell the server admin to shut down the server, delete Data/Prefabs (or at least skyscraper01) and revalidate the game with steam. Do the same on your client just to be safe(r). Is the floor really missing or does it just look so from a distance? If the latter it may simply be the new mesh feature that redraws buildings how they look from far away. I would make rounds at the traders (there is almost nothing you can't get from traders AFAIK) every 3 days, that is your best chance. Additionally any book case has a chance for it, so yes, go for bookstores and book cases in normal POIs. Re: "but knowing which loot group a schematic falls into doesn't tell me which container/POI to go for". You made the right move just didn't go to the end. If you find a loot group this schematic is in, search for every occurence of that loot group. That may be another loot group. Search again for that loot group and so on. You will always eventually land on a final loot group that is not inside other loot groups and has a comment that hints at what it is in the game world.
  5. Tell them to throw away their old game files and redownload the complete game again. If they don't believe you then play such a borked world and post the logfile (through pastebin) in this thread. If there are error messages in the logfile that could only be generated with A19 files in there you can show them that proof.
  6. AFAIK: It is expensive because the player should not be able to use it regularily, it should be the exception. And the reason they are always available at the trader is that the respec should be a general ability the player can use at any time (if he saves up the money naturally) And I checked the XMLs and it seems it is always there. I'm not 100% sure because it isn't clear how the trader restock is done in detail, but the elixier is in every list of every trader as mandatory item.
  7. Respec you say? The ones that can always be bought from the trader? 😉 (AFAIK respec potions are always available from the trader or were in a previous alpha.)
  8. I'm quite sure they will release it and probably in the next 2 years. Early Access has not been long enough on this planet for people to really judge how long successful games can be in EA and whether this is good or bad. My theory is that the more successful a game is the longer it can stay in EA and the bigger it will get. The original scope of 7D2D was tiny compared to what it is now. Factorio was 7 years in EA development. Nobody got nervous or thought it wouldn't eventually be released and eventually it did get released. There probably will be more cases of this while many failed EA games have somewhat short development time simply because money runs out.
  9. With 4G memory I would try a 6k world and see if this helps, though the error message seems not be about memory. And you could try to verify the game again, maybe even remove the old dir and redownload.
  10. Well, you can't change the memory throughput or cache size of your server.
  11. I mainly replied to Obsessive's post which was (in my opinion) so misleading that I had to correct some things. I would welcome the game getting optimized. Possible. But do you know whether some other features are compromised or lost with this change? Does it have no disadvantages? And would your description suffice for TFP to make the same optimizations? Just saying, things are seldom so one-dimensional that there is the one true path into neverending bliss. Though single-player was slowed down as well, so it probably isn't simply the netcodes fault and end of story. Well, if you know a specific instance of unnecessary information sent around, just make a bug report and see whether a dev thinks your idea is great or not. What massive issues? Im playing this supposedly totally bugged game quite well. I have even played it without problems when it was still experimental, before a lot of fixes. I can't speak for everyone though and I read posts from players having problems every day in the General Support forum. But would that be a reason to delay the stable in an EA game where one of the reasons for releasing IS to catch bugs ? Lets be clear on the "questionable lines of thinking". Are you arguing they should have delayed stable because A) it doesn't work well with 20 or more players, or B) it has many bugs like the memory leak Obsessive was talking about ? Obviously A would be strong tobacco since you know full well that 20 players are not supported. So it must be B. Do you really think a memory leak and player names with underscore not working is so bad it should delay the game being released to EA players? I played in A15 where minibikes were regularily in an error state where they just burned fuel and could not be interacted with. In stable. But I didn't mind. Better a buggy game in EA than a perfect nothing. You and Obsessive are here in EA and complain about bugs, but you never decide to just wait for the released game !? So your theory is that stable was released for a winter sale? Where would those steam users on a hunt for winter sale deals get the information that a new stable is out? Surely the experimental weekend with all the streamers showing 7D2D was promotional and for sales. Getting a stable out a few days before Christmas, I don't see the big deal here, I don't think this will get massive sales. But even though I think your theory is weak it is a possibility, maybe it is one of the reasons, who knows. So what? Everyone of the current players who has been waiting for a stable is now thankful for it being out for the holidays. Ask them, most of them won't complain that they can try out the new version. Sure. I don't need that line. Lets remove it. Make a bug report and tell them to remove it. While at it, remove the line about 7D2D being the only true survival RPG, that is probably wrong as well (for a sensible definition of "true", "survival" and "RPG" 😉) But lets be frank, this is not really what you want, right? You want the game to be optimized, not some lines on the sales page changed.
