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Tohskrad

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  1. Question 1) Pretty accurately describes my main base. Question 2) No good option for the horde base/night. Usually either isolate on a building until it is destroyed or simply run away from the horde and kill them at Dawn. I've decided the risk/material cost greatly outweighs the reward for fighting the horde night for how frequent it is and how the zombies spawn nonstop. Numerous bases have failed or proven too costly to continuously repair/remake ammo. So my best course of action is just to avoid it.
  2. Yep, can confirm this. I've posted many times asking for how to survive the horde nights and tried many base designs with active player defense. Anymore, I just run on foot and can usually outrun everything pretty easily. (Although you can't use a vehicle, as acid spitting vultures will instantly spawn and speed up to hit you on it in very large numbers.) Overall, I've just kind of given up on the horde nights. They're too gimicky for how frequent they are: constantly respawning zombies, no downtime or real "waves" at all, will spawn out of literally no where and often righ
  3. Yes, we actively fight the zombies, but are having a lot of issues with this latest patch with all the extra acid going around. (We are playing with slightly higher than normal difficulties) We've actually started making some kill bases (processor/galaxy brain/underground) and turned one of our existing ones into a compact version with 4 blades, 3 people shooting/repairing and autoturrets. (Which hasn't worked yet, as usually a cop explodes and takes out all the blade traps at once. Not to mention all the acid being thrown around in 19.1). Our previous method was a tower t
  4. Hey guys, Does anyone know if the kill bases from 19 still work in 19.1? We started a new game/server and are looking to make a kill base in it now that we finally got all the skills/components. However, with all the powerful/accurate acid sprays going around with the 19.1 update... I'm a bit nervous if the 19 version bases are still viable. Horde nights have always been an issue for us. They're definitely a lot of fun, but just feels plainly unfair (in terms of risk/reward to resource/repair cost), to the point of increasing time between hordes, decr
  5. Food early on is a nightmare, especially if you play with multiple people and have to spread all that canned/scavenged food around. We started a new (2nd) game with more realistic settings (POIs only respawn after 30 in game days) since the upper levels got a bit too easy in the 1st. Both games, however, we were constantly having issues with food early on (1st 20-30ish lvls) and constantly very hungry/starving. It's one of those things where it feels like you go from 0-100% really fast, you either have it or you don't. Once you get a farm going and invest points in the farming
  6. It looks like at least 1 person has it maxed and a few other are putting points in it now. Early on the focus was on vehicles more so than base defense, since we thought we could fortify ourselves in and survive. (My character is more of a resource gatherer/survivor *Mostly Strength/Some Health build* to minimize food/water use, farm fast and built for sledgehammers/shotguns usage. Early on we were desperately struggling for food, so this made the most sense to get our farm and materials in order.) We're going to start working on some of the kill bases, although it sounds like one of our
  7. Thanks for all your help and advice! It looks like most of the options are fairly technologically advanced and I'm not sure that we have all the schematics learned, but hopefully these will maintain base longevity instead of a complete rebuild every bloodmoon. If all else fails, it seems that the horde disappears once everyone dies during a bloodmoon, regardless of time... so that may be a less desirable option if these don't work out. I'll give these all a try and hopefully some work. Will be odd having an almost entirely open, attack heavy base as opposed to a more
  8. Hello everyone, 4 friends from another game and I decided to start playing 7D2D on our own server and are absolutely loving it. We've been playing a few weeks now in Alpha 19 and are on ~Day 120, between lvls 40-60. (~100-150 game stage per person) We've pretty much gotten comfortable with most of the game mechanics, looting, salvaging, farming.. but one area we've been having a lot of issues with are the blood moons. We are beginning to update everything to concrete now that we finally got a few accessible mixers. Previously, we'd been using a church bell tower
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