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xxx73

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Everything posted by xxx73

  1. I would like to to some personal adjustments and need your help. 1. I like to slow down actions skills, and I wonder if this settings have to do with how fast/slow action skills is leveling? To make action skills slower, is it just to increase this numbers ("400") for both settings? Is "400" xp required for gaining first level? 2. I like to reduce exp and resources gained when using auger to slow that part of game down a little. I used to know this but right now I cant remember what I adjusted. Anyone have any suggestions? 3. I really like to reduce number of zeds wandering around without destroying large hordes at hordenights. I first thought about reducing number of "Max zombies alive" but I guess that also will reduce hordes. Then I tried lowering chance of zeds spawning in entitygroups but it had no effect. Is there any smooth and easy way to reduce number of wandering zeds? Have fun
  2. Option 2, and you need to close all ends with caps, at least that was needed in A18.4.
  3. Great to hear, when will it be out?
  4. Lag/stuttering in wasteland: My friends and I have notice a lot of lag and stuttering in wasteland. In my search for answers i went underground in god mod. I noticed one difference from other biomes, the boulders that spawn underground in wasteland. Normally underground in god mode there is nothing underground unless someone have done something there. Is the boulders the reason for lag/stuttering in wasteland, and was this the reason developers removed underground caves? If this is the case I would suggest removing them for a smoother experience.
  5. I really like the disabling of vehicles on blood moon horde, but I notice bicycle and other non engine vehicles from other mods is working. Is it possible to disable all vehicles at horde night, if so, how can I do it?
  6. I just did a quick test, It seem to work, also forges worked. I know Darkness falls use content based on mods that author say is in conflict with this mod but it seem to work ok. Both copper and zinc melted ok, but you need to change required forge tool since it ask for a tool in basic forge that is not in DF. About excavators I have no idea since I dont tested them but I saw error messages about loot containers I think.
  7. Great mod, thanks for sharing I love mods that add more ores to the game. I would love to see more different types of ore for mining, so I wonder if you plan to make more ore for mining mods? What about cobalt to make batteries, nickel to make "stainless steel blocks/reinforced steel", aluminium to make better vehicle parts, tungsten for even harder blocks
  8. 7 Days to Die/Mods/0-SphereIICore/Config/blocks.xml Find this. <property name="DisableXPIconNotification" value="true" /> Thanks again for great mod support, keep up the amazing work
  9. I just started adding mods to this mod, but I noticed that the exp popup is gone, this make it hard to balance certain mods. Is it a way I can restore exp popup from my actions?
  10. @KhaineGB I want to report a few blocks that upgrade wrong to 2nd steel layer. Flagstone wedge steep inside corner base Flagstone wedge steep inside corner top Up to normal steel everything work great, but when I put on 2nd layer of steel both blocks change shape to Flagstone wedge steep corner base. Titanium I have not tried yet.
  11. @KhaineGB I finally took the step to try this mod and it is amazing, my friends and me love it. Thanks for making and sharing it Then to my issue: How to make animal husbandry work? The first animal I never saw after placing it, the second died either from trying to run into the wall or from hunger/thirst. So I will be really grateful for any info on how to make this work, What kind of pen do I need to make, what fence/blocks to build around it, how to give food and water, how to stop them from die?
  12. A quick question I have not found a answer to: Can one player have more than one class?
  13. Did you change anything with the heli, for me it don't work "out of the box"?
  14. All is working fine in A18 with some fixing, except helicopter. Have tried checking settings for one hour now but no luck so far. Anyone have a working heli in A18? Another issue is that jet-pack work without gas.
  15. Thanks for the clearification, looking forward to more updates
  16. Really awesome work, love your UI improvements, hope the UI part gets available soon.
  17. Awesome, great work One thing, I find the boat to be very slow, but I guess that can be modified. Looking forward to the update
  18. Truly amazing tool, keep up the great work. Im having some problems getting the map I want, so what options do I need to chose to get: Large and tall mountains, all biomes, some rough terrain, good with smooth areas for building, some rivers, and a few lakes. For some reason I never get wastland or burnt forest. I apprentice some thoughts on this. Have fun
  19. Btw you have any localization files for vehicles and items laying around? A small request for consistency: You have any plans to add electricity to your spotlight?
  20. Thanks for quick reply. I just deleted the remove and set xpath, and changed prob to less, that worked great
  21. Excellent work. Really love your mods. A few questions: Can I use the new vanilla A17 trees together with your biome modlet? The new trees in A17 is lush and have branches going down to the ground. I love how they reduce visibility with only a few trees, and create surprises with zeds suddenly popping out. Can I just delete the "remove xpath"? Another thing, in vanilla trees are randomly spread out and create some open landscape, some dense parts, and some really dense parts. I wonder what your reason is for removing this randomness? The result is that the landscape look very similar inside same biomes. Keep up the great work
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