  12. Not sure what was $$&% about the response. Guaranteed is guaranteed even if you need to loot a full poi. I don't have any problems looting a POI, so the same argument applies. T5 needs a full day on average, sure, but again, who will NOT do it for a guaranteed item he needs. Ok, call it a mild annoyance. It still makes that item sought after and that is one of the core elements of the game. You don't have something, you go looking for it and are super happy if you find it. I'm not speaking against specific items being more common in specific places, like med kits in hospitals, ... . But if it is a guraranteed find we can as well remove it from the game. Imagine you need some item in the game and the trader has it guaranteed and for free. Would be just a meaningless action to get this item. Subnautica has almost no replayability, it doesn't matter that the loot is handpicked. Play it multiple times and I'm sure the difficulty and tension drops into bottomless regions. I'm here to jinx 😁
  13. Actually the single player game settings being kept is quite a big source of problems. So everyone is told to clear his/her settings by hand (via launcher-tab "tools"), but many don't do this and get into trouble. In reality the game should do this automatically. If I may offer a suggestion: Always make a copy of your current serverconfig.xml and the unedited serverconfig.xml, When a new alpha arrives use a file difference utility to check for the differences between old and new vanilla config files. You can then reuse your old serverconfig.xml but must carefully add anything that is different between old and new vanilla serverconfig.xml. And between experimentals of the same alpha I simply copy the backup copy of my serverconfig.xml as last step of the update process (if there is nothing in the changelog about it being changed).
  14. I don't like it. Guaranteed beaker there and as soon as a beaker is needed nobody would continue to loot and hope for a drop, but just search for that POI, break a wall and ninja-loot that beaker. In other words, your safety fall-back would be the primary method to get it. If you really need to have safety and comfort for your game, use creative menue and be done with it. No need to pretend you want to see what detriments the survival game throws at you, you just want to cross off the needed items in orderly fashion and not deal with problems or calamities.
  15. It is multiplayer. Stop the false advertising of dismissing co-op as not being multiplayer. PvP is not well supported except in small scale scenarios with friends. You really can't use it in anonymous open server setting and yes, that means at the moment PvP should be called a limited functionality. I'm shocked !!! 🥱. No, not really. 😉. THIS GAME IS IN EARLY ACCESS, wait for the finished game if anything in that paragraph gets you on the barricades. Multiplayer is working quite well. I have no problems on my private **multiplayer** co-op server. Why should drones not fit into a single (and **multiplayer** except for PvP) voxel playground with zombies ? Are you just listing random features you don't like now ? This is actually a valid complaint I would agree to. TFP have neglected the support part of their game too much. For example it should not happen that worlds from previous alphas can be loaded in current alphas and make the game act volatile. And if the game supports open servers then security has to be a higher priority than it seems to be. Whoah!!! A new system has bugs ? In EA, in a version just called "stable" to differentiate it from experimental ? Yes, this is heavy sarcasm speaking here. Haven't you noticed that EA is specifically used for finding bugs through player participation ? As for releasing a stable for Christmas, that is very common for EA games to give the fans something to play. Factorio did it as well. The release was much too late to participate in any christmas sales. If this were a cash grab move it would have released as stable before the steam sale.
