It's not how it works. When you enter a "trigger area" in POI, the trigger will wake up zombies, but if you stand still or move a bit away, depending on the situation, they will wander around but may not actually "see" you.
What does that mean practically?
Is it a way to reduce glitching through blocks? Or is it a way to improve the effectiveness of the zombie AI to breach our defenses? Or something else...?
No, he won't... he only shares the canine origin of the nickname with that dog, and his videos are in a... let's just say... "different category" than those of bandit.
I have a question for the Devs, or anyone who knows...
Has 7D2D been tested with the new Windows 11?
I'm asking because some people on Steam have been having problems with, apparently, good system specs, and Win11 is the only thing that stands out.