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Roland

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Everything posted by Roland

  1. If you post this again as its own question rather than part of a post that is continuing the dog conversation with Adam, it will remain in the dev diary.
  2. Awesome. Type F1 to open the console and then type giveselfxp 10000 to increase your level back to where you were. You can make the number 10000 larger or smaller to increase faster or slower. Type F1 and then type dm. Escape out and then press ESC one more time. You should see a window that will allow you to increase the day number. Once you have it set the way you want then go back into the F1 command window and type dm again to exit debug mode.
  3. 1) Move your broken game’s savegame folder to your desktop and make a back up copy of it. 2) Create a new game with the same map and save name as your broken game. 3) Open the savegame folder from the original game that is now on your desktop 4) There should be 3 files: main.ttw, main.ttw.bak, main.ttw.failed 5) Delete these three files 6) Open the savegame folder for the new game that you made with the same world. 7) Copy and paste the main.ttw and main.ttw.bak from that folder into the original folder 8. Delete the new save game and return the original game back to the save game folder with it's replaced files 9) You will be back to Day 1 but everything else is hopefully there. 10) Use giveself xp 10000 in the console to gain back levels 11) Use the creative menu to get back gear. 12) Use the debug mode to get back to the day you were on. If that doesn't work then delete it all and try it again except this time try taking the main.ttw and main.ttw.bak from your original file and putting them into the new game you created (kind of the reverse of what was described above) and see if that works. If neither of those work then I've got nothing else. When your game crashes in the middle of when the game is saving it almost always results in a catastrophic corruption of the save. Since the game saves every few seconds there is always a good chance of that happening if you experience a crash. The best defense is to periodically makea backup of your savegame folder. That doesn't help with the current save but hopefully one of those things above will work.
  4. Sorry, I noticed you stated that in your OP and deleted my reply but too late. I asked one of the programmers about this awhile back and he gave me something to try but he wasn’t sure if it would work and the person I passed it on to never replied. So let me know if the following works or not: (I have to get to my computer and find it so bear with me)
  5. No release date estimates. It is happening this year sometime. 19.4 is still a planned update so A20 is still a ways off.
  6. It isn't concept art. It is the actual hd model that will be in the game. I understand your disquiet about it seeing as you are a dobermann owner and you obviously have a lot of love for the breed and so your attention to detail and care for it is elevated beyond the unwashed masses. My friend who is an ER doctor can't stand hospital dramas... To me, it looks like a scary dog and I am not bothered in the least that it is all black without a bit of brown around the paws. I don't need to imagine aliens to try and reconcile what you call an apparent inadequacy. Without your pointing it out I would never for a moment even thought about it--it's so unapparent to the lay person playing a zombie video game. So, I am sorry that this finished model will be like a pebble in your shoe as you play but for 99% of the players it won't register as even a wrinkle in their sock and I don't think they should go back to the drawing board and spend time browning up the paws (unless doing so is a trivial job). If I'm being critical of the model I would say that the dog can very easily be mistaken for being burnt and if players decide in their minds that it is burnt rather than just decayed then they might wonder why every dog is a burn victim in whatever biome they see them. That question has already come up, in fact. But even that is not enough to spend time going back and redoing, in my opinion. It is done and looks scary and cool and they should move on to their next projects.
  7. To me, the dog looks decayed and not burnt. I think some of you had your perception swayed by Adam's BBQ joke. I think it will be a fine model to use in any biome. I also think it looks great the way it is but then again I'm no Dobermann aficianado.
  8. So you are willing to challenge yourself by increasing the slider marked "difficulty" but not willing to challenge yourself by playing a build other than strength or agility? Here you are complaining that the game is so samey play after play and the only way you can keep playing is to up the difficulty to be challenged. Why not play on an easier difficulty like warrior (if necessary) but ignore strength and go fortitude or perception or even intellect as your main build for weapons and only do strength and agility for support perks? Personally, I'd call the Strength build the "Noob Build" because it is easiest and most straightforward. Sounds like you have mastered it and may be ready to try something new. Saying you want a challenge and a different kind of playthrough but then doggedly sticking to always playing Strength because you perceive it to be superior to everything else is a big contradiction. The "dumpster fire" is actually you limiting yourself to a single way of playing and ignoring all the alternative pathways that can offer different gameplay experiences and challenges-- all the things you claim to be craving....
  9. Plus pushing bandits back to "the next alpha" has been a TFP tradition since around Alpha 9....
  10. Everyone is playing! We broke all our records this past week with 39k concurrent players.
  11. Continuing the joke or you just can't help yourself...?
  12. The team just barely got back from vacation and today was their first meeting to discuss tasks going forward. The studio has been closed since just before Christmas. There is no use asking for dates of future streams as they don't want to give a date and then have to postpone. It will happen when it happens usually with a few day's notice.