  16. Or you could jiust accept that the game throws random difficulties at you. Not having a chem station is severe blow to your ammo production, but you can buy ammo and blackpowder in adequate quantities, you can manage and that will be a unique playthrough. But not getting the cheesecake buff leading to a rage quit?? There are worse things that can happen.
  17. Nice. The pastebin seems not to be from the previous logfile as I don't see any <20 FPS lines in there. Server may be a bit different than client because the server doesn't have to do any unity stuff and therefore there is not this single thread dominating all the others. But the server needs to do a lot of data shuffling. My suspicion is that data paths and especially caches are at the limit and the cpus are waiting while all the cache-lines produce misses and have to be constantly reloaded. In another currently active thread in the forum a server admin says that A20 can handle a lot less players than previous alphas. I assume you know that TFP only guarantees up to 8 players per server. Unofficially you always could get away with a lot more, but that seems to have taken a hit with A20 for the time being. Possibly it gets better with more bug fixes in this experimental
  18. Sure there is a way to find out if the server actually started up. Find the logfile, read it. Even better, publish the logfile on pastebin and post a link in this thread so people who know the logfile's ins and outs can decipher it. More infos can be found in pinned threads in the "General Support" section of the forum, for example the usual location of the logfile (usually in the games directory in 7DaysToDieServer_Data , the files are called output_log...) By the way, if you didn't give the server a pregenerated world to use then it will take A LOT OF time to generate a world before it allows connections. Normally world generation uses the graphics cards and is done in about 10 minutes, without a graphics card on a server will probably take an hour or more though I don't have any actual time estimations for A20 (as RWG changed a lot from A19 to A20)
  19. Lots of interesting points of the problems PvP and large pop servers have. And I see absolutely no way how TFP could fix those without compromising a lot of other objectives they likely have. They surely wouldn't have stopped at supporting only 8 players if supporting 20 or 40 could have been done with moderate effort. PvP alone is a rats nest of difficulties and headaches for a developer. Other companies have large departments to combat cheaters and still can't get them under control. 7D2D is a full voxel game and it uses a non-voxel general purpose graphics engine. There may have been ways to make it faster from the start, but all full voxel games have been behind normal 3D games in terms of performance. The achilles heel of voxel games is that they have much more data to transfer, calculate and simulate where normal 3D games and even a lot of hybrid voxel games just have a potemkin village, walls without anything behind.
  20. Looter, crafter? When I play the game I craft and loot, I don't change roles or something, there is no crafter class. The only 2 specialization that could be said to exist beside attributes are miner and builder, but even those are closely linked to specific attributes. Everyone crafts and loots. We also don't call some players reloaders because they specialize in reloading 😉
  21. Sure, towns are great. But at the same time I have seen very little in between those cities that was worth exploring. POIs, hills, valleys, lakes,..., it all looks a bit homogeneous in the forest now. Since the RWG focus in A20 was on city features I hope @Kinyajuu has time for some wilderness decoration now. I don't understand why TFP has not added a check to NOT load worlds or savegames of other alphas and never generate an RWG world in a non-empty directory. Those two checks would have prevented dozens of false bug reports.
  22. And you are sure it was a dire wolf and not a normal wolf? AFAIK they are both black and the only difference is size.
  23. Generally you'll learn the most about operating a server if you just try out what you think is correct and test it out. If you had started with that setting of Game World, probably everything would have been just .... fine. 😉. I usually set Worldgensize to the correct value (in this case 8192) but according to the text in the serverconfig file this seems not necessary. DynamicMesh is the feature that buildings you build or POIs you destroy can be seen from afar. I have never used the Profiles=False setting, but I would guess the former is true according to description. Comfirmationtext should be able to hold anything except " . And even " might be possible with some escaping, but I don't know what the escape character is for XML
  24. There could be a million things wrong. 😁 You might post the output of netstat. Use "netstat -tulpen".
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