@faatal I remember we discussed briefly a long time ago about the possibility (I proposed) to use "decision trees" for the bandits AI (I only have a non-professional understanding of what that is TBH). At the time, you said you were against it for some reason.
So, I'm curious... what type of AI "approach" are you going to use for bandits?
I've heard programmers talk about "scripted AI", "decision tree AI" or even "learning AI".
Have you got any juicy detail to share on that?