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xyth

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Everything posted by xyth

  1. To mute the sounds you dont like, you need to make edits in the sound.xml file. Look for entries like <SoundDataNode name="fart_sound"> and edit to use new sound clips, lower the volume, or change however you wish.
  2. Thanks for that input. Perhaps something else is at work. Unfortunately I can't reproduce it after months of play. I've never seen the inventory error either.
  3. I have the same game loaded on a dedicated server, and have been playing it for months with family who live around the country. The crafter NPCs are all max level, and usually stand around doing nothing for weeks, except eat all my cornbread. Even through the last dozen patches to the server, they never walk away, never disappear, never stopped working when i gave them a valid task...all is working as intended. The code is fine. I'm going to guess that any issues you experience is due to latency glitches between you and your server. That isn't something we can easily fix, even if we knew what the networking issue was exactly.
  4. I just patched the Goat meat issue, will be in next patch.
  5. Lol. Yea, the food balance is bad. Pam will do it soon if she has time, otherwise I will do it. It needs fixing before A17, as that will be a big conversion effort, so the A16 version will be around for a while after release.
  6. 1. Less impactful and more for logic consistency: screamers are attracted by the flickering warm light coming from fire, not from cold electrical light, because half of the abandoned buildings are lit electrically. So, adding candles to heat map: yes, insect lights: no. Bug lights spark and flicker and make a loud snap when zapping a bug....so they need a heatmap. I only made it equal to a candle, which isnt much, imo it should be much more but this seemed a good compromise.
  7. 2. Beeswax candles cannot be placed on walls. Can you make them act like torches? 3. Beeswax candles give a *huge* light source. I think 1.5 or 2x torches. Is this intended? (Want to keep balance) They were intended to be high quality table candles, the model isnt for a wallcandle. I was intending the light to equal that of a torch. Maybe I will adjust it down a bit. Questions: 1. For the snowy seasons, will they fill up the rain collectors? If not, snowy seasons makes the rain collectors useless. I hope it does. We would like to freeze most water in the future s until then this would be good.
  8. Don't forget you can wear radiation gloves and boots, that should bring the temp up.
  9. Oh, just wait till the new patch drops ...you will see the value of can food in a new way.
  10. xyth

    Ravenhearst Mod

    That Parent error happens even in vanilla, and (if I recall correctly) its related to 2 blocks occupying the same space, with one being invisible. It probably doesn't have anything to do with that particular model, it can happen on world gen where terrain decos collide with invisi world blocks. I can be solved by taking a rocket launcher and blowing up the colliding blocks. The bigdecoration radius might need increasing abit, not sure if that might help on spawning. I can look back at the unity model if needed, but I think its fine.
  11. You need to complete Paccos quest to gain access to the game room.
  12. Leave several blocks of space around the underground tower or the survivors will spawn inside the walls and be stuck so you don't see them.
  13. Morte found an issue with the animals which should fix the eating and breeding issues in the next patch.
  14. Nails isnt a recipe, otherwise folks would level the survivor up to easily.
  15. We are discussing lowering the perk requirement for it - - - Updated - - - They let light through, but they block "opensky", which is a requirement for some things, but plants should grow as there is light, assuming water is available.
  16. I just added Dust's spawner menu edits to starvation and they work perfectly. I'll probably add to the official release in the next patch or 2. You can find the edits here: https://7daystodie.com/forums/showthread.php?72249-Bigger-spawn-menu-360-entities&highlight=spawnmenu
  17. Im guessing he was targeting you and the crops were in between? - - - Updated - - - Cant fix the headbox without having the original unity package, which we dont have.
  18. Thanks for testing. I'll reduce the objectives down to 8.
  19. The F6 screen just isnt big enough to fit all the zombies. You can modify it in xml to hold more per screen if you know how to edit the UI xml.
  20. You don't use the old A15 version at all. You install the 7D2D modlauncher then use it to install the Starvation mod. The old A15 starvation launcher is not used.
  21. When does it null ref? Exactly after the final kill?
  22. You only get 6 difficultty levels, but each one is customizable. If you want to play super insane, pick 5 and change insanegamedifficulty bonus to a larger number, like 3.0 or 4.0. You can also increase the days alive bonus, and change the killed bonus to 0
  23. Did you test to confirm that fixes it? If so, i'll add to next patch.
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