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Boidster

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Everything posted by Boidster

  1. ARK does this pretty well. IIRC you have to experiment (or hit the Wiki) to figure out what each edible does, but then you're pretty free to combine them and even give the recipes (which you save on bits of paper) custom names for easy reuse.
  2. I've been dabbling in Valheim lately and I have that same reaction when it storms in that game. Get in your cozy cabin with the fire and knaw on a deer rib until the storm passes. And hope The Forest doesn't awaken and trash all your stuff outside.
  3. Visually: Note: after A20 Exp goes live, you should see "alpha19.6 - Alpha 19.6 Stable" in the list of Betas. You should switch from "None" to "alpha19.6" to ensure you stay on 19.6. If you leave it at "None", you will be upgraded to A20 when A20 goes stable. It's confusing.
  4. Along these lines, couldn't the repair process remove durability instead of quality? So it's still a Q6, but after repair it loses 25% of its durability. Eventually it becomes a one-hit wonder, breaking every time you use it. I'm definitely in favor of category-specific repair kits. Maybe a gun kit (using any type of gun part, and usable on any type of gun, just to keep it straightforward), a tool kit, a vehicle kit, and an armor kit. I bet there's a mod that already does this; I'm not hip to all the cool mods...
  5. I vote that A20 be renamed "My Binky". IT'S BEEN OVER A YEAR TFP WHERE IS MY BINKY?!?
  6. Yeah, I couldn't come up with any that didn't seem worse to me than a timed tracker. My view of the tracker is that it was a bit of duct tape and glue to overcome the visibility issue of spears in grass. I didn't think it was actually supposed to be a GPS tracker on spears which the survivor implants with each spear made. Being able to find a spear hours later after running a mile away does not, to me, seem to be a mechanic that we need to preserve. But it is useful and I can understand why a lot of people would be irritated if it went away. Maybe spears which hit player entities do their damage and then drop on the ground immediately? You lose the fun of yanking a spear out of a victim only to throw it back into him, but it solves the base-tracker exploit.
  7. Yep, you're right. I have a generated world in my install directory due to copying from Nitrogen or KingGen I bet.
  8. HAHAHAHA....sucker... Srsly tho, the modlet is super-simple and it should uninstall pretty cleanly. It only makes changes at run-time to the gamestages.xml file so if you delete the mod and restart the server it should be gone. The log would tell you if it was still loading from somewhere. Anywho, I know it's a moo point by now, but definitely @ me on this forum if you ever try it again and it causes you problems.
  9. I'd be down for a note-based quest which required you to cut down the mightiest tree in the forest WIIIIITH...a herring kill one of every type of non-zombie animal: Rabbit, Chicken, Stag, Doe, Snake, Coyote, Wolf, Cougar*, Boar, Bear And in exchange either: a) you get ONE random book or schematic that you don't already know (extra choice if you have the perk) --or if that's too difficult to mod-- b) you get your choice of any book from a set (indicated in the note) --or if you want to be generous-- c) you get your choice of any book (one type of note) or any type of schematic (a different note) *The one on the left, not the one on the right.
  10. Bro, your spelling & grammar are in the top 1% among internet forums I assure you. Definitely a bug. No way did they intend for spears to be GPS trackers. People - myself included - complained about how hard it was to see a spear that landed in grass, so we got trackers. Probably they need to make the tracker last like 10 or 30 seconds and then shut off. Or the player needs to be able to yank out the spear in their back and dump it on the ground. Or for extra fun, throw it into a zombie bear. Go track THAT to its base...
  11. Link is legit, but did not traverse the links to images (domain mega.nz). Wow that's a lot of work you did.
  12. People have made this mistake before...and paid WITH THEIR LIVES!!! I think maybe an important point about Roland's post was that his game was modded to be more of a survival-horror game. So if you want to play more of that kind of game, you can mod out XP and loot for kills and mod in XP and/or skill points just for surviving 24 hours and Bob's-yer-uncle, it's more of a survival-horror game. In its vanilla state, it has strong zombie-shooter (or zombie-basher as the case may be) elements. Which is also fun. I have always wanted to try Roland's skill-points-for-surviving mode one day. I often say, usually in the context of "cheesing", that survival is the only goal and whatever you can do to survive is legit. Roland's modded game really gets close to that idea, especially if biome spawns are increased and especially especially with the upcoming feral sense.
