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xyth

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Everything posted by xyth

  1. Either...both. If someone wanted to improve the textures on a few of these attachments that would be cool. Otherwise, if a blender person wants to add attachments that would be great as well. If folks like this concept then I might start on a second melee base weapon, maybe a length of pipe, and make attachments for that.
  2. xyth

    True Survival

    I put out a modlet that shows how melee weapon modifiers can change damage and perks, and TFP did a decent job showing the same on guns so that stuff should support your ideas.
  3. VideoPlayers Modlet This A19 modlet now combines several A18/A19 modlets (Video Players, Billboards, and Theater Screens) YouTube Video: Introduces mass media into the game. Initial release is in the form of Billboards, but really any flat surface can render the images. Some known issues exist, see known issues for details. This mod adds 2 new billboards to the game: Billboard01 is a mechanical billboard that shows 3 unique images on each side of the billboard. This is a single texture sheet which you can edit in a graphics program then import into unity and the reexport. BillboardVideoMP4 is a electronic version, that will play 3 video clips (or entire movies) in rotation. Like 3 TV channels. Best part is you can replace the 3 video files in the mods/resources folder with your own. If you put down a land claim block you can pick these up by holding the E key. Installing This is a modlet. Normal modlet install. If you swap out any of the videos, they must have the exact same name and file extension as the one you're replacing. Those names are hard coded. It won't like strange .mp4 encoding so keep it simple. This is tested to work on dedi as well. The Modlet can be found here: https://github.com/7D2D/A19Mods or in the ModLauncher. Known Issues Sometimes the sound plays for a few seconds if you enter the game next to a billboard that has sound. This is because I need to active them on start as I can't use code to do that. Minor annoyance, but I will look for a workaround. You need to activate a newly placed billboard by attaching a wire to it, but you can immediately remove that wire. That is because I'm using the switch class and it expects a wire to the switch. No way to fix that without code. Videos need to be in .mp4 format. I added a version that supports .ogv, but the game won't play it even though Unity2019 supports it. VideoPlayers YouTube Video: Description Introduces working televisions into the game. Same issues exist as on the Billboards This mod adds 2 new televisions to the game: VideoTV is a large tabletop television that will play 3 video clips (or entire movies) in rotation. Like 3 TV channels. Best part is you can replace the 3 video files in the mods/resources folder with your own. TVWall is a wall mounted version setup to replace the existing small wall mounted televisions. Its currently set to replace 90% of them but that can be adjusted in xml. If you put down a land claim block you can pick these up by holding the E key. Installing This is a modlet. Normal modlet install. If you swap out any of the videos, they must have the exact same name and file extension as the one you're replacing. Those names are hard coded. It won't like strange .mp4 encoding so keep it simple. This is tested to work on dedi as well. The Modlet can be found here: https://github.com/7D2D/A19Mods or in the ModLauncher. Known Issues Sometimes the sound plays for a few seconds if you enter the game next to a TV. This is because I need to active them on start as I can't use code to do that. Minor annoyance, but I will look for a workaround. You need to activate a newly placed TV by attaching a wire to it, but you can immediately remove that wire. That is because I'm using the switch class and it expects a wire to the switch. No way to fix that without code. Videos need to be in .mp4 format. Theater Screens YouTube Video: Description Adds a flat theater screen into the game. Designed with POI makers in mind, this screen is 16:9 format and 8x5 blocks in size. Same issues exist as on the Billboards Installing Same as the video Players - this is tested to work on dedi as well. The Modlet can be found here: https://github.com/7D2D/A19Mods or in the ModLauncher. Known Issues Same as video players Radios Modlet A modlet that adds a 3 new radios into the game. The jukebox and RA801 show video from the .mp4 files, the old radio hides the video inside. These use .mp4 files just like the video players. It's just new models per user requests. Installing Same as the video Players - this is tested to work on dedi as well. The Modlet can be found here: https://github.com/7D2D/A19Mods or in the ModLauncher.
  4. Fun with Flags: Adds in game flags. The A19 version uses a custom shader to add cloth motion features. A18/A17 used cloth physics. Shader motion is lighter on the FPS than using cloth physics. Some are using the looted flag to mark areas that are already looted. Image only shows a few flags, more added as time allows. Watch it in action: Download it here: https://github.com/7D2D/ And now even better with RallyPoint Flags! [video=youtube_share;dFyWdq-w7t4] Latest edition to our flags collection. Embarrassed when your clan gathers around a cartoon bouncing exclamation point before braving a group quest? No more. Now you can make you own custom guild flag that marks the beginning of your end. Included are 5 rally flags, just edit the xpath blocks.xml file and pick the one you like best. If you want to make your own flags, here is a template package you can use. https://drive.google.com/file/d/11KYsvJ4bcg_bFVWSqAGtdf7csSF5v8PW/view?usp=sharing
