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Morloc

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Everything posted by Morloc

  1. Yeah, that's the thing I was asking about (I should have been more specific).... "GameSparks collects and creates data charts for the Pimps to get better idea of how we play. Which will in turn help them balance aspects of the game better." I was wondering if the Pimps were able to dynamically respond to trends in how we play. -Arch Necromancer Morloc 💀
  2. Most of my 7D2D time was spent playing without every ice cream shack and bookstore sporting a jumbo-chest room. I never felt like it was pointless. For the record, I usually double-dip. I was just suggesting an alternative. -Arch Necromancer Morloc 💀
  3. What if these POIs only had the basic loot, and a standard population of mobs until you activated a quest there. Only then would the POI be repaired and the extra baddies and big chests spawn. In SP, if you log out the POI reverts to the basic version, and you fail the quest. -Arch Necromancer Morloc 💀
  4. Destroying the empty medicine cabinets used to be a pretty reliable source of acid. I (think?) I recall these no longer dropping acid. -Arch Necromancer Morloc 💀
  5. Does 7D2D collect in-game statistics at any level? General stuff, like zombies killed or magazines read vs. hours played or specifics stuff like most popular weapons and mods? -Arch Necromancer Morloc 💀
  6. Mmmm...working rail cars. -Arch Necromancer Morloc 💀
  7. I like the wobble. -Arch Necromancer Morloc 💀
  8. Might not be too hard to tie some basic stat variations to those zombies too. The zombie who runs %10 faster (or slower), hits %20 harder (or softer), etc. -Arch Necromancer Morloc 💀 Those would be great things to put into the tips list we see on the loading screen. -Arch Necromancer Morloc 💀
  9. Could you ask They to do this? (Asking for a friend). -Arch Necromancer Morloc 💀
  10. (Not meant as a dig atchoo....was sarcasm) 🙄 -Arch Necromancer Morloc 💀
  11. Compare and contrast with Minecraft. -Arch Necromancer Morloc 💀
  12. I may have a few in my closet. -Arch Necromancer Morloc 💀
  13. There are some new theories... -Arch Necromancer Morloc 💀
  14. The last maps I've played felt too "civilized". I don't mind long rides to the quests to slow the game down. I appreciate the effort that went into the artwork and voices for the existing traders, so I do like to have them all in the game (5 seems tolerable). A checkbox to disable traders from spawning in the Wasteland would also be welcome. Thanks for that workaround zztong! -Arch Necromancer Morloc 💀
  15. Is there a way to configure a game so that you get exactly one of each trader? (At work, or I'd just check it). If there isn't....there should be! 🧛🏻‍♂️ -Arch Necromancer Morloc 💀
  16. ...but this "next game" might be a 3D version of CandyLand. Could we please have a few more cookies? -Arch Necromancer Morloc 💀
  17. Bah...I tried that and now realize it wasn't working because I'd remapped "S". Thank you! -Arch Necromancer Morloc 💀
  18. How do I Favorite a given block shape? -Arch Necromancer Morloc 💀
  19. I haven't verified this, but nice catch sir! -Arch Necromancer Morloc 💀
  20. I'd think you'd know this, but jars (at least filling them) have been eliminated in this alpha. Streams, fountains, puddles, lakes, rivers....all contain murky water to drink. You can't take it (maybe with a bucket?), but you can drink it at a risk of dysentery. Vitamins now protect against this, and more seem to drop, so eat some and hydrate up to like 300 Game balance. The need to make survival at least a little challenging. The alternative would have been to carve out a separate encumbrance system for water containers. -Arch Necromancer Morloc 💀
  21. Late feedback... Bicycle coasting....perfect! Bicylce and minibike damage seem appropriate. Definitely makes me think twice about plowing through the Wasteland. Loot container changes...great! This does indeed boost immersion. Small request...currently, when you loot one side in a aisle of shelves or some bookcases, you also loot the opposite side (same in the previous alpha) That feels weird. If changing that would mean too much loot, just reduce the percentage of shelves populated with loot to balance. Also...given that we're on a never-ending quest for literature, it'd be good to update the old bookcase containers to clear their shelves when looted (or is this intentional to allow some loot respawn?). Your new POI's and overhauls look sweet. It feels different out there! Even playing with 25% loot, zombie drops have the possibility of being amazing. It's not overkill, but when a bag does drop, there's a feeling of glee! -Arch Necromancer Morloc 💀
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