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Morloc

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Everything posted by Morloc

  1. (Just a random suggestion for anyone who likes the idea...) Lightweight, low cargo capacity vehicle with speed approximating the minibike's. If a charging station is too difficult to make, then manually swapping the 6 batteries to a bank connected to a generator would work fine. A solar mod would allow you to run off the sun (or recharge) during the day, but would require costly solar cells to craft. I don't know if it'd be possible, but would be fun if the runtime of the vehicle was based off the quality of the batteries in the vehicle's bank, so 6 brown batteries would work, but not go very far without charging. Same thing for the solar mod...better quality cells would offer better charging. Reduced charging due to weather would be a bonus! Disclaimer: I'm not a RL fan of EV's, but can see a place for them in 7D2D! -Arch Necromancer Morloc
  2. "One man's icing is... ...another man's cake." 🍰 "One man's icing 💦 may also be... ...another man's beginning." 🤰 Ruminations On Icing 1952 -Arch Necromancer Morloc
  3. My 2 cents in response to "What do you think?". -Arch Necromancer Morloc
  4. Thankfully that can be turned off because it doesn't sound very 7D2D. I suppose I do like loot to respawn, after like a month or more. I justify that because wind/water/etc. can stir-up/uncover things you would have never seen before. Other survivors or even zombies may have discarded or lost things, or most important of all, the loot we see in a city is representative of piles of loot, and doesn't actually show every pile of trash/junk you'd find in an actual city. I'm also playing on 25% loot, so it's balanced on the front end. Would be nifty if the respawn was randomized with trash piles respawning sooner on average, and things like mailboxes/cars respawning over a very long time or never. -Arch Necromancer Morloc
  5. Soo...this means we're going to see Nazi zombies? 😮 ...like in Død snø 2 !??...the coolest zombie movie ever? -Arch Necromancer Morloc
  6. What if these are METRIC decades Mr. Smarty-Pants!? 🤨 -Arch Necromancer Morloc
  7. How often do you have to empty the bucket? 🤔 -Arch Necromancer Morloc
  8. Yes, and alcohol affected performance in this multiplayer game... -Arch Necromancer Morloc
  9. Before the game is released, are there and plans to have some cool scare-the-crap-out-of-you sounds added (replacement of the zombie attack sounds etc.)? -Arch Necromancer Morloc
  10. Ah...indeed grasshopper, but cannot a one-eyed monkey still catch the pox? -Arch Necromancer Morloc
  11. Something should lead to...pizza. -Arch Necromancer Morloc
  12. As far as I know this bug hasn't been fixed yet. Although it's uncommon, losing your stuff on a long game is devastating. Sure, you can add back similar items, but they won't be as good as the items you continually replaced over many hours of play. 8+ months of not playing. Here's to hoping this one gets fixed. Please. -Arch Necromancer Morloc
  13. This would include fat-bottomed girls riding bikes? -Arch Necromancer Morloc
  14. Clearly you missed level 14.... -Arch Necromancer Morloc
  15. NECK FUNNEL ARMOR Special: Appears to protect your character, but in actuality funnels the attacks of zombies straight to your jugular. (Will also attract Vampires from A22 who will also benefit from the Neck Funnel Armor). -Arch Necromancer Morloc
  16. Would likely need to be magic fantasy flame throwers as the real thing only carried enough fuel for 10 seconds of use. Mind you, those 10 seconds would be pretty nifty. -Arch Necromancer Morloc
  17. If I can build a gyrocopter in my base, I should be able to build a printing press! Take THAT balance! 👻 -Arch Necromancer Morloc 💀
  18. ...but, maybe...just maybe they will be! 😃 Keep the same number of slots though, and I'll vote for it! -Arch Necromancer Morloc
  19. So...it's like this?.... -Arch Necromancer Morloc
  20. It actually already sounds pretty awesomer -Arch Necromancer Morloc
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