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Marinxar

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Everything posted by Marinxar

  1. Awesome. Thanks for all the hard work. Downloading now, since sadly it seems there was indeed a mishap with modlauncher. Updated modlauncher and reinstalled, but not showing up.
  2. Marinxar

    Gnamod

    Alright, no problem. I enjoy the challenge, as Im playing it on Survivor. Just found it odd that those two were out there...maybe lingered from before, but I died a good km+ from the spawn point....but if you happy with it, then it's clearly not a bug, so all good.
  3. Marinxar

    Gnamod

    Is it intentional for 2 screamers to camp the spawn point ? Thought that was a bit odd. Got myself killed playing around and getting to know your mechanics, and as I gone through the revive animation, I had 2 screamers shouting already.
  4. Hi, thanks for the update. The new version (1.20) installed fine. I took a screenshot of the error, but in hinesight I don't know enough about these things to say it is because of that version mismatch. It might have been a coincidence as well. Either way, here is the SS of that error spam.
  5. Thanks so much for this. ... I so badly wanted a nice map to start my new modded playthrough, but the in-game generator just takes way too long to make a nice big map. 12kx12k in 16min . Cant even do that with a 4k map ingame....and on top of that, I got cities, and the biomes where I want them.
  6. Hi Been having issues since recent update of mod launcher. It says I have version 18.1.1.19 of your core installed, and need to update to 18.0.1.1 . This is causing a Null Ref spam in-game now. I have removed and reinstalled it, with no luck.
  7. Pretty sure it was a crowbar ?...but there were also the wrench at a time to move stuff. Had to soften them up by damaging first, and then finish off with wrench... Can't remember which one came with which build now.
  8. Yes, does look good. I always felt food is not getting the attention it needed, for a proper survival game.
  9. oh boy oh boy oh boy, I say oh boy ! Great news. I done the A18 vanilla and designed a defense that can scale. So I'm all out of challenges.... I so needed this. Super hyped again now.
  10. Really loving the concept and idea. The fantasy medieval theme almost feel at home with the zombies. You should perhaps contact this guy and see if you can get permission to use some of his music for the mod : https://www.youtube.com/user/PeterCrowley83
  11. Hi Just some feedback. I love the challenge your mod brings, but in my opinion no groups of enemies should ever in any game or mod just spawn on top of you out of nowhere. Referring to the airdrop and car alarm spawn triggers. One should always have a reasonable chance to survive a encounter with enough experience. Spawning a horde right on top of a player is not challenging, it's taking a bit too far.
  12. Thanks for that. It is nice to see where the ideas go to. I would love to see more difficulty options. Sure enough the first few days you may die, but after a week you grind XP on them, and only real big hordes are still an issue. After day 100, nothing is challenging anymore. Perhaps a slide factor on the Blood Moon Spawns. That they get increasingly ferocious ? Was playing on difficulty 4 with 125% spawn rate, and still could manage a normal horde by myself, and 3 of us could handle a feral horde. Also, the rate at which one become thirsty and hungry should also scale up with the difficulty. I'm just spitballing here, but perhaps some more ideas can evolve on making mid - end game more challenging in the future.
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