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Laz Man

QA
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Everything posted by Laz Man

  1. I will see what I can do...😅 If it's any consolation, there is also a female version of the hoarder with all of the cool Easter eggs they talked about. I think most of the male / female outfits are the same.
  2. Fully understand 👍. Hope you decide and check things out again once the game is finished. At least then, there should not be anymore save breaking.
  3. The beauty of survival games like 7 days to die is you can replay them several times many different ways. (E.g. different perk builds, longer days, bloodmoon, no bloodmoon, etc.) Many fans of the game will come back after every major Alpha update and start a new game to check out all of the changes. Personally, I like the INT tree and like building my own horde base to see how long I can survive the 7 day blood moon. I typically will play permadeath style where if I die I stop playing that save which makes every action (or inaction) I make even more meaning. In my latest playthrough I decided to take over an existing POI as my base instead of building from scratch. I'm a builder at heart so, I use to export my builds to file so I can import them into a new game if I ever wanted to for nostalgia. Hopefully, you can find similar new goals to help the game stay enjoyable to you. There are also a ton of mods / overhauls out there as well. Edit: you can also back up your A20 save and revert back to A20 if you want to continue your adventure there if you are not ready to start over.
  4. Everyone has their level of immersion / standards. For me, If I saw 5 boe's with different clothing on running at me, at first it would feel like different zombies until you eventually realize its the same zombie and makes you wish for different faces.....then different body sizes......then.....different zombies all together. 😅 So instead of wasting time with half measures, go all in with 100% unique zombies with awesome characteristics. 😎
  5. Something also to consider. Some folks might be fine with different color clothes and such, but others may not. Personally I love how each character is 100% different from each other. Changing a shirt or color here and there may help "blur" the lines alittle bit but is a lower quality standard imo. Clone variants works in other games because you either can't seem them up close or the combat is so fast the player is never standing around long enough to care / notice. If it was up to me, I would prefer the artists take the time to just make more unique zombies using the same approach as how the current HD set was made.
  6. No performance loss? How did you arrive at that conclusion? For example, how much memory does that overhaul use in comparison to Vanilla? Mods / Overhauls are definitely a great addition, but they don't have to hold themselves to the same standards as the base game. It's not an apples to apples comparison.
  7. Just in case it hadn't been stated yet, it is only primitive crafts (e.g. stone axe, club, primitive bow, etc.) where the quantity of materials needed doesn't change with the different quality. All other crafts such as pipe pistols, do have scaling material costs with their quality levels.
  8. The team fully understands. Character artist are busy with bandits and new player character models. Character artists are also different from Environment Artists who specialize on environment art. Hopefully once you play A21, you will change your mind regarding the updated decors.
  9. My guess is the comment was because of the new desert female player character outfit shown in tonight's dev stream.
  10. From a level design perspective, we create / experiment with all sorts of POIs of various themes / sizes, but need to prioritize those that need to be finished for the current alpha. It's common to shelve some work for later and even some to never get finished. World of production / development.
  11. I think we had that before and players would exploit it by swimming above them in water. If anything, allowing them to swim would allow us to create more water exploration encounters like the one you described.
  12. Water simulation is disabled by default in the prefab editor so shouldn't be an issue.
  13. You might be pleasantly surprised...😁
  14. Nailed it here. Was promising but tons of limitations.
  15. Hmm, perhaps some info. will be shared in an upcoming dev stream...🤔
  16. It's not shocking to me. The game went years without alot of environment art support. If anything, the POIs are catching up to the zombies which had their HD update first.
  17. What you propose sounds cool (im not an art guy), but my guess is we are too far into the gold push for a redesign of that nature. What is more likely to happen is a couple more zombie models being added after bandits / player character release if there is time or maybe post gold / DLC. It will be interesting to see what folks think after the bandits go in. They are not zombies but definitely will add a ton of more enemy variety to the game.
  18. Nice catch. Although there are definitely a ton of new assets and shapes for prefab creators to build with in A21, the intricate pipes/ropes/wires seen on top of trader rekts building is a custom asset specifically created for that roof.
  19. He can always make it a 7d2d wedding stream...as long as his wife approves of course....😅 Agreed, so many environmental storying telling opportunities with all of the new vehicle decorations. Nice catch. There are certainly some new additions outside of towns/cities which I assume will be further detailed in an upcoming stream.
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