  13. Difficulty has meant different things over the course of development. It used to control the pace at which player game stage would ramp up but now it no longer does. The reason it was decoupled from difficulty was that loot was tied to gamestage for the first time which meant that a multiplier to increase gamestage no longer made things purely more difficult. Currently, difficulty controls how much damage enemies can take and how often they go into rage mode. The rate of progression is fixed across all difficulties but can be effected for whatever difficulty you choose by adjusting xp gains and day length. 300% xp and 30 minute days will get the pace of your gamestage progression moving along quite rapidly.
  14. I just got word that there will be a 19.4.
  15. Rick is talking about a new product that will be created for new consoles. I was talking about the original product as was Madmole. If you read the full press release they say that the current version will get no further updates but that they hope to create a new version based upon the gold version. I highly doubt they will use any part of the one that was based off of Alpha 14 and somehow update that one into the PC Gold version on the new consoles. Any comments by Rick or Joel regarding future console versions are based on their press release and they are talking about hopes to create something new
  16. See how you had to use the word “somehow” in your sentence? Even you don’t fully believe it. The truth is that the full Gold PC version would never have been able to have been ported because there really was never going to be any somehow about it. They couldn’t even port A15 in its entirety and A16 was only going to be certain elements of it. Madmole did say they would try to make them as equal as possible but that is not the same thing as a promised delivery. The promised delivery was a standalone version of 7 Days to Die based on the Alpha 14 architecture period. Anything more was just gravy.
  17. How so when the product that was promised was a stand alone version of the game based on the Alpha 14 architecture and what was delivered was that PLUS elements of A15 as well. The truth is that console players got more than they were promised but just not as much as they erroneously expected (if they were expecting parity with the PC version for some reason) I guess that’s why you said many of them FELT shafted. They weren’t. But they felt that way. Unfortunately, there’s no helping what people are going to inexplicably feel.
  18. Sorry, I meant to move the entire conversation but missed some which made it confusing. It is all here now and you are welcome to carry it on. I am not going to dissallow messages that are not addressed to the developers but messages that are not addressed to the developers will be moved out.
  19. You must be one of those high maintenance trick-or-treaters... Kidding! That does sound sus...
  20. This is a known issue and has been brought up to the devs many times. They are working on it. If a post is not a direct question or response to a developer regarding Alpha 20 then it gets moved here. No posts have been deleted. Not even your reposting of the female construction worker picture got deleted....
  21. The website said that same thing for years before the console version was a twinkle in the eye of Telltale games. The Fun Pimps are dedicated group of highly experienced game and software developers for the PC. The console's development was outsourced on the publication side to Telltale and the coding side to Iron Galaxy. Throughout the console porting process The Fun Pimps continued to develop the PC version--only consulting and providing resources to Telltale and Iron Galaxy as was required. Even now, the Fun Pimps continue to labor from love within the sphere of their experience and knowledge which is the PC platform. You'll also notice that the statement uses the plural form of game even though TFP only has a single game as of now. A mission statement like the one you quoted doesn't always reflect the here and now but is an ideal the company strives for. Even with their future games, the platform on which they will strive for excellence is PC. The console version is complete and finished and is what it is. Your mileage with the console version may vary from someone else's but there are those who have had years of fun with that version. As for spending ungodly amounts of time opening a container only to get garbage-- well....perhaps the console and pc version do have something in common...
  22. I can tell you exactly what would happen! You w--
  23. WOW!........That’s low, mein bruder... 😂
  24. How on earth could I be responding to your posts if they were not allowed? What could I possibly be quoting from in my own posts and how would anyone understand what the heck I’m talking about if they couldn’t read what you wrote which still remains and will remain for as long as these forums exist...? If you don’t want to continue the discussion, that’s fine but it’s your choice to stop and nobody else is stopping you. You brought the heat to the devs on this issue because you said they’re big boys and can take it. Are you saying you can’t take on some challenges to your own viewpoint? I don’t think I’m being half as aggressive as you were. Personally, I enjoy playing a character that has strengths and weaknesses. It makes for more varied gameplay and role playing. I would never carry around multiple outfits just so I could make sure my character had max efficiency at all times no matter what I was doing. I would take the strength that I want and recognize that it would come with some downsides that I would have to deal with. See? No inventory management problems. Those problems only come into play when you are playing from a min/max philosophy. What I think would be cool would be to have a specialized container like a wardrobe that had all its slots organized by outfit set so we could with one click swap whole outfits when in our base. We could still do it piece by piece for mixing different outfits but for swapping whole sets it would be nice for a one click QOL solution at your base.
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