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Laz Man

QA
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Everything posted by Laz Man

  1. Anything is not better then what we have now. I can already imagine how ridiculous a player would look like stuck in a climbing animation while spinning around looking in different directions. Locking the player to the ladder could help but players/zombies would have to lose the ability to turn around and shoot until jumping off. There is no simple solution. At least what we have now, players can visually tell which direction zombies and other players are facing while coming up ladders.
  2. Random loot rooms have been mentioned several times before for one reason or another. (e.g. replayability, keep player's from memorizing where the final loot room is, etc.). Something like that is a huge design change that is most likely too much scope creep for gold, and better for consideration in a future game tile. Lots of questions / issues come to mind. For example, how many locations within a POI could be possible random loot rooms (e.g. at least 3?) How much time / effort should it take for the player to reach each loot room? (this is important from a balancing standpoint). Do you do this with all POIs or just certain tiers? A feature like this is probably best used in "dungeon" levels that are procedurally generated and have a theme that is believable (e.g. sewers, cave, etc.).
  3. Definitely would be cool to have but would require a good design and probably rework of various POIs in order to not feel rushed / tacked on. Probably too much scope creep before gold. Would be a great feature for 7dtd2 though...😎 Maybe people won't think too much about wanting turrets when walking turrets enter the game...(bandits)...😁
  4. Yes, and it's free if you don't mind waiting in a queue and being limited to 1 hour play sessions. If you are willing to pay, you can remove those limitations.
  5. Maybe in 7dtd2, ladders will be removed and there will only be ramps... That's what many other FPS games with companion followers do...😅
  6. There are two many new shapes and decorative blocks to recall from memory. POI builders will have plenty to work with.
  7. Do you have a good internet connection? You should be able to get better FPS then that if you use GeForce Now.
  8. That idea once crossed my mind. I certainly can understand the appeal and convenience but its too early to see if something like that is even needed. Keep in mind magazines can also be purchased from the trader and received as quest rewards. Additionally, it is just a method that encourages mindless grinding (e.g. just loot 1000 skill pages from mailboxes and learn how to craft an M60). If more methods to acquire magazines were needed, I would prefer something more immersive like a limited late game quests that players can engage in versus some magical magazine recycler. Any idea of the sort is cart before the horse talk until A21 is experienced by the public.
  9. I agree, I don't consider the previous design of unlocking recipes via perks a flaw. They basically were an alternative method for acquiring specific recipes apart from looting. I can empathize with the worry of those who enjoyed using that alternative method as it certainly was one way to progress crafting. Although players will no longer be able to XP grind / Perk unlock their favorite crafting recipes anymore, I personally hope the new crafting progression system along with many other related changes will be a net positive experience. (e.g. extra skill points to allocate elsewhere since no longer needed for unlocking recipes, experience a wider range of crafts per playthrough, etc.) As far as the entire point of the skill trees, I don't believe it's main point was to segment crafting. Crafting unlocks was just a secondary benefit to it IMO. Agreed, loot and trader stock is still being balanced accordingly as well.
  10. Once the dust settles, I think most will like the crafting magazine system. It will also be moddable so I am sure modders will enjoy thinking of new ways to use it as well to enhance their sensibilities. Some of the first mods will most likely those that increase/decrease thresholds for unlocks.
  11. It has been stated by Joel and many others several times already. Crafting progression is broken (e.g. crafting perks grant specific qualities of all types of items within a category) and largely has been less significant compared to other activities for several alphas now. With this change, there is a smoother crafting unlock curve AND players can engage in more crafting since now they don't need to have a specific perk just to unlock higher quality crafts. Because everything else is not broken / needs to be fixed? Because, it wouldn't be believable or fun? Because learn by reading is not learn by doing? A good game mechanic doesn't need to apply to everything to be good.
  12. This is probably closer to feasibility imo. I would guess post gold content will most likely take the form of more of an existing feature that wouldn't cause issues with the base game (e.g. more POIs). No concrete news yet on what those additions will be yet.
  13. Can reassure you it doesnt feel as random / heavy handed as the old minibike for dummies days. Since it's not about finding rare magazine xyz, but accumulating common magazine 123 instead. Although there is still the fun loot scavenging for specific mod schematics I believe.
  14. I don't recall any POIs going from T1 to T4 or higher. Depends on the theme / category though, so it could happen. Maybe...🤔
  15. I don't know what you are talking about. We only create wholesome entertaining levels... 😁 Bumping up a POI in tier is typically decided upon whether it can support it. For example, ranger_station_01 has plenty of exploration space (with some alternations) to support a T3 experience and thematically can support a restore power quest (radio tower generator).
  16. Yes, there are. No, we are focusing on updating any old POIs up to current standards regardless of tier. We are also trying to add new POIs to categories that are under represented. I enjoy them all. Variety is the spice of life. I also like pioneering new experiences when new tech. is added. (E.g. new flame hazards) I often look to movies and TV shows for inspiration.
  17. The number is still in flux but there should be an updated count soon. Apart from the new power station POI I mentioned before, I am excited to see what players think of some of our updated POIs. For example, I am currently working on updating ranger_station_01. I believe that one was originally a T1 POI, but is now updated to T3 with restore power quest support. There are many old POIs such as this one getting the Tier / gameplay bump alongside its art update.
  18. Even as a veteran, game can get you, especially during the early game. I still remember looting a narrow closet to only be sandwiched by 2 zeds from behind. I think they were biome / district spawns. (Feral sense on)
  19. Small correction, maybe in the past you might run across something like steel painted as wood, but not anymore. There are a few legacy POIs still out there though but they should get updated eventually. There are some exceptions to the rule though. For example, a brick building can be painted with a brick texture on the outside and a drywall texture on the inside. Players however can paint stuff however they want though. 😎
  20. Thanks for your impressions, did you start playing 7d2d with A20?
  21. Sounds like a win-win to me. Everyone who enjoys the vanilla version and those who want something different all get to have their ice cream. Smart move if you ask me. 😎 It will be pretty cool to see what type of mods / overhauls will be around post gold.
  22. Thankfully the devs care enough to make large portions of the game moddable so players can enjoy the game hundreds / thousands of hours once they have finished playing the vanilla version. No doubt there will be many more assets and features for modders to work with in A21 and beyond, so you can continue to enjoy different variations of the game for no additional purchase. 😎
  23. Read the first post of this thread for more specifics about the "Crafting" change.
  24. Soon TM... There is quite a variety now. 😎
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