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n2n1

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Everything posted by n2n1

  1. At the moment i have an idea. Can try to create a new Bundle in Unity entirely. but, perhaps there is some "protection/code" from this. But at the moment I have not yet studied the new Unity2018, so i will not do it now...
  2. Unfortunately i have the same results. (with Bundles terrain/block) Export works, but after importing the game can not load Bundles... upd: Thank you for inviting me. Sorry guys, i'll join the discord if he doesn't ask for my phone number to register.
  3. I tried changing the zombie texture in the asset(resources.assets) and the game loaded it successfully... (i use for it - beta4) You can give me the file and i will try to integrate it to check. ---------------------------------------------------------------------------------------- but, beta4 have problem with export meshes: https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=842982&viewfull=1#post842982
  4. What exactly could not be done? ...texture extraction seems to work for me...
  5. Thank You very much for clarification, sphereii !
  6. I also could not open these files available to me means. I suspect they're not assets. It doesn't look encrypted.... But, i tried it with "Unity Web Player". (check this method - this is in Russian, the essence of the video is that it is a cache-file and it needs to change the extension then open some way)
  7. Unfortunately, your file hosting creates a lot of obstacles to download. I'm ready to check your files but I doubt that the encoding will allow me to do it... Hey, friends! try to use international Internet-resources .
  8. Yes, i experimented with placing сollider and tags in different places. I saw that in the door-models of other mods, this problem is not
  9. Think i figured out the yellow error in the console, perhaps it was caused by the fact that I moved the clips to other folders, during the creation of the animation. But i'm still looking for a way to avoid the one block limit when the message "press E to open" appears.
  10. n2n1

    Prefab Editor (Alpha)

    Lol it will not thwart for a long time...
  11. n2n1

    Prefab Editor (Alpha)

    First attempt - more charming for Survival gameplay!
  12. small bugreport: When exporting meshes to .OBJ - the program adds another extension - .DAE I have to manually remove the extra extension.
  13. This error does not open the console. Hmmm... i saw the same error in the console when i decided to check the door from another mod ... so i've decided that it's in the way of its creation... Thanks for the replies! /deleted - not needed anymore/
  14. But still, what about the yellow errors in the console ? In what area should i look for a reason? It seems there are mods doors which do not have this error...
  15. n2n1

    Prefab Editor (Alpha)

    Thanks ! ... it wasn't obvious .
  16. n2n1

    Prefab Editor (Alpha)

    Can the Editor search for a block in all prefab files in a directory ?
  17. Thank You, i saw this video a long time ago, but I forgot it was Yours! Thank You for these lessons, learned a lot from there! Now i will try to make a door. -------UPD-------- The animation is working fine, is there any suggestion what is the reason for this message in the console ? Was there a problem with the inscription ("press E to open") that only appeared in the range of one block been solved? ("MultiBlockDim" does not solve the problem) Hmm....no .... ....texture selection(and painting) does not work with the <property name="Shape" value="ModelEntity"/>. during the <property name="Shape" value="New"/> do not connect to external models... Inside game resources all shapes are divided into separate meshes for each different sides... I thought it would require special tags...on each of the 6 sides, but they have names like: N,S,N_A,B_A,B_P,S_A,S_F,W,W_F and so on. PS: For what purposes is the tag called "T_Block"? (which was mentioned in your lessons) Have You tried creating a tree with the built-in "three creator" ? (I have a problem with per-pixel lighting and creating a LOD)
  18. Hi xith ! Can tell me what i need to create a block (a form, as a standard block) to which then i can assign textures from the .xml. I suspect that some tags are needed here. Or perhaps each side should be a separate mesh? Then what are the rules when creating this? names? The game really lacks a simple form - a quarter of circle. The "round" does not fit, it is not completely round. With her help, i want to create round columns four blocks thick. And more, i would like to create an ordinary door (with open/close). I have not found information on the Internet that would relate specifically to 7dtd. Are there topics about it?
  19. Of course it exists, but just - it's elsewhere. This is not the only asset. Try to search in the largest files. Among your files there are files with extension ".res" or ".resS" ?
  20. Yes the asset is compressed, but its contents do not contain audio data. The audio data is definitely labeled Type=0x00000053 (AudioClip). If it were the assets from 7DTD i would tell you with full confidence that they are not there. (maybe it just has a link to another asset)
  21. Hmmm....This file does not contain any audio data - i didn't find anything either, you may be mistaken. Try to look for the sound in a different file.
  22. It's harder. Then you need to make a high-poly model based on these textures, experts can do it. Maybe there are some special programs for automatic conversion, but about that i don't already know...
  23. UPD: I advise blender3D or 3dmax, for manipulations with models and texture. Later, the work there can be saved in the desired format.
  24. I have the same problem, i still rolled back on 2.2 beta3. The export of models does not work.
  25. Just try... it often happens that i have compatibility for some time between versions... (if i understand what this is about)
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