  5. All Mods can be found on my A19, A18 and A17 Repos here: https://github.com/7D2D A19 Mods are under the A19Mods folder, A18 Mods are under the A18Mods folder, etc. Salvaged Bats : Adds baseball bats and item modifiers Better Books : Animated Comic Books Zombie Pinup Posters : Pinup posters for the apocalypse LightSabres : Adds 3 new lightsabres to the game Fun with Flags : Some new craftable flags, make your own fun flag today! VideoPlayers : Adds Televisions, Theater Screens and Billboards to the game. CCTVs : Adds 8 CCTV cameras and 2 monitors to the game. NOT SDX, its vanilla. Radios : Adds 3 Radios SteelBars : Adds 2 levels of steel, wrought iron and wood bars you can loot though HelmetCam: Adds a helmetcam item modifier, adjustable in xml No Potty Mouth : Addon modlet to remove the non-PG voiceclips from bandits Locks : Adds Skyrim style lockpicking (DMT Mod) Salvaged Bats Modlet: A modlet that demonstrates how to implement melee weapon modifiers, and adds new bats and modifiers in a compatible way with TFPs vanilla bat. New hi-def textures and mesh fixes provided by Dust2Death. Those textures for the modifiers were reduced to 1K for compatibility with most PCs. Schematic Icons by DukeW74. Hopefully some modders will want to make some more attachments for this mod and collaborate to make it a more finished modlet. See it in action: Download the modlet: https://github.com/7D2D/ Want to make you own modifiable hand items or weapons? Learn how here: Download the Base Bat Template used to align new attachments: (A17 version) https://github.com/7D2D/Templates-and-Utilities/blob/master/BatTemplate.unitypackage Better Books: Another proof of concept. Adds 2 in game magazines to read on those long nights in base. Goal is to provide a method to allow for in game documentation that includes images. Starvation really needed something like this to explain how to make uranium and other complex processes. See it in action: Download it here: https://github.com/7D2D/A19Mods Zombie Pinup Posters: Download it here: https://github.com/7D2D/A19Mods LightSabres: Adds 3 in light sabres (red,blue,green) because, well, folks asked for them. Adapted the particle from the lightsabre made by Starvation's own Pacco, may he rest in peace. Otherwise it all new. Recharge them when "broken" using a gem made from a rough diamond and a battery. They are OP so they wear out sooner than you would hope, especially L1 devices. See them in action: Download it here: https://github.com/7D2D/A19Mods SteelBars: Adds steel, wrought iron and wood bars models that you can loot though. I love using ironbars in my base for Bloodmoons, but you can't loot through those so all the wasted loot bags! Upgrade/downgrade xml by our own DrConfused! Download it here: https://github.com/7D2D/A19Mods HelmetCam: Adds a camera item modifier for helmets. Its pointed backwards now because my daughter hates vultures sneaking up on her, but you can rotate and aim the camera in xml as you would like. This needs more testing, and ideas how to improve it is welcomed. See it in action: Download it here: https://github.com/7D2D/ CCTVs Adds closed circuit TVs for your security needs. This modlet has its own thread. Locks
  6. Yes, the team would not even consider working on an A17 version until after stable drops. Starvation has so much code and the games code base changes rapidly during experimental, so lots of time would be wasted.
  7. No. And do not expect it anytime soon.
  8. You should be on 16.4 of the game. I think only Alloc would know what version worked with 16.1
  9. Try an older version of the server tools. The one your using is likely made for 16.4
  10. The install is incorrect. Starvation can be difficult to load properly on some commercial hosting servers due to restrictions on loading certain types of files. I wrote an install guide for self hosted dedicated servers, but cant help you on commercial ones. The link to that document is: https://7d2dsdx.github.io/Tutorials/DedicatedStarvationDedicatedServerInstallGuide.pdf
  11. If your using the 7 days to die launcher, uncheck "refresh mods automatically" so it won't overwrite your changes.
  12. They are found in entityclasses.xml
  13. I have found that packing several objects that share meshes or textures creates smaller .unity3d files, often dramatically smaller, so it is generally a good idea to place those things into one file. I have not tested loading times but I'd expect that a few files will load faster than many. There will be an updated script for Unity 2018.2, but the export process will be the same. You will need to re-export all your assets, but other than perhaps evaluating the shader choices you made (The game will likely change how old models look using some shaders) , you wont need to do much in the way of changing your models.
  14. You go inside the buildings, find the deep water tank with 2 reactors under water. swim down and load in both rings and enriched uranium. wait upto 2 game days in that facility without leaving the chunk (area). Swim back down and get your uranium.
  15. Search this thread on plutonium and you will get a lot of advice.
  16. Are you putting the tag "T_Mesh_B on the child object that has the multidim collider?
  17. I have not seen that error on anything I've made, including doors, so I would need to see your unitypackage to diagnose that error. Might be how you setup your state machine.
  18. I may have misunderstood your question about texturing. The in-game painting tool only works on certain game models, and I have not spent time figuring out how to use it on custom (ModelEntity) models. The seperate meshes you mentioned are for the "New" shapes, and those models are built using code in game. T_Block is what we used in A15, as that video is very old now. Use T_Mesh_B, and make sure its in the correct tag order: I think you can still use T_Block, but the layer selected must be the terrain layer. You can try both. I messed with the tree generator a little, but it was limited, so I'd recommend using speedtree for a month subscription if you need to make a lot of good trees quickly.
  19. Here is a video I made a while ago for making and animating doors: Unless you need to interact with blocks, like open them as a container, or to pick them up, you do not need to tag new blocks. If you want to interact with the new block, add the tag T_Mesh_B to the child object that has the collider you want to interact with. The block can be a single mesh, as long as the UV is set correctly, and you have a texture that will wrap the block. You would make that shape in blender and set the UV, but I'm not a blender expert, so others can explain that better.
  20. Yes, the guard station is bugged, and wont be fixed until A17.
  21. This message also comes up when there is a version mismatch on one or more of the game DLLs. For example, if you previously played true survival which is 16.2, or Starvation that uses modified DLLs. Make sure you have a clean install of the game files before copying those files to the SDX directory.
  22. Up to you. You can cure it by eating fish,resting, or you can modify the xml as you suggested.
  23. No, EAC is not compatible with any SDX mod.
  24. xyth

    Ravenhearst Mod

    Giving RavenH a run through before A17. Looking great! Few issues on day one. Loot is doubling on goreblocks, always. Beginner weapon quests requiring using woodclub and woodbow exclude using starter weapons like iron bow and siked club. Those are easy fixes in xml.
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