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AaronG85

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Everything posted by AaronG85

  1. Does anyone know where the code <property name="DisplayType" value="apparelToughGuySunglasses"/> Pulls the information from? I've looked in the Localization.txt but cant find it anywhere, In my mod it doesn't show any of the stats, so just looking to fill in the information.
  2. Before opening a new thread i was wondering if you guys would know why my localization file is not working i have the following code <effect_description level="1" desc_base="perkHomeTimeRank1Desc" long_desc_key="perkHomeTimeRank1LongDesc"/> in my Progression.xml and have the following code in my Localization.txt file perkHomeTimeRank1Desc,progression,Attribute,New,Walking Home, perkHomeTimeRank1LongDesc,progression,Attribute,,,"I walk alone. Increase your walk speed by 50%.", When i load the game it shows the long description but shows the name as perkHomeTimeRank1Desc
  3. Looks that way, I just added a new recipe for ammo9mmBulletIncendiary and put the craft station as ammoCraftingStation and now it works perfectly. Thank you everyone (especially @BFT2020) for your help and support. I'm creating my own ammoCraftingStation not using a pre done one.
  4. Just wondering if its possible to control hordes using XML? I'm looking to create an event that would start horde night but not sure if that is possible.
  5. I've tried both @BFT2020 and @paulj_3 methods and have found that BFT2020 line works but its strange its adding it to a workbench (there is a little hammer next to all the ammo now) but still wont show up in the ammoCraftingStation, guns will but no ammo?. I have checked the block name and its ammoCraftingStation, ive got the following code in my ammoCraftingStation <property name="CraftingAreaRecipes" value="workbench,ammoCraftingStation"/>
  6. Yeah got the UI and everything else working i just cant seem to craft? Ill dig through the code tomorrow and figure it out, hopefully lol, thanks for all the help
  7. Ive set the code as <append xpath="/recipes/recipe[@name='ammo9mmBulletBall']/@craft_area">,AmmoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundle9mmBulletHP']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundle9mmBulletAP']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundle44MagnumBulletBall']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundle44MagnumBulletHP']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundle44MagnumBulletAP']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundle762mmBulletBall']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundle762mmBulletHP']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundle762mmBulletAP']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleShotgunShell']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleShotgunSlug']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleShotgunBreachingSlug']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleJunkTurretRegular']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleJunkTurretShell']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleJunkTurretAP']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleArrowStone']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleArrowIron']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleArrowSteelAP']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleArrowFlaming']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleArrowExploding']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleCrossbowBoltStone']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleCrossbowBoltIron']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleCrossbowBoltSteelAP']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleCrossbowBoltFlaming']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleCrossbowBoltExploding']" name="craft_area">workbench,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammo9mmBulletBall']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundle9mmBulletHP']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundle9mmBulletAP']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundle44MagnumBulletBall']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundle44MagnumBulletHP']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundle44MagnumBulletAP']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundle762mmBulletBall']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundle762mmBulletHP']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundle762mmBulletAP']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleShotgunShell']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleShotgunSlug']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleShotgunBreachingSlug']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleJunkTurretRegular']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleJunkTurretShell']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleJunkTurretAP']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleArrowStone']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleArrowIron']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleArrowSteelAP']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleArrowFlaming']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleArrowExploding']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleCrossbowBoltStone']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleCrossbowBoltIron']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleCrossbowBoltSteelAP']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleCrossbowBoltFlaming']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleCrossbowBoltExploding']/@tags">,ammoCraftingStation</append> <append xpath="/recipes/recipe[@name='ammoBundleCrossbowBoltExploding']/@tags">,ammoCraftingStation</append> But still nothing shows up in the ammoCraftingStation, the only thing that shows up are my custom bullets which have " craft_area="ammoCraftingStation" tags="learnable,ammoCraftingStation"> Any ideas?
  8. Thanks, Yeah I realized this and am now going through and editing all my code to remove the spaces and making a localization file.
  9. I need to change the following recipe from <recipe name="ammo9mmBulletBall" count="1" craft_area="workbench" tags="workbenchCrafting"> to <recipe name="ammo9mmBulletBall" count="1" craft_area="workbench,Ammo Crafting Station" tags="workbenchCrafting"> and just wondering the best way to do this, I need to do this for all ammunition.
  10. So as long as she unlocks that perk she should receive shared EXP. Ill test that out before i try to code anything. thank you.
  11. I know we can share exp on kills, but what code dictates what exp we get from traps? and what dictates what we exp we share from traps? I'm looking to add exp sharing from traps to my new mod, which is mainly for me and my wife, she doesn't like building and doesn't like how much EXP i get from horde night as i build all the traps.
  12. To be honest I'm super new to modding and not exactly sure how to test. Maybe one of the more experienced modders can have a look and tell us @Gouki?
  13. Only have two wishes for Alpha 21 - Realistic Water / Water Improvements - Group Map Sharing
  14. Love the mod, the little @%$#s come out of no where, heaps of fun, except the wife has a problem with killing the cute puppies now lol
  15. Does anyone know where the Perk icons can be found (EG: icon="ui_game_symbol_trex")
  16. Awesome thanks will add to my game now.
  17. Do you need to start a new game for this mod to work? Very interested in checking it out.
  18. Hi @KhaineGB I've installed your Lockable Inventory Slots mod but it doesn't seem to work for me on the latest build, no matter what number I choose all the boxes still move around. Would you know which Mod could be affecting it? I figured it out.
