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xyth

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Everything posted by xyth

  1. At 0 fov we could do a zillion cameras! But seriously..Maybe I will put a spotlight on a camera with a tight fov like the guard tower spotlights in action movies.
  2. To decrease fps drop per camera, I need to reduce how much each camera renders at once. Think of a camera as a player. The player can reduce his rendering distance in video settings and us to be able to reduce field of view as well. Currently rendering distance is 100 and FOV is 80. Next release I thought I would reduce draw distance to 60 and FOV to 60. I could increase pan degrees if needed to compensate for reduced fov but will need input on that.
  3. Thanks for confirming. I will push a new version when I return home later this week that will improve it even more.
  4. Can I get some feedback on the FPS impact on the latest version with rendering distance reduced to 100? I can make it any number, but I only have 1080/i7 and a 1050TI/i3 machines to test on. The FPS impact of 4 cameras on the smaller one was minimal at 100.
  5. Version 1.2 : By request - Added larger monitors and smaller camera models.
  6. I will push a fix for the heavy FPS use shortly. I noticed im rendering out 1000 blocks on each camera....yikes! lol. I will reduce the culling to about 100 blocks, and we can adjust more or less based on feedback. Ok, version 1.12 pushed, culling distance at 100. Feedback please. I can make a potato version if needed.
  7. Glad you got it working. I didnt notice a fps hit, but i have a beast of a rig.
  8. Did you try using 4 of the 0-3 monitors and pause each one on a different camera fullscreen?
  9. I also live during the weekdays at bedrock so finally got around to this modlet.
  10. Probably because I changed all the block names and forgot to change the recipe names... Thanks for catching. pushing a new version shortly. Version 1.11 pushed with recipe fixes. BTW, I setup the recipes generically, no progression checks etc as I don't want to dictate how people play and xml editing doesn't interest me :-) If anyone comes up with a nice recipe xml, and a localization file, I'd be happy to add and credit the author.
  11. Using cameras in 7 days is hampered by the biome effects they layer over everything. Everything is darker unless your in the forest biome. I recommend Dust2Deaths graphics mod that mostly fixes that. If TFP fixes nightvision I might look into that, but for now, I figured users would add spotlights. I could add small spotlights to some of the next batch of cameras.
  12. I tested it on my dedi and it worked as expected but let me know if you discover any problems. I expect if you place the consoles across Chunk borders there may be issues but as long as the cameras are in the same general location as the monitors things should be fine.
  13. CCTVs: Works on A21.2/A20/A19 Adds 8 panning security cameras and 2 CCTV wall monitors. Each comes in a large and small size. Monitors do not require power but must be wired, but can then be unwired. Cameras require the same wiring/unwiring if you want them to pan. The cameras will either pan or aim forward based on pressing E. I cannot make them pause in mid-pan, as I'm not using code for any of this. Monitors will rotate to the next camera image every 5 seconds unless you press E to pause it. The 5th screen shows all 4 cameras at once and you can also pause there. Monitor 1 shows cams 0-3, monitor 2 shows cams 4-7. You may use multiple copies and/or sizes of the monitors, but you can only have 1 of each camera number active. For example, if you place two camera zero's, only the last one placed will show on the monitor. Don't do this as each camera uses FPS. See it in action: Download it here: https://github.com/7D2D/A20Mods/blob/main/CCTV.zip Dedi Installation: Modlet needs to be loaded on both the dedicated server and each client. Comments: I added a bigger screen and smaller cameras. Let me know what else would be useful. Should look bright in daylight or in a darkened room now. Warning: Each camera used lowers FPS slightly so don't use more than your rig can handle 🙂 ... Be sure to have VSync "Off" as that seems to hurt FPS badly. Also, I noticed at long distances, in my case cameras on a tall pole above ground and a monitor at bedrock, the cameras occasionally lose sync and transmission is intermittent. Moving the monitor closer to the cameras resolves this. You MUST turn off Occlusion in the Video Quality settings or the camera will cull (make invisible) somethings when indoors * Credit to Eihwaz for cleaning up and improving the xml in this mod, and for providing localization for our German speaking friends.
  14. Pushed an update to the JunkItems modlet that increases drop rate 10x. I played 3 weeks and only saw 1 drop, so this might be more balanced.
  15. Really nice Andy! I did get some sneak peeks, but the whole is much more impressive than the parts ;-)
  16. Version 1.01 of the TheaterScreens modlet pushed with the pathing fix.
  17. Cool. A copy and paste error. Easy fix. Avoided detection as I had both modlets loaded during testing. I'm an idiot. Sorry guys.
  18. The path should be relative to the mod so that should not happen but I will confirm. Perhaps there is a conflict with 2 modlets loading the same filename? I will debug when I return home this weekend.
  19. Mixamo doesn't rig with IK and Root Motion isn't working in mecanim. This limits what we can do to control animations. The main issues is how the game calculates movementstate from the entity forward and strafe values. I am waiting for stable to drop before bothering to tune the bandits and trader animas. They are close enough in A 17.1 now, and A17.2 seems to have broken the animation speeds again. I won't fix that until A17.2 goes stable.
  20. Added in a new modlet: LightSabres Yes, I know there is a different spelling, but I like this one.
  21. I have not noticed sliding except on a few transitions. Did you edit the xml at all? I will check them again to see if anything changed. Thanks.
  22. Thanks. Time is certainly a constraint for most of us modders. I am looking forward to seeing you mod released! Pushed the Theater Screens Modlet for you POI builders. Enjoy.
  23. 16:9 format, 8 by 5 blocks. .001 thick ;-) Should I dump that into the billboard modlet or make it separate?
  24. I wonder if it would be better to just give you a multidim plane, that could be placed on anything you craft out of blocks? So no model, just a 2D screen of a specified size that could be placed against a wall you build? Made a 9 by 4.5 block flatscreen (HD dim) and it seems to work well. Im not sure what to do about the .5 as it leave a gap you cant fill in if you want a clean surround. i can make it 9 by 5 but there will be some video stretching on HD vids.
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