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Jost Amman

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Everything posted by Jost Amman

  1. So, Twitchcon is over, some time has passed after that, but where are the DevStreams??
  2. It's the latter, Roland, but the issue is that it also happens when you're just in a partially enclosed space. I remember faatal saying something about the lighting changing when the game "considers" if you're inside or not. That part works ok for rain, but not so much for lighting, since you only need to be surrounded by a few blocks (and one on top of your head) to trigger the "dark mode". In the end, I think it's just a question of refining the current way or create a new, separate one, specifically for the lighting part.
  3. Well, if I had to do the devil's advocate, I could say that, unlike water will do in A21 with streams/pools, you WILL get fuel canisters by wrenching cars... so how do you explain that? If fuel worked like water, you shouldn't be able to get fuel from Fuel Pumps and by wrenching cars.
  4. He even ruined one of Matt's newsstands that way... now they're "worst enemies"!
  5. Why did I receive a notification that you quoted me? I didn't write anything on the matter.
  6. Yeah, I get that, but haven't we been complaining about traders being OP all the time? Well, IMO, this goes in that direction (making traders less OP).
  7. That's actually a great idea, IMO! The Secret Stash should only be available after you complete at least Tier 1 of the trader quests. I would even go as far as to say the level of Secret Stash you can access should go hand in hand with the level of job tiers you've completed for the trader!
  8. I think the model they're reaching for (IMO) is more like the one that is used by games like Diablo, Torchlight and Grim Dawn. They have no gear degradation, but the variety of modifiers you can have on armor and weapons is astounding, so looting never gets old. I hope they can achieve something similar, to a degree, when (if) they introduce legendary items.
  9. I already posted almost this same solution, but my post is marked as hidden! I don't understand why...
  10. Thanks to Melange for the great intuition on the last part. I think I solved it! My take on the hint: The doll (Barbie) is raising her hand, word = RAISING The deodorant stick (I searched) could be on specific product which is named like in the picture below: So the word should be: SECRET And as Melange said, the last word should be: STASH So the solution could be: RAISING SECRET STASH Basically, they've raised the loot reward for the secret stash? Or the doll could represent Traders, in which case it means that the Traders can now give you a Secret Stash mission.
  11. All those systems you mentioned you've worked on, however, don't seem to need any kind of balancing (maybe only the skinning system regarding how much stuff you get from skinning?). In the case of TFP's systems that they're working on, there's A LOT of rebalancing going on. I can only imagine the huge amount of work they're doing just on the loot tables alone. After that, they need the QA staff to test and give feedback, and then if something needs rebalancing, they need to do it all over again. Most people see only one small slice of the cake and think that those changes are (pun intended) "a piece of cake" to do. I don't think that's the case here.
  12. I think the current moniker for the new system isn't the best one... we should probably call it "Craft by Looting" (CBL) from now on, IMO. I've read on Steam people that got confused and thought that you'll only learn skills and perks from books from now on.
  13. While I understand that shipping incomplete/buggy bandits is a no-go for "professional" reasons, I also think that you're all missing an opportunity for early feedback on what actually is ready. So, unless you're in a completely draft phase of development for the bandit AI, I would advise Rick, Joel and everyone in the team, to reconsider adding at least some basic wilderness spawning for bandits. This way you would have early feedback on how players like/dislike the NPCs (from a graphical/looks perspective), if players like the animations and how throwing in bandits along with zombies feels for most players. Thanks
  14. I think TFP should look if the sound designer from the original Subnautica is available (Simon Chylinski) for some on-demand work, because IMO he is a genius! He's what I call a sound dev!
  15. Yes, you're adding your opinion by replying to my opinion with (IMO, lol) partially unfitting counterarguments.
  16. Excluding faatal's if he doesn't get it right with bandits, of course...
  17. I say you're all nitpicking here and just want to win an argument. In the case of 7D2D the bridge isn't completed yet.
  18. There's an Asian mod, I could only see a gameplay video a long time ago... but I can't find it on the internet...
  19. Interesting... but has nothing to do with my example, though. In this case the "pedestrian" pointing out the flaws, was not a common person, but a student who dedicated his thesis on the specific building, not a random person living in the building or working inside it. Also, we're not talking about people suggesting frivolous changes to the building which could impact its stability (like some players do with 7D2D when they ask features that could make the game crawl down to 1 FPS), but that guy is someone pointing out structural flaws that could compromise the building itself. It's like if some player found out a section of code that when activated could format your hard drive. Instead, those arguing the game will be doomed if TFP don't change/revert feature X, are like people saying that if the engineer doesn't put an elevator in the building, it will collapse!
  20. No, I didn't miss the point. You did. My example was about letting professional do their jobs and not have their decisions skewed by "popular vote". As Fiorello La Guardia once said: "There's no democratic or republican way to clean the streets.", and I agree. Many requests from the average player are made without considering performance, development time, cost or any other factor that a dev studio will know. Following the bridge example, it's like if some pedestrians asked the engineer to make the bridge in such a way that it'd be impossible to build in a stable way, just because they want it aesthetically pleasing. Furthermore, In TFP's case, they also know (on average) how to make things work fine (programmers) and look good (designers and graphic guys). As Roland said, you can't please everyone. So, if you start changing the game by listening to one group, you may very well @%$# the other off. I like more TFP's approach. They know what they want, but they also (sometimes) let some good feedback influence their decisions. That's all.
  21. I completely disagree with this statement. That's like saying that an engineer building a bridge should listen to the pedestrians, so that his "mistakes" can be fixed.
  22. I think it's time for some news from the devs... really.
  23. Yes, but why? I mean, does he want to hide his on-line activity there? For what reason?
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