  13. I was pretty sure OP should really not be taken seriously or at face value and that no serious discussion would be possible... ...and that was the confirmation I needed. I had a guy like OP work for me once. Always The Smartest Guy In The Room. I think he knew that everybody else knew the truth about him, and it ate him up inside. Didn't last long.
  14. One way would be to add a tag to the perkBooks group like "duplicateAdjust=0.1" and a tweak to the RNG algorithm so that any group with that tag reads the player's stats and applies the adjustment to the otherwise equal chances on each as-yet-not-found item. So using 0.1 as the example, needed books would be adjusted upward from 1.0 (the default) to 1.1, slightly increasing their chances of being found relative to the other books. That same XML tag could be used on the schematics list. If a player wants to strengthen the "honing in" on needed books, change it to 0.2 or 0.5 or whatever. For multi-player games I'd say it only applies to the player opening the container. Otherwise it becomes much more complex. If a party attacks a Crack-A-Book, they ought to split up the bookshelves amongst the party, or if they're really cooperative let the least-well-read player loot most of 'em. The above technique can be done today, of course, for anybody wanting to keep some RNG but with a nudge towards needed books/schematics. You have to manually set the needed books to prob=1.1 (go higher for a stronger nudge). Of course you can also just comment out the already-found books, but at that point just use 'cm' and poptart whatever you need into inventory.
  15. I intentionally put it that way, because this is a family site!
  16. I like this idea, if it is gentle enough. Like a nudge, not a shove towards the needed books. We're level 90-ish in our co-op game and we're down to our last couple of books each. It's a paradox of the RNG system - it's "hard" to find the books we need, but at the same time it's exactly as hard as it has always been to find those specific books. We just found all of the other hard-to-find books first! :-) I appreciate your thoughtful feedback in the OP. I don't share quite the same impressions, but I like when players give reasoned feedback.
  17. Edit: for any poor soul coming across this thread in the future - hey, how's the future? Has the world accepted science, reason, and cooperation as the sustainable way forward? No? Well at least you still have 7D2D. Ignore the blather I wrote below, for the most part. Look instead in the \GeneratedWorlds folder hiding under your Windows user folder. Something like this: C:\Users\<you>\AppData\Roaming\7DaysToDie\GeneratedWorlds\ Hmm...that ought not to matter. Wherever the client is installed, it will create a world...somewhere...which has the prefabs.xml file you're looking for. You should see the following folder structure (excluding the one BoidsHellscape world folder and also not the Prefabs Install folder): Wrong location hiding behind this spoiler. If you use the vanilla RWG to create a new custom world, it should add a folder under \Worlds \GeneratedWorlds with the name. If it's not putting it there then a) that is kind of odd and b) it must be creating the files somewhere. Maybe Ctrl-F for prefabs.xml on your drive?
  18. So I guess this is technically true, but only by the slimmest of margins. It's not just far into the game, it only happens at the literal end of player progression. If my math is correct, anyhow. Details are in progression.xml. Max level is 300 and you start at 1, so you get 299 points through level advancement. You get 4 points for the starter quest, so 303 total points available in the game. It takes 90 points to max out all of the attributes and another 212 points to max out the perks = 302 points to get everything. Leaving you, when you finally make level 300, with 1 point you can't spend.
  19. This is not a thing. Finding a book is 100% random from the perkBooks lootgroup in loot.xml. This is already how it is done. See the above lootgroup - there are no GS tiers associated with it. The reason why you perceive that "the last book" is so hard to find is that finding any particular book, assuming your loot roll lands on "perkBooks", is 1 in 133, or 0.75%. So when you only have a few books left to find, the odds are very much in favor of finding duplicate books instead. The game doesn't remember what you've already found - it always picks one book from the list of 133. For a roughly equivalent thought experiment, imagine you take two decks of cards, one red and one blue, and shuffle them all together thoroughly. Then you pick one card and you only "win" if you get the Four of Clubs from the red deck. That is what trying to find "the last book" is like, only it's actually a bit harder for the books.
  20. "Roland said A20 will be released on December 3rd" coming to a thread near you in 3...2...1... <SouthParkRandyMarshExplosionMeme.jpg>
  21. We can actually craft Survival Hordes. You know, vast armies of little mobs who go out and chop down trees and make tools and food and weapons and complain about how small and empty the world is.
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