  19. ALPHA5TAG MODS Minimise Mining Reliance | Point Progression | Snow Water | Supply Drop Beacon | Ultimate Tools | MINIMISE MINING RELIANCE This is a small modlet I modified based on the work of @Claymore. For those of us that dont like mining big holes in the ground. This changes the above ground boulders in game to give you the ability to mine Coal, Potassium Nitrate Powder, Lead, Sand and Clay. This will also give you a rare chance of mining Silver, Gold and Dimond. Additionally gives the ability to mine a small amount of iron from terrestrial stone boulders. All mining amounts have been increased in the latest version for all boulders, rocks, underground veins. Dropped rocks (from mining, explosions ect) now give bags instead of disappearing. Installation: Server Only Version 1.21.1 (Released 07/08/2023): Increased Mined Amounts Dropped Rocks now gives bags instead of disappearing Seperated Boulders, Ores and Below Ground Veins to give more. Version: 1.21 (Released 11/07/2023): Updated to work with Alpha 21 DOWNLOAD POINT PROGRESSION Just a small modlet that increases the number of skill points, now customizable in the XML file to as many points as you would like. Open the XML file and change teh number 2 to whatever amount of points you want. Installation: Server Only Version 1.21.1 (Released 07/08/2023): Now customizable in the XML file to as many points as you would like. Version: 1.21 (Released 11/07/2023): Updated to work with Alpha 21 DOWNLOAD SNOW WATER Create 'Clean Water' from Snow and Bucket. 50 Snowballs and 1 Bucket give 5 Jars of Clean Water at the campfire. Tried to balance the recipe so it wasnt to OP, suggestions welcomed on editing the recipe. Installation: Server Only Version 1.21.1 (Released 07/08/2023): 500 Snow Balls and 1 Bucket = 5 Water Version: 1.21 (Released 28/07/2023): Initial Release DOWNLOAD SUPPLY DROP BEACON (W.I.P) This mod adds a few different elements to the game with the result being a small beacon you can place that will spawn a loot drop, the parts required to make these are hard to find and expensive to make (I'm still working on balancing between usability and cost and would love feedback). Adds the following items Supply Drop Beacon Supply Drop Beacon Chip - Scalvage by Wrenching Army/Military Trucks, Warehouses, Loot Cases, Control Panels, Computers and Monitors Adds the folowing recipes Supply Drop Beacon Unlocked By Level 1 Electrician. I'm currently working on assets so at the moment the mod uses existing assets so is only Server only but once assets are added it will require Client and Server. Installation: Server Only Version: 1.21 (Released 07/08/2023): Initial Release DOWNLOAD ULTIMATE TOOLS This adds two Ultimate Tools to your game, first is the Ultimate Harvesting Tool which combines the Axe, Pick Axe, Shovel, Crowbar and Knife into one, The second is the Ultimate Salvage Tool which combines the Nailgun and Impact Driver. I have made this based on the original Entrenching Tool by robnunn10 and I have his permission to continue the mod. I've made these as late game steel tools and are unlocked by level 80 Harvesting Toold and Level 55 Salvage Tools. I'm using the Steel Axe as the mesh as I have no idea how to make custom meshes so if anyone wants to be helped that would be great. Installation: Server Only Version 1.21.4 (Released 10/08/2023): Added: Simplified Chinese Translation. Thanks to Zonnil77 Updated: Progression Updated: Localization File Changed: Stats for Ultimate Harvesting Tool are slightly better than a Steel Axe to make less OP Removed: Deep Cuts Perk Bonus Version 1.21.3 (Released 07/08/2023): Added the Ultimate Salvage Tool - Repair/Upgrade and Wrench All-In-One Added A21 Proper Code Lines and Names Added "Crowbar" Function for opening Doors, Safes and Treasure Boxes Added to craftingHarvestingTools for Unlock on Level 80 Added Tools to rareTools for Traders Removed Old/Useless Code Removed Schmatic Removed Custom Icons To Make Server Only Changed Damage Rates Changed Default Tool Colour Changed Names to Ultimate Harvesting Tool and Ultimate Salvage Tool Version 1.21.2 (Released 29/07/2023): Changed Tool Colour to Blue (WIP with Custom Unity Asset) Lowered Stamina Usage Crafting Tool Qulaity Now Matches Steel Tool Lovel. (Thanks to Fessya on NexusMods) Version 1.21.1 (Released 17/07/2023): Updated the Loot table to make the Tool only appear along side steel tools in tier 3-4 quests and changed the loot table of the schematic. Thanks to @Dragonchampion for the code assistance. Version: 1.21 (Released 11/07/2023): Updated to work with Alpha 21 Version: 1.1 (Released 04/08/2022): Thanks to @Gouki for helping fix the console error and an error with the schematic. DOWNLOAD
  20. I cant seem to get Stallionsdens Open Door Syndrome (No Loot Respawn) and Ragsy Take Out The Trash V4 A20 Working together, anyone have a work around OR is there anyway to setup Stallionsdens Open Door Syndrome (No Loot Respawn) to instead of changing to the open version of things to actually destroy them once they are looted? I play with no re-spawn as its only me and the wife and it forces us to explore the map, but she doesn't destroy things after she searches them which sometimes make us double check things.
  21. I cant seem to get Stallionsdens Open Door Syndrome (No Loot Respawn) and Ragsy Take Out The Trash V4 A20 Working together, anyone have a work around OR is there anyway to setup Stallionsdens Open Door Syndrome (No Loot Respawn) to instead of changing to the open version of things to actually destroy them once they are looted? I play with no re-spawn as its only me and the wife and it forces us to explore the map, but she doesn't destroy things after she searches them which sometimes make us double check things.
  22. I would love an option to have it turned off, so the trader only has what they have and once that's depleted it forces you to go to the next trader.
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